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package Games::Lacuna::Task::Role::Ships; |
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1649
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use 5.010; |
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63
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our $VERSION = $Games::Lacuna::Task::VERSION; |
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517
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use Moose::Role; |
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0
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7
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use List::Util qw(min sum max first); |
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use Games::Lacuna::Task::Utils qw(parse_ship_type); |
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use Games::Lacuna::Client::Types qw(ship_tags); |
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sub name_ship { |
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my ($self, %params) = @_; |
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my $spaceport = $params{spaceport}; |
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my $name = $params{name}; |
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my $ignore = $params{ignore}; |
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my $prefix = $params{prefix}; |
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my $ship = $params{ship}; |
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my ($old_name,$old_prefix,$old_ignore); |
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$ship->{name} ||= $ship->{type_human}; |
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$old_name = $ship->{name} ; |
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if ($old_name =~ s/!//g) { |
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$old_ignore = 1; |
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} else { |
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$old_ignore = 0; |
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} |
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30
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if ($old_name =~ m/^([^:]+):(.+)$/) { |
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31
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$old_prefix = $1; |
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$old_name = $2; |
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} |
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35
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$prefix ||= $old_prefix; # not defined or! |
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$ignore //= $old_ignore; |
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$name //= $old_name; |
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39
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$prefix = join(',', grep { defined $_ && $_ !~ /^\s*$/ } @{$prefix} ) |
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40
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if ref $prefix eq 'ARRAY'; |
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42
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# Normalize name |
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43
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$prefix = Games::Lacuna::Task::Utils::clean_name($prefix); |
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44
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$name = Games::Lacuna::Task::Utils::clean_name($name); |
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45
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46
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# Get max name length |
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47
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my $max_length = 30; |
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48
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$max_length -= 1 |
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49
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if $ignore; |
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50
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$max_length -= ( 1 + length($prefix)) |
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51
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if $prefix; |
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52
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53
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# Build new name |
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54
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my $new_name = ''; |
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55
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$new_name .= $prefix.':' |
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56
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if defined $prefix; |
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57
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$new_name .= substr($name,0,$max_length); |
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58
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$new_name .= '!' |
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59
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if $ignore; |
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60
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61
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62
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if ($new_name ne $ship->{name}) { |
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63
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$self->log('notice',"Renaming ship from '%s' to '%s'",$ship->{name},$new_name); |
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64
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$ship->{name} = $new_name; |
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65
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$self->request( |
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66
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object => $spaceport, |
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67
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method => 'name_ship', |
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68
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params => [$ship->{id},$new_name], |
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69
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); |
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70
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} |
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71
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} |
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72
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73
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sub push_ships { |
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74
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my ($self,$form_id,$to_id,$ships) = @_; |
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75
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76
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my $trade_object = $self->get_building_object($form_id,'Trade'); |
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77
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my $spaceport_object = $self->get_building_object($form_id,'SpacePort'); |
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78
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my $target_spaceport_object = $self->get_building_object($to_id,'SpacePort'); |
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79
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80
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return 0 |
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81
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unless $trade_object |
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82
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&& $spaceport_object |
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83
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&& $target_spaceport_object; |
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84
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85
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my $docks_available = $self->request( |
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86
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object => $target_spaceport_object, |
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87
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method => 'view', |
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88
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)->{docks_available}; |
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89
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90
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if (scalar @{$ships} > $docks_available) { |
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91
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$ships = [ @{$ships}[0..$docks_available-1] ]; |
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92
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} |
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93
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94
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# Loop all ships |
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95
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my (@cargo_ships,@other_ships); |
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96
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foreach my $ship (@{$ships}) { |
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97
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if ($ship->{type} ~~ [qw(galleon hulk cargo freighter hulk smuggler barge dory)]) { |
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98
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push(@cargo_ships,$ship); |
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99
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} else { |
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100
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push(@other_ships,$ship); |
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101
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} |
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102
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103
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$self->name_ship( |
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104
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spaceport => $spaceport_object, |
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105
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ship => $ship, |
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106
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ignore => 0 |
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107
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); |
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108
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} |
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109
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110
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# Loop all cargo ships to be sent |
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111
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foreach my $cargo_ship (sort { $b->{speed} <=> $a->{speed} } @cargo_ships) { |
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112
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my $available_hold_size = $cargo_ship->{hold_size}; |
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113
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my @cargo; |
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114
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115
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while (scalar @other_ships |
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116
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&& $available_hold_size >= $Games::Lacuna::Task::Constants::CARGO{ship}) { |
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117
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my $ship = shift @other_ships; |
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118
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push (@cargo,{ |
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119
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"type" => "ship", |
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120
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"ship_id" => $ship->{id}, |
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121
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}); |
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122
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$available_hold_size -= $Games::Lacuna::Task::Constants::CARGO{ship} |
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123
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} |
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124
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125
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# Add minimum cargo |
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126
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push(@cargo,{ |
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127
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"type" => "water", |
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128
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"quantity" => 1, |
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129
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}) unless scalar(@cargo); |
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130
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131
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$self->request( |
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132
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object => $trade_object, |
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133
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method => 'push_items', |
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134
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params => [ |
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135
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$to_id, |
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136
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\@cargo, |
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137
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{ |
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138
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ship_id => $cargo_ship->{id}, |
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139
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stay => 1, |
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140
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} |
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141
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] |
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142
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); |
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143
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} |
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144
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145
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# We have non-cargo ships left |
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146
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if (scalar @other_ships) { |
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147
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my @cargo; |
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148
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foreach my $other_ship (@other_ships) { |
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149
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push(@cargo,{ |
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150
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type => 'ship', |
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151
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ship_id => $other_ship->{id}, |
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152
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}); |
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153
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} |
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154
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155
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my $trade_ships = $self->trade_ships($form_id,\@cargo); |
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156
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157
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foreach my $ship_id (keys %{$trade_ships}) { |
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158
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$self->request( |
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159
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object => $trade_object, |
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160
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method => 'push_items', |
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161
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params => [ |
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162
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$to_id, |
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163
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$trade_ships->{$ship_id}, |
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164
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{ |
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165
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ship_id => $ship_id, |
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166
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stay => 0, |
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167
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} |
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168
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] |
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169
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); |
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170
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} |
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171
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} |
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172
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173
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return; |
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174
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} |
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175
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176
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sub trade_ships { |
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177
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my ($self,$body_id,$cargo) = @_; |
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178
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179
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my $trade = $self->find_building($body_id,'Trade'); |
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180
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return |
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181
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unless defined $trade; |
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182
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my $trade_object = $self->build_object($trade); |
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183
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184
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# Calculate cargo capacity |
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185
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my $required_hold_size = 0; |
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186
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foreach my $position (@$cargo) { |
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187
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$position->{hold_size_per_item} = $Games::Lacuna::Task::Constants::CARGO{$position->{type}}; |
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188
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$position->{quantity} //= 1; |
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189
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$required_hold_size += $position->{hold_size_per_item} * $position->{quantity}; |
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190
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} |
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191
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192
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# Get all trade ships |
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193
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my $trade_ships = $self->request( |
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194
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object => $trade_object, |
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195
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method => 'get_trade_ships', |
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196
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)->{ships}; |
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197
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198
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# Get max hold size |
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199
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my $max_hold_size = max map { $_->{hold_size} } @{$trade_ships}; |
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200
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201
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my $return = {}; |
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202
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203
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# One cargo ship is enough |
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204
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if ($max_hold_size > $required_hold_size) { |
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205
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foreach my $cargo_ship (sort { $b->{speed} <=> $a->{speed} } @{$trade_ships}) { |
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206
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next |
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207
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if $cargo_ship->{name} =~ m/!/; |
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208
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if ($cargo_ship->{hold_size} > $required_hold_size) { |
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209
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$return->{$cargo_ship->{id}} = $cargo; |
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210
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last; |
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211
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} |
|
212
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} |
|
213
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# We need multiple cargo ships |
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214
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} else { |
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215
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foreach my $cargo_ship (sort { $b->{hold_size} <=> $a->{hold_size} } @{$trade_ships}) { |
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216
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next |
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217
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if $cargo_ship->{name} =~ m/!/; |
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218
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219
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my $available_hold_size = $cargo_ship->{hold_size}; |
|
220
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my @cargo_for_ship; |
|
221
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222
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foreach my $position (sort { $b->{hold_size_per_item} <=> $a->{hold_size_per_item} } @{$cargo}) { |
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223
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next |
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224
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if $position->{quantity} == 0; |
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225
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if ($available_hold_size > $position->{hold_size_per_item}) { |
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226
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my $this_position = \%{$position}; # shallow copy |
|
227
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$this_position->{quantity} = min( ($available_hold_size/$position->{hold_size_per_item}), $position->{quantity} ); |
|
228
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$position->{quantity} -= $this_position->{quantity}; |
|
229
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$available_hold_size -= $this_position->{quantity} * $position->{hold_size_per_item}; |
|
230
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push(@cargo_for_ship,$this_position); |
|
231
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} |
|
232
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} |
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233
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234
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last |
|
235
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if scalar @cargo_for_ship == 0; |
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236
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|
237
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$return->{$cargo_ship->{id}} = \@cargo_for_ship; |
|
238
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} |
|
239
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} |
|
240
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241
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|
# # Remove temporary values from return value |
|
242
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|
|
# foreach my $cargo_for_ship (values %{$return}) { |
|
243
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|
# foreach my $position (@$cargo_for_ship) { |
|
244
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|
|
# delete $cargo_for_ship->{hold_size_per_item}; |
|
245
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|
# } |
|
246
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|
# } |
|
247
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|
248
|
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|
return $return; |
|
249
|
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|
} |
|
250
|
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|
251
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|
sub spaceport_slots { |
|
252
|
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|
|
|
|
my ($self,$planet_id) = @_; |
|
253
|
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|
254
|
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|
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|
|
my $spaceport = $self->find_building($planet_id,'SpacePort'); |
|
255
|
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|
256
|
|
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|
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|
return (0,0) |
|
257
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unless $spaceport; |
|
258
|
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|
259
|
|
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|
|
|
|
my $spaceport_data = $self->request( |
|
260
|
|
|
|
|
|
|
object => $self->build_object($spaceport), |
|
261
|
|
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|
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|
|
method => 'view', |
|
262
|
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|
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|
|
); |
|
263
|
|
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|
|
|
|
264
|
|
|
|
|
|
|
return ($spaceport_data->{docks_available},$spaceport_data->{max_ships}); |
|
265
|
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|
|
} |
|
266
|
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|
|
|
|
267
|
|
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|
|
sub shipyard_slots { |
|
268
|
|
|
|
|
|
|
my ($self,$planet_id) = @_; |
|
269
|
|
|
|
|
|
|
|
|
270
|
|
|
|
|
|
|
my @shipyards = $self->find_building($planet_id,'Shipyard'); |
|
271
|
|
|
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|
|
|
|
|
272
|
|
|
|
|
|
|
return (0,{}) |
|
273
|
|
|
|
|
|
|
unless (scalar @shipyards); |
|
274
|
|
|
|
|
|
|
|
|
275
|
|
|
|
|
|
|
my $total_current_queue_size = 0; |
|
276
|
|
|
|
|
|
|
my $total_max_queue_size = 0; |
|
277
|
|
|
|
|
|
|
my $available_shipyards = {}; |
|
278
|
|
|
|
|
|
|
|
|
279
|
|
|
|
|
|
|
SHIPYARDS: |
|
280
|
|
|
|
|
|
|
foreach my $shipyard (@shipyards) { |
|
281
|
|
|
|
|
|
|
my $shipyard_id = $shipyard->{id}; |
|
282
|
|
|
|
|
|
|
my $shipyard_object = $self->build_object($shipyard); |
|
283
|
|
|
|
|
|
|
|
|
284
|
|
|
|
|
|
|
# Get build queue |
|
285
|
|
|
|
|
|
|
my $shipyard_queue_data = $self->request( |
|
286
|
|
|
|
|
|
|
object => $shipyard_object, |
|
287
|
|
|
|
|
|
|
method => 'view_build_queue', |
|
288
|
|
|
|
|
|
|
params => [1], |
|
289
|
|
|
|
|
|
|
); |
|
290
|
|
|
|
|
|
|
|
|
291
|
|
|
|
|
|
|
my $shipyard_queue_size = $shipyard_queue_data->{number_of_ships_building} // 0; |
|
292
|
|
|
|
|
|
|
$total_max_queue_size += $shipyard->{level}; |
|
293
|
|
|
|
|
|
|
$total_current_queue_size += $shipyard_queue_size; |
|
294
|
|
|
|
|
|
|
|
|
295
|
|
|
|
|
|
|
# Check available build slots |
|
296
|
|
|
|
|
|
|
next SHIPYARDS |
|
297
|
|
|
|
|
|
|
if $shipyard->{level} <= $shipyard_queue_size; |
|
298
|
|
|
|
|
|
|
|
|
299
|
|
|
|
|
|
|
$available_shipyards->{$shipyard_id} = { |
|
300
|
|
|
|
|
|
|
id => $shipyard_id, |
|
301
|
|
|
|
|
|
|
object => $shipyard_object, |
|
302
|
|
|
|
|
|
|
level => $shipyard->{level}, |
|
303
|
|
|
|
|
|
|
seconds_remaining => ($shipyard_queue_data->{building}{work}{seconds_remaining} // 0), |
|
304
|
|
|
|
|
|
|
available => ($shipyard->{level} - $shipyard_queue_size), |
|
305
|
|
|
|
|
|
|
}; |
|
306
|
|
|
|
|
|
|
} |
|
307
|
|
|
|
|
|
|
|
|
308
|
|
|
|
|
|
|
return ( ($total_max_queue_size - $total_current_queue_size) , $available_shipyards ); |
|
309
|
|
|
|
|
|
|
} |
|
310
|
|
|
|
|
|
|
|
|
311
|
|
|
|
|
|
|
sub get_ships { |
|
312
|
|
|
|
|
|
|
my ($self,%params) = @_; |
|
313
|
|
|
|
|
|
|
|
|
314
|
|
|
|
|
|
|
# Get params |
|
315
|
|
|
|
|
|
|
my $planet_stats = $params{planet}; |
|
316
|
|
|
|
|
|
|
my $type = parse_ship_type($params{type}); |
|
317
|
|
|
|
|
|
|
my $name_prefix = $params{name_prefix}; |
|
318
|
|
|
|
|
|
|
my $quantity = $params{quantity}; |
|
319
|
|
|
|
|
|
|
my $travelling = $params{travelling} // 0; |
|
320
|
|
|
|
|
|
|
my $build = $params{build} // 1; |
|
321
|
|
|
|
|
|
|
|
|
322
|
|
|
|
|
|
|
# Initialize vars |
|
323
|
|
|
|
|
|
|
my @known_ships; |
|
324
|
|
|
|
|
|
|
my @avaliable_ships; |
|
325
|
|
|
|
|
|
|
my $building_ships = 0; |
|
326
|
|
|
|
|
|
|
my $travelling_ships = 0; |
|
327
|
|
|
|
|
|
|
|
|
328
|
|
|
|
|
|
|
return |
|
329
|
|
|
|
|
|
|
unless defined $type && defined $planet_stats; |
|
330
|
|
|
|
|
|
|
|
|
331
|
|
|
|
|
|
|
# Get space port |
|
332
|
|
|
|
|
|
|
my @spaceports = $self->find_building($planet_stats->{id},'SpacePort'); |
|
333
|
|
|
|
|
|
|
return |
|
334
|
|
|
|
|
|
|
unless scalar @spaceports; |
|
335
|
|
|
|
|
|
|
|
|
336
|
|
|
|
|
|
|
my $spaceport_object = $self->build_object($spaceports[0]); |
|
337
|
|
|
|
|
|
|
|
|
338
|
|
|
|
|
|
|
# Get all available ships |
|
339
|
|
|
|
|
|
|
my $ships_data = $self->request( |
|
340
|
|
|
|
|
|
|
object => $spaceport_object, |
|
341
|
|
|
|
|
|
|
method => 'view_all_ships', |
|
342
|
|
|
|
|
|
|
params => [ { no_paging => 1 } ], |
|
343
|
|
|
|
|
|
|
); |
|
344
|
|
|
|
|
|
|
|
|
345
|
|
|
|
|
|
|
# Get available slots |
|
346
|
|
|
|
|
|
|
my $max_spaceport_slots = sum map { $_->{level} * 2 } @spaceports; |
|
347
|
|
|
|
|
|
|
my $available_spaceport_slots = max($max_spaceport_slots - $ships_data->{number_of_ships},0); |
|
348
|
|
|
|
|
|
|
|
|
349
|
|
|
|
|
|
|
# Find all avaliable and buildings ships |
|
350
|
|
|
|
|
|
|
SHIPS: |
|
351
|
|
|
|
|
|
|
foreach my $ship (@{$ships_data->{ships}}) { |
|
352
|
|
|
|
|
|
|
next |
|
353
|
|
|
|
|
|
|
unless $type eq $ship->{type}; |
|
354
|
|
|
|
|
|
|
|
|
355
|
|
|
|
|
|
|
push(@known_ships,$ship->{id}); |
|
356
|
|
|
|
|
|
|
|
|
357
|
|
|
|
|
|
|
# Check ship prefix and flags |
|
358
|
|
|
|
|
|
|
if (defined $name_prefix) { |
|
359
|
|
|
|
|
|
|
next SHIPS |
|
360
|
|
|
|
|
|
|
unless $ship->{name} =~ m/^$name_prefix/i; |
|
361
|
|
|
|
|
|
|
} else { |
|
362
|
|
|
|
|
|
|
next SHIPS |
|
363
|
|
|
|
|
|
|
if $ship->{name} =~ m/\!/; # Indicates reserved ship |
|
364
|
|
|
|
|
|
|
} |
|
365
|
|
|
|
|
|
|
|
|
366
|
|
|
|
|
|
|
# Get ship activity |
|
367
|
|
|
|
|
|
|
if ($ship->{task} eq 'Docked') { |
|
368
|
|
|
|
|
|
|
push(@avaliable_ships,$ship->{id}); |
|
369
|
|
|
|
|
|
|
} elsif ($ship->{task} eq 'Building') { |
|
370
|
|
|
|
|
|
|
$building_ships ++; |
|
371
|
|
|
|
|
|
|
} elsif ($ship->{task} eq 'Travelling') { |
|
372
|
|
|
|
|
|
|
$travelling_ships ++; |
|
373
|
|
|
|
|
|
|
} |
|
374
|
|
|
|
|
|
|
|
|
375
|
|
|
|
|
|
|
# Check if we have enough ships |
|
376
|
|
|
|
|
|
|
return @avaliable_ships |
|
377
|
|
|
|
|
|
|
if defined $quantity |
|
378
|
|
|
|
|
|
|
&& $quantity > 0 |
|
379
|
|
|
|
|
|
|
&& scalar(@avaliable_ships) >= $quantity; |
|
380
|
|
|
|
|
|
|
} |
|
381
|
|
|
|
|
|
|
|
|
382
|
|
|
|
|
|
|
# Check if we should build new ships |
|
383
|
|
|
|
|
|
|
return @avaliable_ships |
|
384
|
|
|
|
|
|
|
unless $build; |
|
385
|
|
|
|
|
|
|
|
|
386
|
|
|
|
|
|
|
if (defined $quantity |
|
387
|
|
|
|
|
|
|
&& $quantity > 0) { |
|
388
|
|
|
|
|
|
|
$quantity -= $building_ships; |
|
389
|
|
|
|
|
|
|
$quantity -= $travelling_ships |
|
390
|
|
|
|
|
|
|
if $travelling; |
|
391
|
|
|
|
|
|
|
$quantity -= scalar(@avaliable_ships); |
|
392
|
|
|
|
|
|
|
$quantity = max($quantity,0); |
|
393
|
|
|
|
|
|
|
} |
|
394
|
|
|
|
|
|
|
|
|
395
|
|
|
|
|
|
|
|
|
396
|
|
|
|
|
|
|
return @avaliable_ships |
|
397
|
|
|
|
|
|
|
if ! defined $quantity || $quantity <= 0 || ! defined $type; |
|
398
|
|
|
|
|
|
|
|
|
399
|
|
|
|
|
|
|
my $new_building = $self->build_ships( |
|
400
|
|
|
|
|
|
|
planet => $planet_stats, |
|
401
|
|
|
|
|
|
|
quantity => $quantity, |
|
402
|
|
|
|
|
|
|
type => $type, |
|
403
|
|
|
|
|
|
|
spaceports_slots => $available_spaceport_slots, |
|
404
|
|
|
|
|
|
|
(defined $name_prefix ? (name_prefix => $name_prefix):()), |
|
405
|
|
|
|
|
|
|
); |
|
406
|
|
|
|
|
|
|
|
|
407
|
|
|
|
|
|
|
# # Rename new ships |
|
408
|
|
|
|
|
|
|
# if ($new_building > 0 |
|
409
|
|
|
|
|
|
|
# && defined $name_prefix) { |
|
410
|
|
|
|
|
|
|
# |
|
411
|
|
|
|
|
|
|
# # Get all available ships |
|
412
|
|
|
|
|
|
|
# my $ships_data = $self->request( |
|
413
|
|
|
|
|
|
|
# object => $spaceport_object, |
|
414
|
|
|
|
|
|
|
# method => 'view_all_ships', |
|
415
|
|
|
|
|
|
|
# params => [ { no_paging => 1 } ], |
|
416
|
|
|
|
|
|
|
# ); |
|
417
|
|
|
|
|
|
|
# |
|
418
|
|
|
|
|
|
|
# NEW_SHIPS: |
|
419
|
|
|
|
|
|
|
# foreach my $ship (@{$ships_data->{ships}}) { |
|
420
|
|
|
|
|
|
|
# next NEW_SHIPS |
|
421
|
|
|
|
|
|
|
# if $ship->{id} ~~ \@known_ships; |
|
422
|
|
|
|
|
|
|
# next NEW_SHIPS |
|
423
|
|
|
|
|
|
|
# unless $ship->{type} eq $type; |
|
424
|
|
|
|
|
|
|
# |
|
425
|
|
|
|
|
|
|
# my $name = $name_prefix .': '.$ship->{name}.'!'; |
|
426
|
|
|
|
|
|
|
# |
|
427
|
|
|
|
|
|
|
# $self->log('notice',"Renaming new ship to %s on %s",$name,$planet_stats->{name}); |
|
428
|
|
|
|
|
|
|
# |
|
429
|
|
|
|
|
|
|
# # Rename ship |
|
430
|
|
|
|
|
|
|
# $self->request( |
|
431
|
|
|
|
|
|
|
# object => $spaceport_object, |
|
432
|
|
|
|
|
|
|
# method => 'name_ship', |
|
433
|
|
|
|
|
|
|
# params => [$ship->{id},$name], |
|
434
|
|
|
|
|
|
|
# ); |
|
435
|
|
|
|
|
|
|
# } |
|
436
|
|
|
|
|
|
|
# } |
|
437
|
|
|
|
|
|
|
|
|
438
|
|
|
|
|
|
|
return @avaliable_ships; |
|
439
|
|
|
|
|
|
|
} |
|
440
|
|
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|
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|
441
|
|
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|
|
|
sub build_ships { |
|
442
|
|
|
|
|
|
|
my ($self,%params) = @_; |
|
443
|
|
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|
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|
|
444
|
|
|
|
|
|
|
# Get params |
|
445
|
|
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|
|
|
|
my $planet_stats = $params{planet}; |
|
446
|
|
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|
|
|
|
my $quantity = $params{quantity}; |
|
447
|
|
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|
|
|
my $type = parse_ship_type($params{type}); |
|
448
|
|
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|
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|
|
my $available_spaceport_slots = $params{spaceports_slots}; |
|
449
|
|
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|
|
|
|
my $available_shipyard_slots = $params{shipyard_slots}; |
|
450
|
|
|
|
|
|
|
my $available_shipyards = $params{shipyards}; |
|
451
|
|
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|
|
my $name_prefix = $params{name_prefix}; |
|
452
|
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|
453
|
|
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|
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|
|
# Initialize vars |
|
454
|
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|
|
my $max_build_quantity = 0; |
|
455
|
|
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|
|
my $new_building = 0; |
|
456
|
|
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|
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|
|
457
|
|
|
|
|
|
|
# Get Buildings |
|
458
|
|
|
|
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|
|
my @spaceports = $self->find_building($planet_stats->{id},'SpacePort'); |
|
459
|
|
|
|
|
|
|
return 0 |
|
460
|
|
|
|
|
|
|
unless scalar @spaceports; |
|
461
|
|
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|
|
|
|
|
|
462
|
|
|
|
|
|
|
my $spaceport_object = $self->build_object($spaceports[0]); |
|
463
|
|
|
|
|
|
|
|
|
464
|
|
|
|
|
|
|
# Get shipyard slots |
|
465
|
|
|
|
|
|
|
unless (defined $available_shipyard_slots && defined $available_shipyard_slots) { |
|
466
|
|
|
|
|
|
|
($available_shipyard_slots,$available_shipyards) = $self->shipyard_slots($planet_stats->{id}); |
|
467
|
|
|
|
|
|
|
} |
|
468
|
|
|
|
|
|
|
|
|
469
|
|
|
|
|
|
|
# Get spaceport slots |
|
470
|
|
|
|
|
|
|
unless (defined $available_spaceport_slots) { |
|
471
|
|
|
|
|
|
|
($available_spaceport_slots,undef) = $self->spaceport_slots($planet_stats->{id}); |
|
472
|
|
|
|
|
|
|
} |
|
473
|
|
|
|
|
|
|
|
|
474
|
|
|
|
|
|
|
# Calc max spaceport capacity |
|
475
|
|
|
|
|
|
|
my $max_ships_possible = sum map { $_->{level} * 2 } @spaceports; |
|
476
|
|
|
|
|
|
|
|
|
477
|
|
|
|
|
|
|
# Quantity is defined as free-spaceport slots |
|
478
|
|
|
|
|
|
|
if ($quantity < 0) { |
|
479
|
|
|
|
|
|
|
$max_build_quantity = max($max_ships_possible - $available_spaceport_slots + $quantity,0); |
|
480
|
|
|
|
|
|
|
# Quantity is defined as number of ships |
|
481
|
|
|
|
|
|
|
} else { |
|
482
|
|
|
|
|
|
|
$max_build_quantity = min($max_ships_possible - $available_spaceport_slots,$quantity); |
|
483
|
|
|
|
|
|
|
$max_build_quantity = max($max_build_quantity,0); |
|
484
|
|
|
|
|
|
|
} |
|
485
|
|
|
|
|
|
|
|
|
486
|
|
|
|
|
|
|
# Check max build queue size |
|
487
|
|
|
|
|
|
|
$max_build_quantity = min($available_shipyard_slots,$max_build_quantity); |
|
488
|
|
|
|
|
|
|
|
|
489
|
|
|
|
|
|
|
|
|
490
|
|
|
|
|
|
|
# Check if we can build new ships |
|
491
|
|
|
|
|
|
|
return 0 |
|
492
|
|
|
|
|
|
|
unless ($max_build_quantity > 0); |
|
493
|
|
|
|
|
|
|
|
|
494
|
|
|
|
|
|
|
my @ships_building; |
|
495
|
|
|
|
|
|
|
|
|
496
|
|
|
|
|
|
|
# Repeat until we have enough ships |
|
497
|
|
|
|
|
|
|
BUILD_QUEUE: |
|
498
|
|
|
|
|
|
|
while ($new_building < $max_build_quantity) { |
|
499
|
|
|
|
|
|
|
|
|
500
|
|
|
|
|
|
|
my $shipyard = |
|
501
|
|
|
|
|
|
|
first { $_->{available} > 0 } |
|
502
|
|
|
|
|
|
|
sort { $a->{seconds_remaining} <=> $b->{seconds_remaining} } |
|
503
|
|
|
|
|
|
|
values %{$available_shipyards}; |
|
504
|
|
|
|
|
|
|
|
|
505
|
|
|
|
|
|
|
last BUILD_QUEUE |
|
506
|
|
|
|
|
|
|
unless defined $shipyard; |
|
507
|
|
|
|
|
|
|
|
|
508
|
|
|
|
|
|
|
# Get build quantity |
|
509
|
|
|
|
|
|
|
my $build_per_shipyard = int(($max_build_quantity - $new_building) / scalar (keys %{$available_shipyards}) / 1.5) || 1; |
|
510
|
|
|
|
|
|
|
my $build_quantity = min($shipyard->{available},$max_build_quantity,$build_per_shipyard); |
|
511
|
|
|
|
|
|
|
|
|
512
|
|
|
|
|
|
|
eval { |
|
513
|
|
|
|
|
|
|
# Build ship |
|
514
|
|
|
|
|
|
|
my $response = $self->request( |
|
515
|
|
|
|
|
|
|
object => $shipyard->{object}, |
|
516
|
|
|
|
|
|
|
method => 'build_ship', |
|
517
|
|
|
|
|
|
|
params => [$type,$build_quantity], |
|
518
|
|
|
|
|
|
|
); |
|
519
|
|
|
|
|
|
|
|
|
520
|
|
|
|
|
|
|
$shipyard->{seconds_remaining} = $response->{building}{work}{seconds_remaining}; |
|
521
|
|
|
|
|
|
|
|
|
522
|
|
|
|
|
|
|
$self->log('notice',"Building %i %s(s) on %s at shipyard level %i",$build_quantity,$type,$planet_stats->{name},$shipyard->{level}); |
|
523
|
|
|
|
|
|
|
|
|
524
|
|
|
|
|
|
|
# Remove shipyard slot |
|
525
|
|
|
|
|
|
|
$shipyard->{available} -= $build_quantity; |
|
526
|
|
|
|
|
|
|
|
|
527
|
|
|
|
|
|
|
# Remove from available shipyards |
|
528
|
|
|
|
|
|
|
delete $available_shipyards->{$shipyard->{id}} |
|
529
|
|
|
|
|
|
|
if $shipyard->{available} <= 0; |
|
530
|
|
|
|
|
|
|
|
|
531
|
|
|
|
|
|
|
# Add ship to list and rename |
|
532
|
|
|
|
|
|
|
for (1..$build_quantity) { |
|
533
|
|
|
|
|
|
|
my $ship_building = pop(@{$response->{ships_building}}); |
|
534
|
|
|
|
|
|
|
push(@ships_building,$ship_building); |
|
535
|
|
|
|
|
|
|
|
|
536
|
|
|
|
|
|
|
if (defined $name_prefix) { |
|
537
|
|
|
|
|
|
|
$self->name_ship( |
|
538
|
|
|
|
|
|
|
spaceport => $spaceport_object, |
|
539
|
|
|
|
|
|
|
ship => $ship_building, |
|
540
|
|
|
|
|
|
|
prefix => $name_prefix, |
|
541
|
|
|
|
|
|
|
name => $ship_building->{type_human}, |
|
542
|
|
|
|
|
|
|
ignore => 1, |
|
543
|
|
|
|
|
|
|
); |
|
544
|
|
|
|
|
|
|
} |
|
545
|
|
|
|
|
|
|
} |
|
546
|
|
|
|
|
|
|
|
|
547
|
|
|
|
|
|
|
}; |
|
548
|
|
|
|
|
|
|
if ($@) { |
|
549
|
|
|
|
|
|
|
$self->log('warn','Could not build %s: %s',$type,$@); |
|
550
|
|
|
|
|
|
|
last BUILD_QUEUE; |
|
551
|
|
|
|
|
|
|
} |
|
552
|
|
|
|
|
|
|
|
|
553
|
|
|
|
|
|
|
$new_building += $build_quantity; |
|
554
|
|
|
|
|
|
|
} |
|
555
|
|
|
|
|
|
|
|
|
556
|
|
|
|
|
|
|
return wantarray ? @ships_building : scalar @ships_building; |
|
557
|
|
|
|
|
|
|
} |
|
558
|
|
|
|
|
|
|
|
|
559
|
|
|
|
|
|
|
no Moose::Role; |
|
560
|
|
|
|
|
|
|
1; |
|
561
|
|
|
|
|
|
|
|
|
562
|
|
|
|
|
|
|
=encoding utf8 |
|
563
|
|
|
|
|
|
|
|
|
564
|
|
|
|
|
|
|
=head1 NAME |
|
565
|
|
|
|
|
|
|
|
|
566
|
|
|
|
|
|
|
Games::Lacuna::Task::Role::Ships -Â Helper methods for fetching and building ships |
|
567
|
|
|
|
|
|
|
|
|
568
|
|
|
|
|
|
|
=head1 SYNOPSIS |
|
569
|
|
|
|
|
|
|
|
|
570
|
|
|
|
|
|
|
package Games::Lacuna::Task::Action::MyTask; |
|
571
|
|
|
|
|
|
|
use Moose; |
|
572
|
|
|
|
|
|
|
extends qw(Games::Lacuna::Task::Action); |
|
573
|
|
|
|
|
|
|
with qw(Games::Lacuna::Task::Role::Ships); |
|
574
|
|
|
|
|
|
|
|
|
575
|
|
|
|
|
|
|
=head1 DESCRIPTION |
|
576
|
|
|
|
|
|
|
|
|
577
|
|
|
|
|
|
|
This role provides ship-related helper methods. |
|
578
|
|
|
|
|
|
|
|
|
579
|
|
|
|
|
|
|
=head1 METHODS |
|
580
|
|
|
|
|
|
|
|
|
581
|
|
|
|
|
|
|
=head2 get_ships |
|
582
|
|
|
|
|
|
|
|
|
583
|
|
|
|
|
|
|
my @avaliable_scows = $self->get_ships( |
|
584
|
|
|
|
|
|
|
planet => $planet_stats, |
|
585
|
|
|
|
|
|
|
ships_needed => 3, # get three |
|
586
|
|
|
|
|
|
|
ship_type => 'scow', |
|
587
|
|
|
|
|
|
|
); |
|
588
|
|
|
|
|
|
|
|
|
589
|
|
|
|
|
|
|
Tries to fetch the given number of available ships. If there are not enough |
|
590
|
|
|
|
|
|
|
ships available then the required number of ships are built. |
|
591
|
|
|
|
|
|
|
|
|
592
|
|
|
|
|
|
|
The following arguments are accepted |
|
593
|
|
|
|
|
|
|
|
|
594
|
|
|
|
|
|
|
=over |
|
595
|
|
|
|
|
|
|
|
|
596
|
|
|
|
|
|
|
=item * planet |
|
597
|
|
|
|
|
|
|
|
|
598
|
|
|
|
|
|
|
Planet data has [Required] |
|
599
|
|
|
|
|
|
|
|
|
600
|
|
|
|
|
|
|
=item * ships_needed |
|
601
|
|
|
|
|
|
|
|
|
602
|
|
|
|
|
|
|
Number of required ships. If ships_needed is a negative number it will return |
|
603
|
|
|
|
|
|
|
all matching ships and build as many new ships as possible while keeping |
|
604
|
|
|
|
|
|
|
ships_needed * -1 space port slots free [Required] |
|
605
|
|
|
|
|
|
|
|
|
606
|
|
|
|
|
|
|
=item * ship_type |
|
607
|
|
|
|
|
|
|
|
|
608
|
|
|
|
|
|
|
Ship type [Required] |
|
609
|
|
|
|
|
|
|
|
|
610
|
|
|
|
|
|
|
=item * travelling |
|
611
|
|
|
|
|
|
|
|
|
612
|
|
|
|
|
|
|
If true will not build new ships if there are matchig ships currently |
|
613
|
|
|
|
|
|
|
travelling |
|
614
|
|
|
|
|
|
|
|
|
615
|
|
|
|
|
|
|
=item * name_prefix |
|
616
|
|
|
|
|
|
|
|
|
617
|
|
|
|
|
|
|
Will only return ships with the given prefix in their names. Newly built ships |
|
618
|
|
|
|
|
|
|
will be renamed to add the prefix. |
|
619
|
|
|
|
|
|
|
|
|
620
|
|
|
|
|
|
|
=back |
|
621
|
|
|
|
|
|
|
|
|
622
|
|
|
|
|
|
|
=head2 trade_ships |
|
623
|
|
|
|
|
|
|
|
|
624
|
|
|
|
|
|
|
my $trade_ships = $self->trade_ships($body_id,$cargo_list); |
|
625
|
|
|
|
|
|
|
|
|
626
|
|
|
|
|
|
|
Returns a hashref with cargo ship ids as keys and cargo lists as values. |
|
627
|
|
|
|
|
|
|
|
|
628
|
|
|
|
|
|
|
=head2 push_ships |
|
629
|
|
|
|
|
|
|
|
|
630
|
|
|
|
|
|
|
$self->push_ships($from_body_id,$to_body_id,\@ships); |
|
631
|
|
|
|
|
|
|
|
|
632
|
|
|
|
|
|
|
Pushes the selected ships from one body to another |
|
633
|
|
|
|
|
|
|
|
|
634
|
|
|
|
|
|
|
=cut |