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package Games::Lacuna::Task::Action::ShipUpdate; |
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1674
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use 5.010; |
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55
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our $VERSION = $Games::Lacuna::Task::VERSION; |
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555
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use Moose; |
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0
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# -traits => 'NoAutomatic'; |
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extends qw(Games::Lacuna::Task::Action); |
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with qw(Games::Lacuna::Task::Role::PlanetRun |
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Games::Lacuna::Task::Role::Ships); |
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our @ATTRIBUTES = qw(hold_size combat speed stealth); |
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use List::Util qw(min max); |
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use Games::Lacuna::Task::Utils qw(normalize_name); |
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has 'handle_ships' => ( |
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is => 'rw', |
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isa => 'ArrayRef', |
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documentation => "List of ships which should be handled [Multiple]", |
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default => sub { |
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return [qw(barge cargo_ship dory fighter freighter galleon hulk observatory_seeker scow security_ministry_seeker smuggler_ship snark spaceport_seeker sweeper)]; |
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}, |
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); |
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has 'best_ships' => ( |
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is => 'rw', |
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isa => 'HashRef', |
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traits => ['NoGetopt','Hash'], |
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lazy_build => 1, |
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handles => { |
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available_best_ships => 'count', |
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get_best_ship => 'get', |
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best_ship_types => 'keys', |
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}, |
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); |
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has 'best_planets' => ( |
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is => 'rw', |
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isa => 'HashRef', |
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traits => ['NoGetopt','Hash'], |
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lazy_build => 1, |
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handles => { |
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get_best_planet => 'get', |
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remove_best_planet => 'delete', |
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has_best_planet => 'count', |
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best_planet_ids => 'keys', |
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}, |
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); |
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has 'threshold' => ( |
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is => 'rw', |
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isa => 'Int', |
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required => 1, |
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default => 20, |
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documentation => "Threshold for ship attributes [Default: 20%]", |
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); |
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59
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sub description { |
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return q[Keep fleet up to date by building new ships and scuttling old ones. Best used in conjunction with ship_dispatch]; |
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} |
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63
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sub run { |
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my ($self) = @_; |
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66
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unless ($self->available_best_ships) { |
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$self->log('notice','No sphipyard slots available. Cannot proceed'); |
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return; |
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} |
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71
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foreach my $planet_stats ($self->get_planets) { |
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$self->check_best_planets(); |
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last |
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unless $self->has_best_planet; |
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$self->log('info',"Processing planet %s",$planet_stats->{name}); |
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$self->process_planet($planet_stats); |
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} |
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} |
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80
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sub process_planet { |
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my ($self,$planet_stats) = @_; |
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83
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# Get space port |
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my $spaceport_object = $self->get_building_object($planet_stats->{id},'SpacePort'); |
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86
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return |
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unless $spaceport_object; |
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# Get all available ships |
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my $ships_data = $self->request( |
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object => $spaceport_object, |
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method => 'view_all_ships', |
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params => [ { no_paging => 1 } ], |
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); |
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96
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my $old_ships = {}; |
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my $threshold = $self->threshold / 100 + 1; |
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# Loop all shios |
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SHIPS: |
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foreach my $ship (@{$ships_data->{ships}}) { |
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my $ship_type = $ship->{type}; |
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$ship_type =~ s/\d$//; |
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105
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# Filter ships by name, type and task |
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next |
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if $ship->{name} =~ m/\b scuttle \b/ix; |
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next |
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if $ship->{task} ~~ [qw(Waiting On Trade Building)]; |
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next |
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unless $ship_type ~~ $self->handle_ships; |
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next |
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unless defined $self->best_ships->{$ship_type}; |
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115
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my $best_ship = $self->get_best_ship($ship_type); |
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my $ship_is_ok = 1; |
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119
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foreach my $attribute (@ATTRIBUTES) { |
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if ($ship->{$attribute} > $best_ship->{$attribute}) { |
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next SHIPS; |
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} |
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if ($ship->{$attribute} < ($best_ship->{$attribute} / $threshold)) { |
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$ship_is_ok = 0; |
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} |
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} |
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128
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next |
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if $ship_is_ok; |
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131
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$self->log('debug','Ship %s on %s is outdated',$ship->{name},$planet_stats->{name}); |
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133
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$old_ships->{$ship_type} ||= []; |
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push (@{$old_ships->{$ship_type}},$ship); |
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} |
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137
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foreach my $ship_type (sort { scalar @{$old_ships->{$b}} <=> scalar @{$old_ships->{$a}} } keys %{$old_ships}) { |
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my $old_ships = $old_ships->{$ship_type}; |
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my $best_ships = $self->get_best_ship($ship_type); |
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my $build_planet_id = $best_ships->{planet}; |
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my $build_planet_stats = $self->get_best_planet($build_planet_id); |
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next |
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143
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if ! defined $build_planet_stats |
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||$build_planet_stats->{total_slots} <= 0; |
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146
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my $build_spaceport = $self->find_building($build_planet_id,'SpacePort'); |
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my $build_spaceport_object = $self->build_object($build_spaceport); |
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149
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my (@ships_mining,@ships_general); |
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150
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foreach my $old_ship (@{$old_ships}) { |
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if ($old_ship->{task} eq 'Mining') { |
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push(@ships_mining,$old_ship); |
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} else { |
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push(@ships_general,$old_ship); |
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} |
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156
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} |
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158
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my $name_prefix = ($build_planet_id == $planet_stats->{id} ) ? '' : $planet_stats->{name}; |
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159
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160
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my @new_building = $self->build_ships( |
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planet => $self->my_body_status($build_planet_id), |
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quantity => scalar(@{$old_ships}), |
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type => $best_ships->{type}, |
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164
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spaceports_slots => $build_planet_stats->{spaceport_slots}, |
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165
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shipyard_slots => $build_planet_stats->{shipyard_slots}, |
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166
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shipyards => $build_planet_stats->{shipyards}, |
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167
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name_prefix => $name_prefix, |
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168
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); |
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170
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my $new_building_count = scalar @new_building; |
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$build_planet_stats->{spaceport_slots} -= $new_building_count; |
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$build_planet_stats->{shipyard_slots} -= $new_building_count; |
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$build_planet_stats->{total_slots} -= $new_building_count; |
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175
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foreach my $new_ship (@new_building) { |
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my $old_ship; |
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177
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if ($old_ship = pop(@ships_mining)) { |
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$self->name_ship( |
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spaceport => $build_spaceport_object, |
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180
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ship => $new_ship, |
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181
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prefix => [ $planet_stats->{name},'Mining' ], |
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name => $new_ship->{type_human}, |
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183
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); |
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184
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} else { |
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185
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$old_ship = pop(@ships_general) |
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186
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} |
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187
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188
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$self->name_ship( |
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spaceport => $spaceport_object, |
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ship => $old_ship, |
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191
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prefix => 'Scuttle', |
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192
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ignore => 1, |
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193
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); |
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194
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} |
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195
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196
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#$self->check_best_planets; |
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197
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} |
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198
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} |
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199
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200
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sub _build_best_ships { |
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201
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my ($self) = @_; |
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202
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203
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my $best_ships = {}; |
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204
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foreach my $planet_stats ($self->get_planets) { |
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205
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$self->log('info',"Checking best ships at planet %s",$planet_stats->{name}); |
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206
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my ($buildable_ships,$docks_available) = $self->get_buildable_ships($planet_stats); |
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207
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208
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BUILDABLE_SHIPS: |
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while (my ($type,$data) = each %{$buildable_ships}) { |
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210
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$data->{planet} = $planet_stats->{id}; |
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211
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$best_ships->{$type} ||= $data; |
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212
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foreach my $attribute (@ATTRIBUTES) { |
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213
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if ($best_ships->{$type}{$attribute} < $data->{$attribute}) { |
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214
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215
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$best_ships->{$type} = $data; |
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216
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next BUILDABLE_SHIPS; |
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217
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} |
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218
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} |
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219
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} |
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220
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} |
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221
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222
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return $best_ships; |
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223
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} |
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224
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225
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sub _build_best_planets { |
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226
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my ($self) = @_; |
|
227
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228
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my $best_planets = {}; |
|
229
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foreach my $best_ship ($self->best_ship_types) { |
|
230
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my $planet_id = $self->get_best_ship($best_ship)->{planet}; |
|
231
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|
232
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|
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unless (defined $best_planets->{$planet_id}) { |
|
233
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|
my ($available_shipyard_slots,$available_shipyards) = $self->shipyard_slots($planet_id); |
|
234
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|
|
my ($available_spaceport_slots) = $self->spaceport_slots($planet_id); |
|
235
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|
236
|
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|
my $shipyard_slots = max($available_shipyard_slots,0); |
|
237
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|
my $spaceport_slots = max($available_spaceport_slots,0); |
|
238
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|
|
my $total_slots = min($shipyard_slots,$spaceport_slots); |
|
239
|
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|
|
240
|
|
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|
|
|
|
$best_planets->{$planet_id} = { |
|
241
|
|
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|
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|
|
shipyard_slots => $shipyard_slots, |
|
242
|
|
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|
|
|
|
spaceport_slots => $spaceport_slots, |
|
243
|
|
|
|
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|
|
total_slots => $total_slots, |
|
244
|
|
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|
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|
|
shipyards => $available_shipyards, |
|
245
|
|
|
|
|
|
|
}; |
|
246
|
|
|
|
|
|
|
} |
|
247
|
|
|
|
|
|
|
|
|
248
|
|
|
|
|
|
|
$self->log('info',"Best %s can be buildt at %s",$best_ship,$self->my_body_status($planet_id)->{name}); |
|
249
|
|
|
|
|
|
|
} |
|
250
|
|
|
|
|
|
|
|
|
251
|
|
|
|
|
|
|
return $best_planets; |
|
252
|
|
|
|
|
|
|
} |
|
253
|
|
|
|
|
|
|
|
|
254
|
|
|
|
|
|
|
sub check_best_planets { |
|
255
|
|
|
|
|
|
|
my ($self) = @_; |
|
256
|
|
|
|
|
|
|
|
|
257
|
|
|
|
|
|
|
foreach my $planet_id ($self->best_planet_ids) { |
|
258
|
|
|
|
|
|
|
$self->remove_best_planet($planet_id) |
|
259
|
|
|
|
|
|
|
if $self->get_best_planet($planet_id)->{total_slots} <= 0; |
|
260
|
|
|
|
|
|
|
} |
|
261
|
|
|
|
|
|
|
return; |
|
262
|
|
|
|
|
|
|
} |
|
263
|
|
|
|
|
|
|
|
|
264
|
|
|
|
|
|
|
sub get_buildable_ships { |
|
265
|
|
|
|
|
|
|
my ($self,$planet_stats) = @_; |
|
266
|
|
|
|
|
|
|
|
|
267
|
|
|
|
|
|
|
my $shipyard = $self->find_building($planet_stats->{id},'Shipyard'); |
|
268
|
|
|
|
|
|
|
|
|
269
|
|
|
|
|
|
|
return |
|
270
|
|
|
|
|
|
|
unless defined $shipyard; |
|
271
|
|
|
|
|
|
|
|
|
272
|
|
|
|
|
|
|
my $shipyard_object = $self->build_object($shipyard); |
|
273
|
|
|
|
|
|
|
|
|
274
|
|
|
|
|
|
|
my $ship_buildable = $self->request( |
|
275
|
|
|
|
|
|
|
object => $shipyard_object, |
|
276
|
|
|
|
|
|
|
method => 'get_buildable', |
|
277
|
|
|
|
|
|
|
); |
|
278
|
|
|
|
|
|
|
|
|
279
|
|
|
|
|
|
|
my $ships = {}; |
|
280
|
|
|
|
|
|
|
while (my ($type,$data) = each %{$ship_buildable->{buildable}}) { |
|
281
|
|
|
|
|
|
|
my $ship_type = $type; |
|
282
|
|
|
|
|
|
|
$ship_type =~ s/\d$//; |
|
283
|
|
|
|
|
|
|
|
|
284
|
|
|
|
|
|
|
next |
|
285
|
|
|
|
|
|
|
unless $ship_type ~~ $self->handle_ships; |
|
286
|
|
|
|
|
|
|
next |
|
287
|
|
|
|
|
|
|
if $data->{can} == 0 |
|
288
|
|
|
|
|
|
|
&& $data->{reason}[1] !~ m/^You can only have \d+ ships in the queue at this shipyard/i |
|
289
|
|
|
|
|
|
|
&& $data->{reason}[1] !~ m/^You do not have \d docks available at the Spaceport/i; |
|
290
|
|
|
|
|
|
|
next |
|
291
|
|
|
|
|
|
|
if defined $ships->{$ship_type} |
|
292
|
|
|
|
|
|
|
&& grep { $data->{attributes}{$_} < $ships->{$ship_type}{$_} } @ATTRIBUTES; |
|
293
|
|
|
|
|
|
|
|
|
294
|
|
|
|
|
|
|
$ships->{$ship_type} = { |
|
295
|
|
|
|
|
|
|
(map { $_ => $data->{attributes}{$_} } @ATTRIBUTES), |
|
296
|
|
|
|
|
|
|
type => $type, |
|
297
|
|
|
|
|
|
|
}; |
|
298
|
|
|
|
|
|
|
} |
|
299
|
|
|
|
|
|
|
|
|
300
|
|
|
|
|
|
|
#,$ship_buildable->{docks_available} |
|
301
|
|
|
|
|
|
|
return $ships; |
|
302
|
|
|
|
|
|
|
} |
|
303
|
|
|
|
|
|
|
|
|
304
|
|
|
|
|
|
|
__PACKAGE__->meta->make_immutable; |
|
305
|
|
|
|
|
|
|
no Moose; |
|
306
|
|
|
|
|
|
|
1; |