|  line  | 
 stmt  | 
 bran  | 
 cond  | 
 sub  | 
 pod  | 
 time  | 
 code  | 
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 package Games::Dice::Loaded;  | 
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 {  | 
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   $Games::Dice::Loaded::VERSION = '0.001_01';  | 
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 }  | 
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28602
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 use Moose 2.0300;  | 
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595038
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 use List::Util qw/max sum/;  | 
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 use Carp;  | 
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 # ABSTRACT: Perl extension to simulate rolling loaded dice  | 
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 # Keith Schwarz's article is lovely and has lots of pretty diagrams and proofs,  | 
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 # but unfortunately it's also very long. Here's the tl;dr:  | 
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 # Draw a bar chart of the probabilities of landing on the various sides, then  | 
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 # throw darts at it (by picking X and Y coordinates uniformly at random). If  | 
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 # you hit a bar with your dart, choose that side. This works OK, but has very  | 
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 # bad worst-case behaviour; fortunately, it's possible to cut up the taller  | 
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 # bars and stack them on top of the shorter bars in such a way that the area  | 
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 # covered is exactly a (1/n) \* n rectangle. Constructing this rectangular  | 
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 # "dartboard" can be done in O(n) time, by maintaining a list of short (less  | 
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 # than average height) bars and a list of long bars; add the next short bar to  | 
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 # the dartboard, then take enough of the next long bar to fill that slice up to  | 
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 # the top. Add the index of the long bar to the relevant entry of the "alias  | 
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 # table", then put the remainder of the long bar back into either the list of  | 
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 # short bars or the list of long bars, depending on how long it now is.  | 
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 # Once we've done this, simulating a dice roll can be done in O(1) time:  | 
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 # Generate the dart's coordinates; which vertical slice  | 
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 # did the dart land in, and is it in the shorter bar on the bottom or the  | 
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 # "alias" that's been stacked above it?.  | 
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 # Heights of the lower halves of the strips  | 
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 has 'dartboard' => ( is => 'ro', isa => 'ArrayRef' );  | 
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 # Identities of the upper halves of the strips  | 
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 has 'aliases' => ( is => 'ro', isa => 'ArrayRef' );  | 
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 has 'num_sides' => ( is => 'ro', isa => 'Num' );  | 
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 # Construct the dartboard and alias table  | 
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 around BUILDARGS => sub {  | 
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 	my $orig = shift;  | 
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 	my $class = shift;  | 
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 	# scale so average weight is 1  | 
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 	my @weights = @_;  | 
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 	my $n = scalar @weights;  | 
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 	my $scalefactor = $n / sum(@weights);  | 
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 	my $i = 0;  | 
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47
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 	@weights = map { [$i++, $scalefactor * $_] } @weights;   | 
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 	my @small = grep { $_->[1] < 1 } @weights;  | 
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 	my @large = grep { $_->[1] >= 1 } @weights;  | 
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 	my @dartboard; my @aliases;  | 
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 	while ((@small > 0) && (@large > 0)) {  | 
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52
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 		my ($small_id, $small_p) = @{pop @small};  | 
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53
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 		my ($large_id, $large_p) = @{pop @large};  | 
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54
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 		$dartboard[$small_id] = $small_p;  | 
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55
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 		$aliases[$small_id] = $large_id;  | 
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56
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 		$large_p = $small_p + $large_p - 1;  | 
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57
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 		if ($large_p >= 1) {  | 
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58
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 			push @large, [$large_id, $large_p];  | 
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59
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 		} else {  | 
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60
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 			push @small, [$large_id, $large_p];  | 
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61
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 		}  | 
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62
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 	}  | 
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63
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 	for my $unused (@small, @large) {  | 
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64
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 		$dartboard[$unused->[0]] = 1;  | 
| 
65
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 		$aliases[$unused->[0]] = $unused->[0];  | 
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66
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 	}  | 
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67
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 	for my $side (0 .. $n - 1) {  | 
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68
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 		my $d = $dartboard[$side];  | 
| 
69
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 		croak("Undefined dartboard for side $side") unless defined $d;  | 
| 
70
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 		croak("Height $d too large for side $side") unless $d <= 1;  | 
| 
71
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 		croak("Height $d too small for side $side") unless $d >= 0;  | 
| 
72
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 	}  | 
| 
73
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 	return $class->$orig(  | 
| 
74
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 		dartboard => \@dartboard,  | 
| 
75
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 		aliases => \@aliases,  | 
| 
76
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 		num_sides => $n,  | 
| 
77
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 	);  | 
| 
78
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 };  | 
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79
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    | 
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80
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 # Roll the die  | 
| 
81
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 sub roll {  | 
| 
82
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16002
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16002
  
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1
  
 | 
6476876
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 	my ($self) = @_;  | 
| 
83
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16002
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480692
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 	my $side = int(rand $self->num_sides);  | 
| 
84
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16002
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16941
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 	my $height = rand 1;  | 
| 
85
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16002
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12110
 | 
 	my @dartboard = @{$self->dartboard()};  | 
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16002
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368635
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    | 
| 
86
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16002
 | 
  
 50
  
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24802
 | 
 	croak("Dartboard undefined for side $side")  | 
| 
87
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 		unless defined $dartboard[$side];  | 
| 
88
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16002
 | 
  
100
  
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25479
 | 
 	if ($height > $dartboard[$side]) {  | 
| 
89
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3472
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2589
 | 
 		my @aliases = @{$self->aliases};  | 
| 
 
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3472
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78693
 | 
    | 
| 
90
 | 
3472
 | 
 
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7344
 | 
 		return $aliases[$side] + 1;  | 
| 
91
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 	} else {  | 
| 
92
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12530
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23424
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 		return $side + 1;  | 
| 
93
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 	}  | 
| 
94
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95
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96
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97
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    | 
| 
98
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 __END__  | 
| 
99
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    | 
| 
100
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 =head1 NAME  | 
| 
101
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    | 
| 
102
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 | 
 Games::Dice::Loaded - Simulate rolling loaded dice  | 
| 
103
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    | 
| 
104
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 =head1 SYNOPSIS  | 
| 
105
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    | 
| 
106
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   use Games::Dice::Loaded;  | 
| 
107
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    | 
| 
108
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   my $die = Games::Dice::Loaded->new(1/6, 1/6, 1/2, 1/12, 1/12);  | 
| 
109
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 | 
   my $result = $die->roll();  | 
| 
110
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    | 
| 
111
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   my $fair_d4 = Games::Dice::Loaded->new(1, 1, 1, 1);  | 
| 
112
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   $result = $fair_d4->roll();  | 
| 
113
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    | 
| 
114
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 =head1 DESCRIPTION  | 
| 
115
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    | 
| 
116
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 | 
 C<Games::Dice::Loaded> allows you to simulate rolling arbitrarily-weighted dice  | 
| 
117
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 with arbitrary numbers of sides - or, more formally, to model any discrete  | 
| 
118
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 random variable which may take only finitely many values. It does this using  | 
| 
119
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 | 
 Vose's elegant I<alias method>, which is described in Keith Schwarz's article  | 
| 
120
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 | 
 L<Darts, Dice, and Coins: Sampling from a Discrete  | 
| 
121
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 Distribution|http://www.keithschwarz.com/darts-dice-coins/>.  | 
| 
122
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123
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 =head1 METHODS  | 
| 
124
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| 
125
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 =over  | 
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126
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    | 
| 
127
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 =item new()  | 
| 
128
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    | 
| 
129
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 Constructor. Takes as arguments the probabilities of rolling each "side". If  | 
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130
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 the weights given do not sum to 1, they are scaled so that they do. This method  | 
| 
131
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 constructs the alias table, in O(num_sides) time.  | 
| 
132
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| 
133
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 =item roll()  | 
| 
134
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| 
135
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 Roll the die. Takes no arguments, returns a number in the range 1 .. num_sides. Takes O(1) time.  | 
| 
136
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    | 
| 
137
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 =item num_sides()  | 
| 
138
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    | 
| 
139
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 The number of sides on the die. Read-only.  | 
| 
140
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141
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 =back  | 
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142
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143
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 =head1 AUTHOR  | 
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144
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| 
145
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 | 
 Miles Gould, E<lt>mgould@cpan.orgE<gt>  | 
| 
146
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| 
147
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 =head1 CONTRIBUTING  | 
| 
148
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    | 
| 
149
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 Please fork  | 
| 
150
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 L<the GitHub repository|http://github.com/pozorvlak/Games-Dice-Loaded>.  | 
| 
151
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    | 
| 
152
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 =head1 COPYRIGHT AND LICENSE  | 
| 
153
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154
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 Copyright (C) 2011 by Miles Gould  | 
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155
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    | 
| 
156
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 This library is free software; you can redistribute it and/or modify  | 
| 
157
 | 
 
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 | 
 it under the same terms as Perl itself, either Perl version 5.12.4 or,  | 
| 
158
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 | 
 at your option, any later version of Perl 5 you may have available.  | 
| 
159
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    | 
| 
160
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 =head1 SEE ALSO  | 
| 
161
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    | 
| 
162
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 | 
 Perl modules for rolling dice:  | 
| 
163
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 L<Games::Dice>,  | 
| 
164
 | 
 
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 | 
 L<Games::Dice::Advanced>,  | 
| 
165
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 L<Bot::BasicBot::Pluggable::Module::Dice>,  | 
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166
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 L<random>.  | 
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167
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    | 
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168
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 A Perl module for calculating probability distributions for dice rolls:  | 
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169
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 L<Games::Dice::Probability>.  | 
| 
170
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    | 
| 
171
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 Descriptions of the alias method:  | 
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172
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173
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 =over  | 
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174
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175
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 =item L<Darts, Dice, and Coins: Sampling from a Discrete  | 
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176
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 Distribution|http://www.keithschwarz.com/darts-dice-coins/>  | 
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177
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178
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 =item L<Data structure for loaded dice?|http://stackoverflow.com/questions/5027757/data-structure-for-loaded-dice> on StackOverflow  | 
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179
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180
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 =item L<Wikipedia article|http://en.wikipedia.org/wiki/Alias_method>  | 
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181
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182
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 =back  | 
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183
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184
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 =cut  |