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# Games::Chess::Referee |
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# A Perl Module for validating chess moves. |
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# |
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# Copyright (C) 1999-2006 Gregor N. Purdy. All rights reserved. |
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# This program is free software; you can redistribute it and/or |
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# modify it under the same terms as Perl iteself. |
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# |
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package Games::Chess::Referee; |
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use base 'Exporter'; |
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use strict; |
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use vars qw($VERSION @EXPORT @EXPORT_OK %EXPORT_TAGS); |
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107
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$VERSION = '0.003'; |
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@EXPORT = qw(&ply &move &new_game &show_board); |
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@EXPORT_OK = @EXPORT; |
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use Games::Chess qw(:constants :functions); |
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0
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use Carp; |
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my $board; |
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my $occupy = '-'; |
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my $capture = 'x'; |
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# |
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# new_game() |
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# |
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33
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sub new_game () |
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{ |
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$board = Games::Chess::Position->new(); |
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37
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# print STDERR "Game: ", $board->to_FEN(), "\n"; |
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} |
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# |
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# show_board() |
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# |
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45
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sub show_board () |
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46
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{ print $board->to_text(), "\n"; } |
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49
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# |
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# ply() |
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# |
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53
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sub ply ($) |
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{ |
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my ($ply) = @_; |
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56
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my ($piece, $ff, $fr, $act, $tf, $tr, $note); |
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57
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my $notation = undef; |
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58
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59
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# |
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60
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# Translate castling notations: |
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61
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# |
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62
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63
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if ($ply eq '0-0') { |
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64
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if ($board->player_to_move() eq &WHITE) { $ply = 'E1G1'; } |
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65
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else { $ply = 'E8G8'; } |
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66
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} |
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67
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elsif ($ply eq '0-0-0') { |
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68
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if ($board->player_to_move() eq &WHITE) { $ply = 'E1C1'; } |
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69
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else { $ply = 'E8C8'; } |
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70
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} |
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71
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72
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# |
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73
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# Parse the ply notation: |
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74
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# |
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75
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76
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if ($ply =~ m/^([prnbqkPRNBQK]|)([a-hA-H])([1-8])(x|-|)([a-hA-H])([1-8])(.*)$/) { |
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($piece, $ff, $fr, $act, $tf, $tr, $note) = ($ply =~ m/^([prnbqkPRNBQK]|)([a-hA-H])([1-8])(x|-|)([a-hA-H])([1-8])(.*)$/); |
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78
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$piece = uc($piece); |
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79
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$ff = uc($ff); |
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80
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$tf = uc($tf); |
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81
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} |
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82
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else { |
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83
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carp "Unsupported notation: `$ply'!"; |
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84
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return 0; |
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85
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} |
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86
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87
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my $from = lc("$ff$fr"); |
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88
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my $to = lc("$tf$tr"); |
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89
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90
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my @from = algebraic_to_xy($from); |
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91
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my @to = algebraic_to_xy($to); |
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92
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93
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my $from_piece = $board->at(@from); |
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94
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my $to_piece = $board->at(@to); |
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95
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96
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my $from_kind = uc($from_piece->code()); |
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97
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my $to_kind = uc($to_piece->code()); |
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98
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99
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# |
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100
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# Check for attempts to castle: |
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101
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# |
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102
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# 1. Ensure castling is permitted (neither King nor Rook has moved prior). |
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103
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# 2. Ensure the way is clear between the King and Rook. |
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104
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# 3. Move the Rook to its final location (the King's move will be |
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105
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# effected by the later code. |
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106
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# |
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107
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# TODO: Ensure that the King is not in check, and that none of the |
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108
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# relevant squares are under attack. |
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109
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# |
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110
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111
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my $castling; |
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112
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113
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if ($ff eq 'E' and $fr == 1 and $tf eq 'G' and $tr == 1) { |
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# print STDERR "ATTEMPT BY WHITE TO CASTLE SHORT...\n"; |
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116
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if (!$board->can_castle(&WHITE, &KING)) { |
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117
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carp "Castling short by white not permitted!"; |
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# print STDERR "Game = ", $board->to_FEN(), "\n"; |
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return 0; |
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120
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} elsif (!$board->at(5, 0)->code() eq ' ') { |
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121
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carp "Way not clear (space `f1') for castling short!"; |
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122
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return 0; |
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123
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} elsif (!$board->at(6, 0)->code() eq ' ') { |
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124
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carp "Way not clear (space `g1') for castling short!"; |
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125
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return 0; |
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126
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} else { |
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127
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$board->at(5, 0, $board->at(7, 0)); |
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128
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$board->at(7, 0, Games::Chess::Piece->new); |
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129
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130
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$notation = '0-0'; |
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131
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$castling = 'SHORT'; |
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132
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} |
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133
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} |
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134
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elsif ($ff eq 'E' and $fr == 8 and $tf eq 'G' and $tr == 8) { |
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135
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# print STDERR "ATTEMPT BY BLACK TO CASTLE SHORT...\n"; |
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136
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137
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if (!$board->can_castle(&BLACK, &KING)) { |
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138
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carp "Castling short by black not permitted!"; |
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139
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return 0; |
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140
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} elsif (!$board->at(5, 7)->code() eq ' ') { |
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141
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carp "Way not clear (space `f8') for castling short!"; |
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142
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return 0; |
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143
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} elsif (!$board->at(6, 7)->code() eq ' ') { |
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144
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carp "Way not clear (space `g8') for castling short!"; |
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145
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return 0; |
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146
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} else { |
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147
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$board->at(5, 7, $board->at(7, 7)); |
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148
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$board->at(7, 7, Games::Chess::Piece->new); |
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149
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150
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$notation = '0-0'; |
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151
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$castling = 'SHORT'; |
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152
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} |
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153
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} |
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154
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elsif ($ff eq 'E' and $fr == 1 and $tf eq 'C' and $tr == 1) { |
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155
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# print STDERR "ATTEMPT BY WHITE TO CASTLE LONG...\n"; |
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156
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157
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if (!$board->can_castle(&WHITE, &QUEEN)) { |
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158
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carp "Castling long by white not permitted!"; |
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159
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return 0; |
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160
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} elsif (!$board->at(1, 0)->code() eq ' ') { |
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161
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carp "Way not clear (space `b1') for castling long!"; |
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162
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return 0; |
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163
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} elsif (!$board->at(2, 0)->code() eq ' ') { |
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164
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carp "Way not clear (space `c1') for castling long!"; |
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165
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return 0; |
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166
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} elsif (!$board->at(3, 0)->code() eq ' ') { |
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167
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carp "Way not clear (space `d1') for castling long!"; |
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168
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return 0; |
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169
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} else { |
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170
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$board->at(3, 0, $board->at(0, 0)); |
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171
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$board->at(0, 0, Games::Chess::Piece->new); |
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172
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173
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$notation = '0-0-0'; |
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174
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$castling = 'LONG'; |
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175
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} |
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176
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} |
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177
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elsif ($ff eq 'E' and $fr == 8 and $tf eq 'C' and $tr == 8) { |
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178
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# print STDERR "ATTEMPT BY BLACK TO CASTLE LONG...\n"; |
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179
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180
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if (!$board->can_castle(&BLACK, &QUEEN)) { |
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181
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carp "Castling long by black not permitted!"; |
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182
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return 0; |
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183
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} elsif (!$board->at(1, 0)->code() eq ' ') { |
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184
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carp "Way not clear (space `b8') for castling long!"; |
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185
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return 0; |
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186
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} elsif (!$board->at(2, 0)->code() eq ' ') { |
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187
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carp "Way not clear (space `c8') for castling long!"; |
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188
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return 0; |
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189
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} elsif (!$board->at(3, 0)->code() eq ' ') { |
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190
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carp "Way not clear (space `d8') for castling long!"; |
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191
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return 0; |
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192
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} else { |
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193
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$board->at(3, 7, $board->at(0, 7)); |
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194
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$board->at(0, 7, Games::Chess::Piece->new); |
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195
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196
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$notation = '0-0-0'; |
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197
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$castling = 'LONG'; |
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198
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} |
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199
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} |
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200
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else { |
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201
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# Not castling. |
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202
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} |
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203
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204
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# |
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205
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# Record new castling permissions: |
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206
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# |
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207
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# TODO: Write tests that exercise this code! The warnings weren't printing |
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208
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# when they should. |
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209
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# |
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210
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211
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if ($from eq 'A1') { |
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212
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$board->can_castle(&WHITE, &QUEEN, 0); |
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213
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# print STDERR "Warning: Castling long by white no longer permitted.\n"; |
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214
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} elsif ($from eq 'A8') { |
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215
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$board->can_castle(&BLACK, &QUEEN, 0); |
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216
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# print STDERR "Warning: Castling long by black no longer permitted.\n"; |
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217
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} elsif ($from eq 'H1') { |
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218
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$board->can_castle(&WHITE, &KING, 0); |
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219
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# print STDERR "Warning: Castling short by white no longer permitted.\n"; |
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220
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} elsif ($from eq 'H8') { |
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221
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$board->can_castle(&BLACK, &KING, 0); |
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222
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# print STDERR "Warning: Castling short by black no longer permitted.\n"; |
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223
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} elsif ($from eq 'E1') { |
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224
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$board->can_castle(&WHITE, &QUEEN, 0); |
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225
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$board->can_castle(&WHITE, &KING, 0); |
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226
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# print STDERR "Warning: Castling short by white no longer permitted.\n"; |
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227
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# print STDERR "Warning: Castling long by white no longer permitted.\n"; |
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228
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} elsif ($from eq 'E8') { |
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229
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$board->can_castle(&BLACK, &QUEEN, 0); |
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230
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$board->can_castle(&BLACK, &KING, 0); |
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231
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# print STDERR "Warning: Castling short by black no longer permitted.\n"; |
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232
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# print STDERR "Warning: Castling long by black no longer permitted.\n"; |
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233
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} else { |
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234
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# No change to castling status. |
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235
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} |
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236
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237
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# |
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238
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# Detect the piece: |
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239
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# |
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240
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241
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if (!$piece) { $piece = $from_kind; }; |
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242
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243
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if ($piece ne $from_kind) { |
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244
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# print STDERR "\n"; |
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245
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# print STDERR "Piece: $piece\n"; |
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246
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# print STDERR "Ply: $ply\n"; |
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247
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# print STDERR "From Space: $from\n"; |
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248
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# print STDERR "From Kind: $from_kind\n"; |
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249
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carp "Piece (`$piece') from ply (`$ply') does not match board piece (`$from_kind') at space `$from'!"; |
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250
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return 0; |
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251
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} |
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252
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253
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# |
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254
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# Detect the action: |
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255
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# |
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256
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# TODO: Make sure we only permit capture of other color's pieces. |
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257
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# |
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258
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259
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my $board_act; |
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260
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261
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if ($to_kind eq ' ') { $board_act = $occupy; } |
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262
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else { $board_act = $capture; } |
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263
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264
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if (!$act) { $act = $board_act; } |
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265
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266
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if ($act ne $board_act) { |
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267
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carp "Action (`$act') from ply (`$ply') does not match board (space `$to' contains `$to_kind')!"; |
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268
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return 0; |
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269
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} |
|
270
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271
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# |
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272
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# Effect the move: |
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273
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# |
|
274
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# TODO: Deal with en passant target. |
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275
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# TODO: Detect check and checkmate for notes (and validate against those |
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276
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# passed in, if any). |
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277
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# TODO: Detect en passant capture for notes. |
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278
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# TODO: Detect en passant capture for notes. |
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279
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# TODO: Detect illegal moves based on move pattern of piece, or intervening |
|
280
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# pieces, etc. |
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281
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# TODO: Detect forced for notes. |
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282
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# |
|
283
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|
284
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|
$board->at(@to, $from_piece); |
|
285
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|
$board->at(@from, Games::Chess::Piece->new); |
|
286
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|
287
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# |
|
288
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|
# Print the move: |
|
289
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# |
|
290
|
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291
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|
if (!defined $notation) { |
|
292
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|
if ($from_kind eq 'P') { $piece = ' '; } |
|
293
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|
$notation = $piece . lc($from) . $act . lc($to) . $note; |
|
294
|
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|
|
$notation = $notation . (' ' x (8 - length($notation))); |
|
295
|
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|
} |
|
296
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|
297
|
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|
|
if ($board->player_to_move() == &WHITE) { |
|
298
|
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|
|
print $board->move_number(), ". $notation "; |
|
299
|
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|
300
|
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|
$board->player_to_move(&BLACK); |
|
301
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|
$board->halfmove_clock($board->halfmove_clock() + 1); |
|
302
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|
} |
|
303
|
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|
else { |
|
304
|
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|
print "$notation\n"; |
|
305
|
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|
306
|
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|
|
$board->player_to_move(&WHITE); |
|
307
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|
$board->halfmove_clock($board->halfmove_clock() + 1); |
|
308
|
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|
$board->move_number($board->move_number() + 1); |
|
309
|
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|
} |
|
310
|
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|
311
|
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|
|
return 1; |
|
312
|
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|
|
} |
|
313
|
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|
314
|
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|
315
|
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|
# |
|
316
|
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|
# move() |
|
317
|
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|
|
# |
|
318
|
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|
319
|
|
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|
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|
|
sub move ($$) |
|
320
|
|
|
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|
|
|
{ |
|
321
|
|
|
|
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|
|
if (!&ply($_[0])) { |
|
322
|
|
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|
|
carp "First ply (`$_[0]') of move failed."; |
|
323
|
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|
|
return 0; |
|
324
|
|
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|
|
} |
|
325
|
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|
326
|
|
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|
|
if (!&ply($_[1])) { |
|
327
|
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|
|
carp "Second ply (`$_[1]') of move failed."; |
|
328
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|
return 0; |
|
329
|
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|
|
} |
|
330
|
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|
331
|
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|
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|
|
return 1; |
|
332
|
|
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|
|
} |
|
333
|
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|
|
334
|
|
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|
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|
335
|
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|
# |
|
336
|
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|
# Return success: |
|
337
|
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|
|
# |
|
338
|
|
|
|
|
|
|
|
|
339
|
|
|
|
|
|
|
1; |
|
340
|
|
|
|
|
|
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|
|
341
|
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|
# |
|
342
|
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|
# End of file. |
|
343
|
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|
# |