|  line  | 
 stmt  | 
 bran  | 
 cond  | 
 sub  | 
 pod  | 
 time  | 
 code  | 
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1
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 package Games::Cards;  | 
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2
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3
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 =pod  | 
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5
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 =head1 NAME  | 
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6
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7
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 Games::Cards -- Perl module for writing and playing card games  | 
| 
8
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    | 
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9
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 =head1 SYNOPSIS  | 
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10
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    | 
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11
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     use Games::Cards;  | 
| 
12
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     my $Rummy = new Games::Cards::Game;  | 
| 
13
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    | 
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14
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     # Create the correct deck for a game of Rummy.  | 
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15
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     my $Deck = new Games::Cards::Deck ($Rummy, "Deck");  | 
| 
16
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    | 
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17
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     # shuffle the deck and create the discard pile  | 
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18
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     $Deck->shuffle;  | 
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19
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     my $Discard = new Games::Cards::Queue "Discard Pile";  | 
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20
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21
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     # Deal out the hands  | 
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22
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     foreach my $i (1 .. 3) {  | 
| 
23
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 	my $hand = new Games::Cards::Hand "Player $i" ;  | 
| 
24
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 	$Deck->give_cards($hand, 7);  | 
| 
25
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 	$hand->sort_by_value;  | 
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26
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 	push @Hands, $hand;  | 
| 
27
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     }  | 
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28
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29
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     # print hands (e.g. "Player 1: AS  2C  3C  3H 10D  QS  KH")  | 
| 
30
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     foreach (@Hands) { print ($_->print("short"), "\n") }  | 
| 
31
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       | 
| 
32
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     $Hands[1]->give_a_card ($Discard, "8D"); # discard 8 of diamonds  | 
| 
33
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    | 
| 
34
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 =head1 DESCRIPTION  | 
| 
35
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    | 
| 
36
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 This module creates objects and methods to allow easier programming of card  | 
| 
37
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 games in Perl. It allows you to do things like create decks of cards,  | 
| 
38
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 have piles of cards, hands, and other sets of cards, turn cards face-up  | 
| 
39
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 or face-down, and move cards from one set to another. Which is pretty much  | 
| 
40
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 all you need for most card games.  | 
| 
41
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    | 
| 
42
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 Sub-packages include:  | 
| 
43
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    | 
| 
44
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 =over 4  | 
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45
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    | 
| 
46
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 =item Games::Cards::Undo  | 
| 
47
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    | 
| 
48
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 This package handles undoing and redoing moves (important for solitaire).  | 
| 
49
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    | 
| 
50
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 =item and Games::Cards::Tk  | 
| 
51
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    | 
| 
52
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 This package allows you to write games that use a Tk graphical interface.  | 
| 
53
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 It's designed so that it will be relatively easy to write a game that uses  | 
| 
54
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 i a GUI or a simple text interface, depending on the player's  | 
| 
55
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 circumstances (availability of Tk, suspicious boss, etc.). See  | 
| 
56
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 L for more details on writing Tk games.  | 
| 
57
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    | 
| 
58
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 =back  | 
| 
59
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    | 
| 
60
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 =head2 Quick Overview of Classes  | 
| 
61
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    | 
| 
62
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 A GC::Game stores information like what cards are in the starting deck,  | 
| 
63
 | 
 
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 plus pointers to the various Cards and CardSets.  | 
| 
64
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    | 
| 
65
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 A GC::Card represents one playing card. Every Card must belong to one  | 
| 
66
 | 
 
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 | 
 
 | 
 (and only one) CardSet at every point during the game.  | 
| 
67
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    | 
| 
68
 | 
 
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 | 
 
 | 
 
 | 
 A GC::CardSet is mostly just a set of GC::Cards. A CardSet has a unique  | 
| 
69
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 | 
 name. Many also have short nicknames, which make it easier to write games  | 
| 
70
 | 
 
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 | 
 
 | 
 that move cards between the sets. (See Klondike or FreeCell, for example.)  | 
| 
71
 | 
 
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 | 
    | 
| 
72
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 There are many sorts of CardSet. The basic differentiation is Piles,  | 
| 
73
 | 
 
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 | 
 
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 | 
 
 | 
 
 | 
 for which you only access the top or bottom card (or cards) and Hands,  | 
| 
74
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 where you might access any one of the cards in the Hand. Piles are  | 
| 
75
 | 
 
 | 
 
 | 
 
 | 
 
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 | 
 
 | 
 broken up into Stacks and Queues, and every game starts with a Deck of  | 
| 
76
 | 
 
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 | 
 
 | 
 cards (or more than one).  | 
| 
77
 | 
 
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    | 
| 
78
 | 
 
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 | 
 =cut  | 
| 
79
 | 
 
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    | 
| 
80
 | 
 
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 | 
 
 | 
 # TODO get rid of size, have cards return wantarray ? array of cards : size  | 
| 
81
 | 
 
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 | 
 
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 | 
 
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 | 
 #  | 
| 
82
 | 
 
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 | 
 
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 | 
 
 | 
 
 | 
 # TODO Games::Cards::Undo::Exists. If not defined, don't bother calling  | 
| 
83
 | 
 
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 | 
 
 | 
 
 | 
 
 | 
 
 | 
 # GC::Undo::store etc. on every turn. Then each game can "use GCU" or not.  | 
| 
84
 | 
 
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    | 
| 
85
 | 
2
 | 
 
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2
  
 | 
 
 | 
1731
 | 
 use strict;  | 
| 
 
 | 
2
 | 
 
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 | 
5
 | 
    | 
| 
 
 | 
2
 | 
 
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 | 
85
 | 
    | 
| 
86
 | 
2
 | 
 
 | 
 
 | 
  
2
  
 | 
 
 | 
16
 | 
 use vars qw($VERSION);  | 
| 
 
 | 
2
 | 
 
 | 
 
 | 
 
 | 
 
 | 
5
 | 
    | 
| 
 
 | 
2
 | 
 
 | 
 
 | 
 
 | 
 
 | 
250
 | 
    | 
| 
87
 | 
 
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 | 
 
 | 
 
 | 
 
 | 
 
 | 
 require 5.004; # I use 'foreach my'  | 
| 
88
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
89
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 # Stolen from `man perlmod`  | 
| 
90
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 $VERSION = do { my @r = (q$Revision: 1.45 $ =~ /\d+/g); sprintf "%d."."%02d" x $#r, @r }; # must be all one line, for MakeMaker  | 
| 
91
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
92
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 # Handle undoing/redoing moves  | 
| 
93
 | 
2
 | 
 
 | 
 
 | 
  
2
  
 | 
 
 | 
4080
 | 
 use Games::Cards::Undo;  | 
| 
 
 | 
2
 | 
 
 | 
 
 | 
 
 | 
 
 | 
6
 | 
    | 
| 
 
 | 
2
 | 
 
 | 
 
 | 
 
 | 
 
 | 
16558
 | 
    | 
| 
94
 | 
 
 | 
 
 | 
 
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 | 
 
 | 
 
 | 
    | 
| 
95
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 # sub-packages  | 
| 
96
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 {   | 
| 
97
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 package Games::Cards::Game;  | 
| 
98
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
99
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 package Games::Cards::Deck;  | 
| 
100
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 package Games::Cards::Queue;  | 
| 
101
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 package Games::Cards::Stack;  | 
| 
102
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 package Games::Cards::Pile;  | 
| 
103
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 package Games::Cards::Hand;  | 
| 
104
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 package Games::Cards::CardSet;  | 
| 
105
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
106
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 package Games::Cards::Card;  | 
| 
107
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 }  | 
| 
108
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
109
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
110
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =head2 Class Games::Cards::Game  | 
| 
111
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
112
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 This class represents a certain game, like War, or Solitaire. This is  | 
| 
113
 | 
 
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 | 
 
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 | 
 
 | 
 
 | 
 necessary to store the various rules for a given game, like the ranking  | 
| 
114
 | 
 
 | 
 
 | 
 
 | 
 
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 | 
 
 | 
 of the cards. (Or, for more exotic games, how many cards of what type are  | 
| 
115
 | 
 
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 | 
 
 | 
 in the deck.) Methods:  | 
| 
116
 | 
 
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    | 
| 
117
 | 
 
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 | 
 
 | 
 =over 4  | 
| 
118
 | 
 
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    | 
| 
119
 | 
 
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 | 
 =cut  | 
| 
120
 | 
 
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 | 
    | 
| 
121
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 {  | 
| 
122
 | 
 
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 | 
 package Games::Cards::Game;  | 
| 
123
 | 
 
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 | 
 
 | 
 # suits is a reference to an array listing the suits in the deck  | 
| 
124
 | 
 
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 | 
 # cards_in_suit is a reference to a hash whose keys are the names of the  | 
| 
125
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 #     cards in each suit, and values are the (default) values of those cards  | 
| 
126
 | 
 
 | 
 
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 | 
 
 | 
 
 | 
 
 | 
 # (Card names will be strings, although they might be "2". Values are  | 
| 
127
 | 
 
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 | 
 
 | 
 
 | 
 # integers, so that we can compare cards with other cards.)  | 
| 
128
 | 
 
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 | 
 #  | 
| 
129
 | 
 
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 | 
 
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 | 
 
 | 
 # cardset_by_nickname is a hash whose keys are short (unique) nicknames and  | 
| 
130
 | 
 
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 | 
 
 | 
 # values are the CardSets (e.g., player's Hands, Piles, etc.) so nicknamed  | 
| 
131
 | 
 
 | 
 
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 | 
 
 | 
 # cardset_by_name is the same with the CardSet names  | 
| 
132
 | 
 
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 | 
 # card_by_truename stores Cards via their truenames. (See Card::truename)  | 
| 
133
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    | 
| 
134
 | 
 
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 | 
 my $Default_Suits = [qw(Clubs Diamonds Hearts Spades)];  | 
| 
135
 | 
 
 | 
 
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 | 
 
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 | 
 # (Parts of) this hash will need to be reset in lots of games.  | 
| 
136
 | 
 
 | 
 
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 | 
 my $Default_Cards_In_Suit = {  | 
| 
137
 | 
 
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 | 
     "Ace" => 1,  | 
| 
138
 | 
 
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 | 
     2 => 2,  | 
| 
139
 | 
 
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     3 => 3,  | 
| 
140
 | 
 
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 | 
     4 => 4,  | 
| 
141
 | 
 
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     5 => 5,  | 
| 
142
 | 
 
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 | 
     6 => 6,  | 
| 
143
 | 
 
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 | 
     7 => 7,  | 
| 
144
 | 
 
 | 
 
 | 
 
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 | 
 
 | 
 
 | 
     8 => 8,  | 
| 
145
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 | 
 
 | 
 
 | 
 
 | 
 
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 | 
     9 => 9,  | 
| 
146
 | 
 
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 | 
 
 | 
     10 => 10,  | 
| 
147
 | 
 
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 | 
     "Jack" => 11,  | 
| 
148
 | 
 
 | 
 
 | 
 
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 | 
 
 | 
 
 | 
     "Queen" => 12,  | 
| 
149
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     "King" => 13,  | 
| 
150
 | 
 
 | 
 
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 };  | 
| 
151
 | 
 
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    | 
| 
152
 | 
 
 | 
 
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 | 
 =item current_game  | 
| 
153
 | 
 
 | 
 
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 | 
 
 | 
    | 
| 
154
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 Returns the current Game object. In almost every case, you'll only be  | 
| 
155
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 working with one at a time.  | 
| 
156
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
157
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =item set_current_game(GAME)  | 
| 
158
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
159
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 In theory, these subs let you handle multiple Games at once, as long  | 
| 
160
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 as you set_current_game to the right one. Note that Game->new automatically  | 
| 
161
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 sets the current Game to be that game, so in 99% of cases, you won't have to  | 
| 
162
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 call set_current_game.  | 
| 
163
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
164
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =cut  | 
| 
165
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
166
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 my $_Current_Game;  | 
| 
167
 | 
0
 | 
 
 | 
 
 | 
  
0
  
 | 
 
 | 
0
 | 
 sub current_game { return $_Current_Game; }  | 
| 
168
 | 
1
 | 
 
 | 
 
 | 
  
1
  
 | 
 
 | 
2
 | 
 sub set_current_game {$_Current_Game = shift;}  | 
| 
169
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
170
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =item new(HASHREF)  | 
| 
171
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
172
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 creates a new game. HASHREF is a reference to a hash containing zero or more  | 
| 
173
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 of the keys "suits" and "cards_in_suit". "suits" is a list of the suits in a  | 
| 
174
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 deck, "cards_in_suit" is a reference to a hash whose keys are the names  | 
| 
175
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 of the cards in one suit and whose values are the values (or ranks) of those  | 
| 
176
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 cards. If "suits" is not given, the default suits (Clubs, Diamonds, Hearts,  | 
| 
177
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 Spades) are used. If "cards_in_suit" is not given, the default cards  | 
| 
178
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 (Ace, 2..10, Jack, Queen, King with values 1..13) are used.  | 
| 
179
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 For example, war would require "Ace"=>14.  | 
| 
180
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
181
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =cut  | 
| 
182
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
183
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     sub new {  | 
| 
184
 | 
1
 | 
 
 | 
 
 | 
  
1
  
 | 
 
 | 
3
 | 
 	my $class = shift;  | 
| 
185
 | 
1
 | 
 
 | 
 
 | 
 
 | 
 
 | 
2
 | 
 	my $hashref = shift;  | 
| 
186
 | 
1
 | 
 
 | 
  
 33
  
 | 
 
 | 
 
 | 
12
 | 
 	my $cardgame = {  | 
| 
 
 | 
 
 | 
 
 | 
  
 33
  
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
187
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	    "suits" => $hashref->{"suits"} || $Default_Suits,  | 
| 
188
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	    "cards_in_suit" => $hashref->{"cards_in_suit"} ||  | 
| 
189
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	                       $Default_Cards_In_Suit,  | 
| 
190
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	    "cardset_by_name" => {},  | 
| 
191
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	    "cardset_by_nickname" => {},  | 
| 
192
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	};  | 
| 
193
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
194
 | 
1
 | 
 
 | 
 
 | 
 
 | 
 
 | 
2
 | 
 	bless $cardgame, $class;  | 
| 
195
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	# For now, this game will be the current game  | 
| 
196
 | 
1
 | 
 
 | 
 
 | 
 
 | 
 
 | 
3
 | 
 	$cardgame->set_current_game;  | 
| 
197
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
198
 | 
1
 | 
 
 | 
 
 | 
 
 | 
 
 | 
2
 | 
 	return $cardgame;  | 
| 
199
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     } # end sub Games::Cards::Game::new  | 
| 
200
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
201
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     # Store a CardSet. Use separate hashes for cardset's name and nickname,  | 
| 
202
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     # for convenience.  | 
| 
203
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     sub store_cardset {  | 
| 
204
 | 
5
 | 
 
 | 
 
 | 
  
5
  
 | 
 
 | 
7
 | 
         my ($self, $cardset) = @_;  | 
| 
205
 | 
5
 | 
 
 | 
 
 | 
 
 | 
 
 | 
25
 | 
 	$self->{"cardset_by_name"}->{$cardset->name} = $cardset;  | 
| 
206
 | 
5
 | 
  
 50
  
 | 
 
 | 
 
 | 
 
 | 
19
 | 
 	if (defined (my $nick = $cardset->nickname)) {  | 
| 
207
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 	    $self->{"cardset_by_nickname"}->{$nick} = $cardset;  | 
| 
208
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	}  | 
| 
209
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     }  | 
| 
210
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
211
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =item get_cardset_by_name(NAME)  | 
| 
212
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
213
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 Returns the CardSet with name NAME  | 
| 
214
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
215
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =cut  | 
| 
216
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
217
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     sub get_cardset_by_name {  | 
| 
218
 | 
0
 | 
 
 | 
 
 | 
  
0
  
 | 
 
 | 
0
 | 
         my ($self, $name) = @_;  | 
| 
219
 | 
0
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 	if (exists ($self->{"cardset_by_name"}->{$name})) {  | 
| 
220
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 	    return $self->{"cardset_by_name"}->{$name};  | 
| 
221
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	} else {  | 
| 
222
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 	    return undef;  | 
| 
223
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	}  | 
| 
224
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     }  | 
| 
225
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
226
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =item get_cardset_by_nickname(NAME)  | 
| 
227
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
228
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 Returns the CardSet with nickname NAME  | 
| 
229
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
230
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =cut  | 
| 
231
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
232
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     sub get_cardset_by_nickname {  | 
| 
233
 | 
0
 | 
 
 | 
 
 | 
  
0
  
 | 
 
 | 
0
 | 
         my ($self, $nickname) = @_;  | 
| 
234
 | 
0
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 	if (exists ($self->{"cardset_by_nickname"}->{$nickname})) {  | 
| 
235
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 	    return $self->{"cardset_by_nickname"}->{$nickname};  | 
| 
236
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	} else {  | 
| 
237
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 	    return undef;  | 
| 
238
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	}  | 
| 
239
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     }  | 
| 
240
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
241
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     # Store a Card  | 
| 
242
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     sub store_card {  | 
| 
243
 | 
52
 | 
 
 | 
 
 | 
  
52
  
 | 
 
 | 
65
 | 
         my ($self, $card) = @_;  | 
| 
244
 | 
52
 | 
 
 | 
 
 | 
 
 | 
 
 | 
71
 | 
 	my $truename = $card->truename;  | 
| 
245
 | 
52
 | 
 
 | 
 
 | 
 
 | 
 
 | 
692
 | 
 	$self->{"card_by_truename"}->{$truename} = $card;  | 
| 
246
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     }  | 
| 
247
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
248
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =item get_card_by_truename(NAME)  | 
| 
249
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
250
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 Returns the Card with truename NAME  | 
| 
251
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
252
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =cut  | 
| 
253
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
254
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     sub get_card_by_truename {  | 
| 
255
 | 
0
 | 
 
 | 
 
 | 
  
0
  
 | 
 
 | 
0
 | 
         my ($self, $truename) = @_;  | 
| 
256
 | 
0
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 	if (exists ($self->{"card_by_truename"}->{$truename})) {  | 
| 
257
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 	    return $self->{"card_by_truename"}->{$truename};  | 
| 
258
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	} else {  | 
| 
259
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 	    return undef;  | 
| 
260
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	}  | 
| 
261
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     }  | 
| 
262
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
263
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 } # end package Games::Cards::Game  | 
| 
264
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
265
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 ######################################################################  | 
| 
266
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 # CardSet and its subclasses  | 
| 
267
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
268
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =head2 Games::Cards::Deck  | 
| 
269
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
270
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 A deck is a deck of cards. The number of cards and identities of the cards in  | 
| 
271
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 the deck depend on the particular Game for which the deck is used.  | 
| 
272
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
273
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =over 4  | 
| 
274
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
275
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =cut  | 
| 
276
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
277
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 {  | 
| 
278
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 package Games::Cards::Deck;  | 
| 
279
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 @Games::Cards::Deck::ISA = qw (Games::Cards::Queue);  | 
| 
280
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
281
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =item new (GAME, NAME)  | 
| 
282
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
283
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 creates an I deck of cards. For each card in the deck it creates  | 
| 
284
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 a name, suit, value, and suit value. GAME is the GC::Game this deck  | 
| 
285
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 belongs to, and it stipulates the number of cards in the deck, etc. NAME is the  | 
| 
286
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 name to give the deck, e.g.  "Deck".   | 
| 
287
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
288
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =back  | 
| 
289
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
290
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =cut  | 
| 
291
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
292
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     sub new {  | 
| 
293
 | 
1
 | 
 
 | 
 
 | 
  
1
  
 | 
 
 | 
3
 | 
 	my ($class, $game, $deckname) = @_;  | 
| 
294
 | 
1
 | 
  
 50
  
 | 
 
 | 
 
 | 
 
 | 
3
 | 
 	if (ref($class)) {$class = ref($class)}  | 
| 
 
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
    | 
| 
295
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	# This allows us to get Tk or non-Tk automatically  | 
| 
296
 | 
1
 | 
 
 | 
 
 | 
 
 | 
 
 | 
5
 | 
 	(my $qclass = $class) =~ s/::Deck/::Queue/;  | 
| 
297
 | 
1
 | 
 
 | 
 
 | 
 
 | 
 
 | 
34
 | 
 	my $deck = $qclass->new($game, $deckname);  | 
| 
298
 | 
1
 | 
 
 | 
 
 | 
 
 | 
 
 | 
1
 | 
 	my %cards = %{$game->{"cards_in_suit"}};  | 
| 
 
 | 
1
 | 
 
 | 
 
 | 
 
 | 
 
 | 
8
 | 
    | 
| 
299
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
300
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	# make an unshuffled deck  | 
| 
301
 | 
1
 | 
 
 | 
 
 | 
 
 | 
 
 | 
4
 | 
 	(my $cclass = $class) =~ s/::Deck/::Card/;  | 
| 
302
 | 
1
 | 
 
 | 
 
 | 
 
 | 
 
 | 
2
 | 
 	foreach my $suit_value (1..@{$game->{"suits"}}) {  | 
| 
 
 | 
1
 | 
 
 | 
 
 | 
 
 | 
 
 | 
3
 | 
    | 
| 
303
 | 
4
 | 
 
 | 
 
 | 
 
 | 
 
 | 
9
 | 
 	    my $suit = $game->{"suits"}->[$suit_value-1];  | 
| 
304
 | 
4
 | 
 
 | 
 
 | 
 
 | 
 
 | 
12
 | 
 	    foreach my $name (keys %cards) {  | 
| 
305
 | 
52
 | 
 
 | 
 
 | 
 
 | 
 
 | 
154
 | 
 		my $arg = {  | 
| 
306
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		    "suit"=>$suit, "name"=> $name,  | 
| 
307
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		    "suit_value" => $suit_value, "value" => $cards{$name}  | 
| 
308
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		};  | 
| 
309
 | 
52
 | 
 
 | 
 
 | 
 
 | 
 
 | 
132
 | 
 		my $new_card = $cclass->new($game, $arg);  | 
| 
310
 | 
52
 | 
 
 | 
 
 | 
 
 | 
 
 | 
54
 | 
 		push @{$deck->{"cards"}}, $new_card;  | 
| 
 
 | 
52
 | 
 
 | 
 
 | 
 
 | 
 
 | 
116
 | 
    | 
| 
311
 | 
52
 | 
 
 | 
 
 | 
 
 | 
 
 | 
95
 | 
 		$new_card->set_owning_cardset($deck);  | 
| 
312
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	    }  | 
| 
313
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	}  | 
| 
314
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
315
 | 
1
 | 
 
 | 
 
 | 
 
 | 
 
 | 
7
 | 
 	bless $deck, $class;  | 
| 
316
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     } # end sub Games::Cards::Deck::new  | 
| 
317
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 } # end package Games::Cards::Deck  | 
| 
318
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
319
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =head2 Class Games::Cards::Queue  | 
| 
320
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
321
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 A Queue (cf. computer science terminology, or the C++ stdlib) is a first-in  | 
| 
322
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 first-out pile of cards. Cards are removed from the top of the pile, but new  | 
| 
323
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 cards are added to the bottom of the pile.  This might represent, say, a pile  | 
| 
324
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 of face-down cards, like the player's hand in War.  | 
| 
325
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
326
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =cut  | 
| 
327
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
328
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 {  | 
| 
329
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 package Games::Cards::Queue;  | 
| 
330
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 # cards array has 0 as the top card, -1 as the bottom card (opposite of Queue,  | 
| 
331
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 # for convenience when moving cards from a Queue to a stack or vice versa).  | 
| 
332
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 # We push to add cards, but shift to remove cards.  | 
| 
333
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     @Games::Cards::Queue::ISA = qw(Games::Cards::Pile);  | 
| 
334
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
335
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     # inherit SUPER::new  | 
| 
336
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
337
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     sub remove_cards {  | 
| 
338
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     # remove (and return a ref to) top arg1 cards from the Queue  | 
| 
339
 | 
338
 | 
 
 | 
 
 | 
  
338
  
 | 
 
 | 
455
 | 
 	my ($thing, $number) = @_;  | 
| 
340
 | 
338
 | 
 
 | 
 
 | 
 
 | 
 
 | 
605
 | 
 	return $thing->splice (0, $number);  | 
| 
341
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     } # end sub Games::Cards::Queue::remove_cards  | 
| 
342
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
343
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     sub add_cards {  | 
| 
344
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     # Add array of Cards arg1 to the Queue  | 
| 
345
 | 
308
 | 
 
 | 
 
 | 
  
308
  
 | 
 
 | 
403
 | 
 	my ($thing, $cards) = @_;  | 
| 
346
 | 
308
 | 
 
 | 
 
 | 
 
 | 
 
 | 
535
 | 
 	$thing->splice ($thing->size, 0, $cards);  | 
| 
347
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     } # end sub Games::Cards::Queue::add_cards  | 
| 
348
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
349
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     sub top_card {  | 
| 
350
 | 
0
 | 
 
 | 
 
 | 
  
0
  
 | 
 
 | 
0
 | 
 	my $set = shift;  | 
| 
351
 | 
0
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
0
 | 
         return $set->size ? $set->{"cards"}->[0] : 0;  | 
| 
352
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     } # end sub Games::Cards::Queue::top_card  | 
| 
353
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
354
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     sub print_ordered_cards {  | 
| 
355
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     # returns the cards in the set in the correct order to be printed  | 
| 
356
 | 
0
 | 
 
 | 
 
 | 
  
0
  
 | 
 
 | 
0
 | 
         return shift->{"cards"};  | 
| 
357
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     } # end sub Games::Cards::Queue::print_ordered_cards  | 
| 
358
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
359
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 } #end package Games::Cards::Queue  | 
| 
360
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
361
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =head2 Class Games::Cards::Stack  | 
| 
362
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
363
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 A stack (cf. computer science terminology, or the C++ stdlib) is a last-in  | 
| 
364
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 first-out pile of cards. Cards are removed from the top of the pile, and new  | 
| 
365
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 cards are also added to the top of the pile. This would usually represent a  | 
| 
366
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 pile of cards with its top card (and perhaps all cards) face up.  | 
| 
367
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
368
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =cut  | 
| 
369
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
370
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 {  | 
| 
371
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 package Games::Cards::Stack;  | 
| 
372
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 # cards array has -1 as the top card, 0 as the bottom card (opposite of Queue,  | 
| 
373
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 # for convenience when moving cards from a Queue to a stack or vice versa).  | 
| 
374
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 # We only access the top of the stack, pushing to add and popping to remove.  | 
| 
375
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     @Games::Cards::Stack::ISA = qw(Games::Cards::Pile);  | 
| 
376
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
377
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     # inherit SUPER::new  | 
| 
378
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
379
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     sub remove_cards {  | 
| 
380
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     # remove (and return a ref to) top arg1 cards from the Stack  | 
| 
381
 | 
306
 | 
 
 | 
 
 | 
  
306
  
 | 
 
 | 
385
 | 
 	my ($thing, $number) = @_;  | 
| 
382
 | 
306
 | 
 
 | 
 
 | 
 
 | 
 
 | 
622
 | 
 	return $thing->splice (-$number);  | 
| 
383
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     } # end sub Games::Cards::Stack::remove_cards  | 
| 
384
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
385
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     sub add_cards {  | 
| 
386
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     # Add array of Cards arg1 to the Stack  | 
| 
387
 | 
336
 | 
 
 | 
 
 | 
  
336
  
 | 
 
 | 
415
 | 
 	my ($thing, $cards) = @_;  | 
| 
388
 | 
336
 | 
 
 | 
 
 | 
 
 | 
 
 | 
656
 | 
 	$thing->splice($thing->size, 0, $cards);  | 
| 
389
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     } # end sub Games::Cards::Stack::add_cards  | 
| 
390
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
391
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     sub top_card {  | 
| 
392
 | 
322
 | 
 
 | 
 
 | 
  
322
  
 | 
 
 | 
352
 | 
 	my $set = shift;  | 
| 
393
 | 
322
 | 
  
 50
  
 | 
 
 | 
 
 | 
 
 | 
524
 | 
         return $set->size ? $set->{"cards"}->[-1] : 0;  | 
| 
394
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     } # end sub Games::Cards::Stack::top_card  | 
| 
395
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
396
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     # Use "reverse" to print the top card of the Set first  | 
| 
397
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     # (makes for easier reading when lists are long, since you usually  | 
| 
398
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     # care more about the next card to be played)  | 
| 
399
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     sub print_ordered_cards {  | 
| 
400
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     # returns the cards in the set in the correct order to be printed  | 
| 
401
 | 
0
 | 
 
 | 
 
 | 
  
0
  
 | 
 
 | 
0
 | 
         return [reverse (@{shift->{"cards"}})];  | 
| 
 
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
    | 
| 
402
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     } # end sub Games::Cards::Queue::print_ordered_cards  | 
| 
403
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
404
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 } #end package Games::Cards::Stack  | 
| 
405
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
406
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 #####################  | 
| 
407
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
408
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =head2 Class Games::Cards::Pile  | 
| 
409
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
410
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 A Pile is a pile of cards. That is, it is a CardSet where we will only access  | 
| 
411
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 the beginning or end of the set. (This may include the first N cards in the  | 
| 
412
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 set, but we will never reference the 17'th card.) This is a super class of  | 
| 
413
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 Queue and Stack, and those classes should be used instead, so that we know  | 
| 
414
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 whether the cards in the pile are FIFO or LIFO. Methods:  | 
| 
415
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
416
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =over 4  | 
| 
417
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
418
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =cut  | 
| 
419
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
420
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 {  | 
| 
421
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 package Games::Cards::Pile;  | 
| 
422
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 # The cards array is LIFO for the Stack subclass and FIFO for the Queue  | 
| 
423
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 # subclass. We always push things onto Queues or Stacks, but  | 
| 
424
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 # we use "pop", for Stacks, and "shift" for the Queues.  | 
| 
425
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
426
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     @Games::Cards::Pile::ISA = qw(Games::Cards::CardSet);  | 
| 
427
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     # inherit SUPER::new  | 
| 
428
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
429
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =item give_cards(RECEIVER, NUMBER)  | 
| 
430
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
431
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 Transfers NUMBER cards from the donor (the object on which this method was  | 
| 
432
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 called) to the CardSet RECEIVER.  This method can used for dealing cards from  | 
| 
433
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 a deck, giving cards to another player (Go Fish), putting cards on the table  | 
| 
434
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 (War), or transferring a card or cards between piles in solitaire.  | 
| 
435
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
436
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 If NUMBER is "all", then the donor gives all of its cards.  | 
| 
437
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
438
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 Returns 1 usually. If the donor has too few cards, it returns 0 and does not  | 
| 
439
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 transfer any cards.  | 
| 
440
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
441
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =cut  | 
| 
442
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
443
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     sub give_cards {  | 
| 
444
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     #TODO if called with a subref instead of a scalar, then sort the  | 
| 
445
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     #cards to the top of the Set using the sub, and then set $number!  | 
| 
446
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
447
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     # If we're going from a Stack to a Queue, we  would normally need to flip  | 
| 
448
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     # the stack of cards over. E.g. if you deal three cards from the stock to  | 
| 
449
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     # the waste pile in Solitaire, the top card of the stock becomes the  | 
| 
450
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     # *bottom* card of the waste. However, the cards arrays in Stacks and  | 
| 
451
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     # Queues are stored in opposite directions, so this works automatically!  | 
| 
452
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     #    If we're giving to a Hand, which doesn't have a top card, it doesn't  | 
| 
453
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     # matter  | 
| 
454
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
455
 | 
645
 | 
 
 | 
 
 | 
  
645
  
 | 
 
 | 
924
 | 
 	my ($donor, $receiver) = (shift, shift);  | 
| 
456
 | 
645
 | 
 
 | 
 
 | 
 
 | 
 
 | 
762
 | 
 	my $number = shift;  | 
| 
457
 | 
645
 | 
  
100
  
 | 
 
 | 
 
 | 
 
 | 
1740
 | 
 	$number = $donor->size if $number eq "all";  | 
| 
458
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
459
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	# Remove the cards if we can  | 
| 
460
 | 
645
 | 
  
100
  
 | 
 
 | 
 
 | 
 
 | 
1203
 | 
 	if ($donor->size < $number) {  | 
| 
461
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	    #print $donor->{"name"} . " is out of cards\n";  | 
| 
462
 | 
1
 | 
 
 | 
 
 | 
 
 | 
 
 | 
7
 | 
 	    return 0;  | 
| 
463
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	}  | 
| 
464
 | 
644
 | 
 
 | 
 
 | 
 
 | 
 
 | 
1362
 | 
 	my $cards_ref = $donor->remove_cards($number);  | 
| 
465
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	#print $donor->{"name"}, " gives ";  | 
| 
466
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	#print map {$_->print("short")} @$cards_ref;  | 
| 
467
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	#print " to ", $receiver->{"name"}, "\n";  | 
| 
468
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
469
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	# Add the cards  | 
| 
470
 | 
644
 | 
 
 | 
 
 | 
 
 | 
 
 | 
1451
 | 
 	$receiver->add_cards($cards_ref);  | 
| 
471
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
472
 | 
644
 | 
 
 | 
 
 | 
 
 | 
 
 | 
2122
 | 
         return 1;  | 
| 
473
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     } # end sub Games::Cards::Pile::give_cards  | 
| 
474
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
475
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
476
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =item top_card  | 
| 
477
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
478
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 Returns the top Card in the CardSet (or 0 if CardSet is empty)  | 
| 
479
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
480
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =cut  | 
| 
481
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
482
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     # This sub is actually found in the subclasses, since their  | 
| 
483
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     # arrays are stored in different orders  | 
| 
484
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 } #end package Games::Cards::Pile  | 
| 
485
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
486
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 #####################  | 
| 
487
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
488
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =head2 Class Games::Cards::Hand  | 
| 
489
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
490
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 A Hand represents a player's hand. Most significantly, it's a CardSet which  | 
| 
491
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 is different from a Pile because the Cards in it are unordered. We may  | 
| 
492
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 reference any part of the CardSet, not just the top or bottom.  | 
| 
493
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 Methods:  | 
| 
494
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
495
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =over 4  | 
| 
496
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
497
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =cut  | 
| 
498
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
499
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 {  | 
| 
500
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 package Games::Cards::Hand;  | 
| 
501
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
502
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     @Games::Cards::Hand::ISA = qw(Games::Cards::CardSet);  | 
| 
503
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 # Use SUPER::new  | 
| 
504
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
505
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =item give_a_card(RECEIVER, DESCRIPTION)  | 
| 
506
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
507
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 Transfers Card described by DESCRIPTION from the donor (the Hand on which  | 
| 
508
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 this method was called) to the CardSet RECEIVER.  This method can used for  | 
| 
509
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 discarding a card from a hand, e.g.   | 
| 
510
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
511
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 If DESCRIPTION matches /^-?\d+$/, then it is the index in the cards array of the  | 
| 
512
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 Card to give.  Otherwise, DESCRIPTION is passed to Hand::index.   | 
| 
513
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
514
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 Returns 1 usually. If the donor does not have the card, it returns 0 and does  | 
| 
515
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 not transfer anything.  | 
| 
516
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
517
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =cut  | 
| 
518
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
519
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     sub give_a_card {  | 
| 
520
 | 
0
 | 
 
 | 
 
 | 
  
0
  
 | 
 
 | 
0
 | 
 	my ($donor, $receiver) = (shift, shift);  | 
| 
521
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 	my $description = shift;  | 
| 
522
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
523
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	# Which card to remove?  | 
| 
524
 | 
0
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 	my $donor_index = $description =~ /^-?\d+$/ ?  | 
| 
525
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	                  $description :  | 
| 
526
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			  $donor->index($description);  | 
| 
527
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
528
 | 
0
 | 
  
  0
  
 | 
  
  0
  
 | 
 
 | 
 
 | 
0
 | 
 	unless (defined $donor_index && $donor_index < $donor->size) {  | 
| 
529
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	    #print $donor->name . " does not have that card\n";  | 
| 
530
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 	    return;  | 
| 
531
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	}  | 
| 
532
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
533
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	# Remove the card  | 
| 
534
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 	my $card_ref = $donor->remove_a_card($donor_index);  | 
| 
535
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	#print $donor->name, " gives ";  | 
| 
536
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	#print map {$_->print("short") . " "} @$cards_ref;  | 
| 
537
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	#print " to ", $receiver->name, "\n";  | 
| 
538
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
539
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	# Add the card  | 
| 
540
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 	$receiver->add_cards([$card_ref]); # add_cards takes an array ref  | 
| 
541
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
542
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
         return 1;  | 
| 
543
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     } # end sub Games::Cards::Hand::give_card  | 
| 
544
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
545
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =item move_card(DESCRIPTION, INDEX)  | 
| 
546
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
547
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 Rearrange a Hand by putting Card described by DESCRIPTION at index INDEX.  | 
| 
548
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
549
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 If DESCRIPTION matches /^-?\d+$/, then it is the index in the cards array of the  | 
| 
550
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 Card to give.  Otherwise, DESCRIPTION is passed to Hand::index.   | 
| 
551
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
552
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 Returns 1 usually. If the donor does not have the card, it returns 0 and does  | 
| 
553
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 not transfer anything.  | 
| 
554
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
555
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =cut  | 
| 
556
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
557
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     sub move_card {  | 
| 
558
 | 
0
 | 
 
 | 
 
 | 
  
0
  
 | 
 
 | 
0
 | 
         my $hand = shift;  | 
| 
559
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 	my ($description, $final) = @_;  | 
| 
560
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
561
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	# Which card to remove?  | 
| 
562
 | 
0
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 	my $initial = $description =~ /^-?\d+$/ ?  | 
| 
563
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		      $description :  | 
| 
564
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		      $hand->index($description);  | 
| 
565
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
566
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	# don't have that card!  | 
| 
567
 | 
0
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 	return unless defined $initial;  | 
| 
568
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
569
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	# Remove the card  | 
| 
570
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 	my $card_ref = $hand->remove_a_card($initial);  | 
| 
571
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
572
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	# Add the card  | 
| 
573
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 	$hand->add_a_card($card_ref, $final);  | 
| 
574
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
575
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
         return 1;  | 
| 
576
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     } # end sub Games::Cards::Hand::move_card  | 
| 
577
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
578
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     sub remove_a_card {  | 
| 
579
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     # remove (and return a ref to an array with) card number arg1 of the Hand  | 
| 
580
 | 
0
 | 
 
 | 
 
 | 
  
0
  
 | 
 
 | 
0
 | 
 	my ($thing, $number) = @_;  | 
| 
581
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	# splice returns an array ref  | 
| 
582
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 	my $listref = $thing->splice ($number,1);  | 
| 
583
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 	return $listref->[0];  | 
| 
584
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     } # end sub Games::Cards::Stack::remove_cards  | 
| 
585
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
586
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     sub add_a_card {  | 
| 
587
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     # add card arg1 at position arg2 number arg1 of the Hand arg0  | 
| 
588
 | 
0
 | 
 
 | 
 
 | 
  
0
  
 | 
 
 | 
0
 | 
 	my ($thing, $card, $number) = @_;  | 
| 
589
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 	$thing->splice ($number,0,[$card]);  | 
| 
590
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     } # end sub Games::Cards::Stack::remove_cards  | 
| 
591
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
592
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     sub add_cards {  | 
| 
593
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     # Add array of Cards arg1 to the Hand  | 
| 
594
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     #    This sub is called by Pile::give_cards & doesn't care where in the  | 
| 
595
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     # Hand the cards end up. So just put 'em at the end  | 
| 
596
 | 
0
 | 
 
 | 
 
 | 
  
0
  
 | 
 
 | 
0
 | 
 	my ($thing, $cards) = @_;  | 
| 
597
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 	$thing->splice($thing->size, 0, $cards);  | 
| 
598
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     } # end sub Games::Cards::Hand::add_cards  | 
| 
599
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
600
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =item index(DESCRIPTION)  | 
| 
601
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
602
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 Given a card description DESCRIPTION return the index of that Card  | 
| 
603
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 in the Hand, or undef if it was not found. DESCRIPTION may be a Card or  | 
| 
604
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 a string (like "8H" or "KC").  | 
| 
605
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
606
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =cut   | 
| 
607
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
608
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     sub index {  | 
| 
609
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	# Depending on the nature of the description arg1, we create a sub  | 
| 
610
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	# to match that description with a Card. Then we search among the  | 
| 
611
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	# cards in Hand arg0's cards array with that sub  | 
| 
612
 | 
0
 | 
 
 | 
 
 | 
  
0
  
 | 
 
 | 
0
 | 
 	my ($set, $description) = @_;  | 
| 
613
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 	my $number;  | 
| 
614
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	my $find; # sub whose arg0 is a card to compare to   | 
| 
615
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
616
 | 
0
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 	if (ref $description eq "Games::Cards::Card") {  | 
| 
 
 | 
 
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
617
 | 
0
 | 
 
 | 
 
 | 
  
0
  
 | 
 
 | 
0
 | 
 	    $find = sub {shift == $description};  | 
| 
 
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
    | 
| 
618
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
619
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	# but it matches 2-10 or AKQJ of CHDS  | 
| 
620
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	# TODO need to change this for multiple decks!  | 
| 
621
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	} elsif ($description =~ /^[\dakqj]+[chds]/i) {  | 
| 
622
 | 
0
 | 
 
 | 
 
 | 
  
0
  
 | 
 
 | 
0
 | 
 	    $find = sub {shift->truename eq uc($description)};  | 
| 
 
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
    | 
| 
623
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	} else {  | 
| 
624
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 	    my $caller = (caller(0))[3];  | 
| 
625
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 	    die "$caller called with unknown description $description\n";  | 
| 
626
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	}  | 
| 
627
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
628
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 	foreach my $i (0..$#{$set->{"cards"}}){  | 
| 
 
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
    | 
| 
629
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 	    my $card = $set->{"cards"}->[$i];  | 
| 
630
 | 
0
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 	    $number = $i if &$find($card);  | 
| 
631
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	}  | 
| 
632
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
633
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 	return $number; # will return undef if card wasn't found  | 
| 
634
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     }  | 
| 
635
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
636
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     sub print_ordered_cards {  | 
| 
637
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     # returns the cards in the set in the correct order to be printed  | 
| 
638
 | 
0
 | 
 
 | 
 
 | 
  
0
  
 | 
 
 | 
0
 | 
         return shift->{"cards"};  | 
| 
639
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     } # end sub Games::Cards::Hand::print_ordered_cards  | 
| 
640
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
641
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 } #end package Games::Cards::Hand  | 
| 
642
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
643
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 ##################  | 
| 
644
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
645
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =head2 Class Games::Cards::CardSet  | 
| 
646
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
647
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 A CardSet is just an array of cards (stored in the "cards" field). It could be  | 
| 
648
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 a player's hand, a deck, or a discard pile, for instance. This is a super class  | 
| 
649
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 of a number of other classes, and those subclasses should be used instead.  | 
| 
650
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
651
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =over 4  | 
| 
652
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
653
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =cut  | 
| 
654
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
655
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 #####################  | 
| 
656
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
657
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 {  | 
| 
658
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 package Games::Cards::CardSet;  | 
| 
659
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 # Fields:  | 
| 
660
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 # cards - array of Cards   | 
| 
661
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 # name - "Joe's Hand" for Joe's hand, "discard" for a  | 
| 
662
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 # discard pile, etc.  | 
| 
663
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
664
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =item new(GAME, NAME, NICKNAME)  | 
| 
665
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
666
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 create a new (empty) CardSet. GAME is the Game object that this set belongs  | 
| 
667
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 to. NAME is a unique string that e.g. can be output when you print the CardSet.  | 
| 
668
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 Optionally, NICKNAME is a (unique!) short name that will be used to reference  | 
| 
669
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 the set.  | 
| 
670
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
671
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =cut  | 
| 
672
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
673
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     sub new {  | 
| 
674
 | 
5
 | 
 
 | 
 
 | 
  
5
  
 | 
 
 | 
7
 | 
         my $self = shift;  | 
| 
675
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	# so we can say $foo->new or new Bar  | 
| 
676
 | 
5
 | 
 
 | 
  
 33
  
 | 
 
 | 
 
 | 
20
 | 
         my $class = ref($self) || $self;  | 
| 
677
 | 
5
 | 
 
 | 
 
 | 
 
 | 
 
 | 
6
 | 
 	my $game = shift;  | 
| 
678
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	# TODO use carp!  | 
| 
679
 | 
5
 | 
 
 | 
  
 50
  
 | 
 
 | 
 
 | 
11
 | 
 	my $name = shift || die "new $class must be called with a 'name' arg";  | 
| 
680
 | 
5
 | 
 
 | 
 
 | 
 
 | 
 
 | 
5
 | 
 	my $nickname = shift; # may be undef  | 
| 
681
 | 
5
 | 
 
 | 
 
 | 
 
 | 
 
 | 
19
 | 
 	my $set = {  | 
| 
682
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	    "cards" => [],  | 
| 
683
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	    "name" => $name,  | 
| 
684
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	    "nickname" => $nickname,  | 
| 
685
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	};  | 
| 
686
 | 
5
 | 
 
 | 
 
 | 
 
 | 
 
 | 
11
 | 
 	bless $set, $class;  | 
| 
687
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
688
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	# If this set is named "a" in this Game, then store  | 
| 
689
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	# "a"=>$set in the Game object. Same for nickname  | 
| 
690
 | 
5
 | 
 
 | 
 
 | 
 
 | 
 
 | 
12
 | 
 	$game->store_cardset($set);  | 
| 
691
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
692
 | 
5
 | 
 
 | 
 
 | 
 
 | 
 
 | 
16
 | 
 	return $set;  | 
| 
693
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     } # end sub Games::Cards::CardSet::new  | 
| 
694
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
695
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     # Splice cards into/out of a set  | 
| 
696
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     # Just like Perl's splice (with different argument types!)  | 
| 
697
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     # RESULT = splice(ARRAY, OFFSET, LENGTH, LIST);  | 
| 
698
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     # ARRAY is a CardSet,   | 
| 
699
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     # OFFSET is the index in the "cards" array  | 
| 
700
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     # LENGTH is the number of cards spliced out,  | 
| 
701
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     # LIST is a reference to an array of Cards to splice in  | 
| 
702
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     # RESULT is (empty or) a ref to an array of Cards that were spliced out  | 
| 
703
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     # (LENGTH and LIST are optional)  | 
| 
704
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     #  | 
| 
705
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     # This sub is private. People should use add_cards et al., which call  | 
| 
706
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     # this sub  | 
| 
707
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     sub splice {  | 
| 
708
 | 
1288
 | 
 
 | 
 
 | 
  
1288
  
 | 
 
 | 
1763
 | 
 	my ($set, $offset, $length, $in_cards) = @_;  | 
| 
709
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	# set in_cards to empty list if undef. Otherwise, we'd splice in (undef)  | 
| 
710
 | 
1288
 | 
  
100
  
 | 
 
 | 
 
 | 
 
 | 
2902
 | 
 	$in_cards = [] unless defined $in_cards;  | 
| 
711
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
712
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	# Negative offsets will break if we try to undo them  | 
| 
713
 | 
1288
 | 
  
100
  
 | 
 
 | 
 
 | 
 
 | 
2913
 | 
 	$offset += $set->size if $offset < 0;  | 
| 
714
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
715
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	# If we didn't get length, splice to end of array  | 
| 
716
 | 
1288
 | 
  
100
  
 | 
 
 | 
 
 | 
 
 | 
2641
 | 
 	$length = $set->size - $offset unless defined $length;  | 
| 
717
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	# print $set->name, ": ",$set->size,  | 
| 
718
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	#    " cards - $length starting at $offset",  | 
| 
719
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	#    " + ", scalar(@$in_cards)," = ";  | 
| 
720
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
721
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	# Can't splice in past position #$cards+1==foo->size  | 
| 
722
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	# Can't splice out more cards than we have  | 
| 
723
 | 
1288
 | 
  
 50
  
 | 
  
 33
  
 | 
 
 | 
 
 | 
2239
 | 
 	warn "illegal splice!\n" if $offset > $set->size ||   | 
| 
724
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 				    $length + $offset > $set->size;  | 
| 
725
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
726
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	# Do the splice  | 
| 
727
 | 
1288
 | 
 
 | 
 
 | 
 
 | 
 
 | 
1684
 | 
 	my $out_cards = [splice (@{$set->{"cards"}}, $offset,  | 
| 
 
 | 
1288
 | 
 
 | 
 
 | 
 
 | 
 
 | 
3395
 | 
    | 
| 
728
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	                         $length, @$in_cards)];  | 
| 
729
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
730
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	# Store the splice & its result for Undo  | 
| 
731
 | 
1288
 | 
 
 | 
 
 | 
 
 | 
 
 | 
7604
 | 
 	my $atom = new Games::Cards::Undo::Splice {  | 
| 
732
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			"set" => $set,  | 
| 
733
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			"offset" => $offset,  | 
| 
734
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			"length" => $length,  | 
| 
735
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			"in_cards" => $in_cards,  | 
| 
736
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			"out_cards" => $out_cards,  | 
| 
737
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			};  | 
| 
738
 | 
1288
 | 
 
 | 
 
 | 
 
 | 
 
 | 
3284
 | 
 	$atom->store; # store the atom in the Undo List  | 
| 
739
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
740
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	# in_cards now belong to this set  | 
| 
741
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	# out_cards will be handled by another splice, presumably  | 
| 
742
 | 
1288
 | 
 
 | 
 
 | 
 
 | 
 
 | 
2365
 | 
 	foreach (@$in_cards) { $_->set_owning_cardset($set) }  | 
| 
 
 | 
778
 | 
 
 | 
 
 | 
 
 | 
 
 | 
1533
 | 
    | 
| 
743
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
744
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	# print $set->size,"\n";  | 
| 
745
 | 
1288
 | 
 
 | 
 
 | 
 
 | 
 
 | 
4631
 | 
 	return $out_cards;  | 
| 
746
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     } # end sub Games::Cards::CardSet::splice  | 
| 
747
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
748
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =item shuffle  | 
| 
749
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
750
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 shuffles the cards in the CardSet. Shuffling is not undoable.  | 
| 
751
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
752
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =cut  | 
| 
753
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
754
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     sub shuffle {  | 
| 
755
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     # shuffle the deck (or subset thereof)  | 
| 
756
 | 
1
 | 
 
 | 
 
 | 
  
1
  
 | 
 
 | 
2
 | 
         my $deck = shift;  | 
| 
757
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
758
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	# "Random Schwartz"  | 
| 
759
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	# Replace the cards in the deck with shuffled cards  | 
| 
760
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	# (Just pick N random numbers & sort them)  | 
| 
761
 | 
1
 | 
 
 | 
 
 | 
 
 | 
 
 | 
9
 | 
 	@{$deck->{"cards"}} =  | 
| 
 
 | 
52
 | 
 
 | 
 
 | 
 
 | 
 
 | 
56
 | 
    | 
| 
762
 | 
236
 | 
 
 | 
 
 | 
 
 | 
 
 | 
247
 | 
 	    map { $_->[0] }   | 
| 
763
 | 
52
 | 
 
 | 
 
 | 
 
 | 
 
 | 
75
 | 
 	    sort { $a->[1] <=> $b->[1] }   | 
| 
764
 | 
1
 | 
 
 | 
 
 | 
 
 | 
 
 | 
9
 | 
 	    map { [$_, rand] }   | 
| 
765
 | 
1
 | 
 
 | 
 
 | 
 
 | 
 
 | 
2
 | 
 	    @{$deck->{"cards"}};  | 
| 
766
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
767
 | 
1
 | 
 
 | 
 
 | 
 
 | 
 
 | 
10
 | 
         return;  | 
| 
768
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     } # end sub CardSet::Shuffle  | 
| 
769
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
770
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =item sort_by_value  | 
| 
771
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
772
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 Sorts the Set by value. This and other sort routines will probably be used  | 
| 
773
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 mostly on Hands, which are "ordered sets", but you might want to reorder a deck  | 
| 
774
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 or something. Sorting is not undoable.  | 
| 
775
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
776
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =item sort_by_suit  | 
| 
777
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
778
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 Sorts the Set by suit, but not by value within the suit.  | 
| 
779
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
780
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =item sort_by_suit_and_value  | 
| 
781
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
782
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 Sorts the Set by suit, then by value within the suit.  | 
| 
783
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
784
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =cut  | 
| 
785
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
786
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     sub sort_by_value {  | 
| 
787
 | 
0
 | 
 
 | 
 
 | 
  
0
  
 | 
 
 | 
0
 | 
         my $set = shift;  | 
| 
788
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 	@{$set->{"cards"}} = sort {$a->value <=> $b->value} @{$set->{"cards"}}  | 
| 
 
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
    | 
| 
 
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
    | 
| 
 
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
    | 
| 
789
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     } # end sub Games::Cards::CardSet::sort_by_value  | 
| 
790
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
791
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     sub sort_by_suit {  | 
| 
792
 | 
0
 | 
 
 | 
 
 | 
  
0
  
 | 
 
 | 
0
 | 
         my $set = shift;  | 
| 
793
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 	@{$set->{"cards"}} =  sort {$a->suit_value <=> $b->suit_value}   | 
| 
 
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
    | 
| 
 
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
    | 
| 
794
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 			           @{$set->{"cards"}}  | 
| 
795
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     } # end sub Games::Cards::CardSet::sort_by_suit  | 
| 
796
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
797
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     sub sort_by_suit_and_value {  | 
| 
798
 | 
0
 | 
 
 | 
 
 | 
  
0
  
 | 
 
 | 
0
 | 
         my $set = shift;  | 
| 
799
 | 
0
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 	@{$set->{"cards"}} = sort {$a->suit_value <=> $b->suit_value ||  | 
| 
 
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
    | 
| 
 
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
    | 
| 
800
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	                           $a->value <=> $b->value}   | 
| 
801
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 				@{$set->{"cards"}}  | 
| 
802
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     } # end sub Games::Cards::CardSet::sort_by_suit_and_value  | 
| 
803
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
804
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =item clone(GAME, NAME, NICKNAME)  | 
| 
805
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
806
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 Create a copy of this CardSet. That is, create an object with the same class  | 
| 
807
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 as arg0. Then make a copy of each Card in the CardSet (true copy, not a  | 
| 
808
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 reference). arg1 is the Game that the set belongs to. arg2 is the name to give  | 
| 
809
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 the new CardSet. arg3 (optional) is the nickname.  | 
| 
810
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
811
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =cut  | 
| 
812
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
813
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     sub clone {  | 
| 
814
 | 
0
 | 
 
 | 
 
 | 
  
0
  
 | 
 
 | 
0
 | 
 	my $this = shift;  | 
| 
815
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 	my $clone = $this->new(@_);  | 
| 
816
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 	my $game = shift; # shift *after* using @_!  | 
| 
817
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
818
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 	$clone->{"cards"} = [map {$_->clone($game)} @{$this->cards}];  | 
| 
 
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
    | 
| 
 
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
    | 
| 
819
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 	foreach (@{$clone->cards}) {$_->set_owning_cardset($clone)};  | 
| 
 
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
    | 
| 
 
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
    | 
| 
820
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
821
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 	return $clone;  | 
| 
822
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     } # end sub Games::Cards::CardSet::clone  | 
| 
823
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
824
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =item face_down  | 
| 
825
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
826
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 Makes a whole CardSet face down  | 
| 
827
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
828
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =cut  | 
| 
829
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
830
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     sub face_down {  | 
| 
831
 | 
0
 | 
 
 | 
 
 | 
  
0
  
 | 
 
 | 
0
 | 
         foreach (@{shift->{"cards"}}) {$_->face_down}  | 
| 
 
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
    | 
| 
 
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
    | 
| 
832
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     } # end sub Games::Cards::CardSet::face_down  | 
| 
833
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
834
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =item face_up  | 
| 
835
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
836
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 Makes a whole CardSet face up  | 
| 
837
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
838
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =cut  | 
| 
839
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
840
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     sub face_up {  | 
| 
841
 | 
0
 | 
 
 | 
 
 | 
  
0
  
 | 
 
 | 
0
 | 
         foreach (@{shift->{"cards"}}) {$_->face_up}  | 
| 
 
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
    | 
| 
 
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
    | 
| 
842
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     } # end sub Games::Cards::CardSet::face_up  | 
| 
843
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
844
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =item print(LENGTH)  | 
| 
845
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
846
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 Returns a string containing a printout of the Cards in the CardSet. Prints  | 
| 
847
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 a long printout if LENGTH is "long", short if "short" (or nothing).  | 
| 
848
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 The CardSet is printed out in reverse order, so that the top card of the set is  | 
| 
849
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 printed first.  | 
| 
850
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
851
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =cut  | 
| 
852
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
853
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     sub print {  | 
| 
854
 | 
0
 | 
 
 | 
 
 | 
  
0
  
 | 
 
 | 
0
 | 
 	my $set = shift;  | 
| 
855
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 	my $length = shift;  | 
| 
856
 | 
0
 | 
 
 | 
  
  0
  
 | 
 
 | 
 
 | 
0
 | 
 	my $long = $length && $length eq "long";  | 
| 
857
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 	my $max_per_line = 10;  | 
| 
858
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 	my $i = 0;  | 
| 
859
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 	my $to_print = "";  | 
| 
860
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	#print $set->{"name"}." has " . $set->size . " cards\n";  | 
| 
861
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
862
 | 
0
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 	$to_print .= $set->{"name"} . ":" . ($long ? "\n" : " ");  | 
| 
863
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
864
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	# Print. Different types of Sets are printed in different order  | 
| 
865
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
         foreach my $card (@{$set->print_ordered_cards}) {  | 
| 
 
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
    | 
| 
866
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 	    $to_print .= $card->print($length);  | 
| 
867
 | 
0
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 	    if ($long) {  | 
| 
868
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 		$to_print .= "\n";  | 
| 
869
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	    } else { # short printout  | 
| 
870
 | 
0
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 		if (++$i % $max_per_line) {  | 
| 
871
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 		    $to_print .= " ";  | 
| 
872
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		} else {  | 
| 
873
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 		    $to_print .= "\n";  | 
| 
874
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 		    $to_print .= " " x (length($set->{"name"}) + 1);  | 
| 
875
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		}  | 
| 
876
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	    } # end if (short or long printout?)  | 
| 
877
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	}  | 
| 
878
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	# Or, if there are no cards...  | 
| 
879
 | 
0
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 	$to_print .= "(none)" unless $set->size;  | 
| 
880
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
881
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	# Always print \n at end, but don't print 2  | 
| 
882
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 	chomp($to_print);  | 
| 
883
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 	$to_print .= "\n";  | 
| 
884
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
885
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 	return $to_print;  | 
| 
886
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     } # end sub CardSet::Print  | 
| 
887
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
888
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =item name  | 
| 
889
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
890
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 Returns the name of the Set  | 
| 
891
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
892
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =cut  | 
| 
893
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
894
 | 
835
 | 
 
 | 
 
 | 
  
835
  
 | 
 
 | 
3210
 | 
     sub name {return shift->{"name"}}  | 
| 
895
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
896
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =item nickname  | 
| 
897
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
898
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 Returns the nickname of the Set (or undef if there is none)  | 
| 
899
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
900
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =cut  | 
| 
901
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
902
 | 
5
 | 
 
 | 
 
 | 
  
5
  
 | 
 
 | 
24
 | 
     sub nickname {return shift->{"nickname"}}  | 
| 
903
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
904
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =item cards  | 
| 
905
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
906
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 Returns a reference to the array of Cards in the set  | 
| 
907
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
908
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =cut  | 
| 
909
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
910
 | 
0
 | 
 
 | 
 
 | 
  
0
  
 | 
 
 | 
0
 | 
     sub cards { return shift->{"cards"}; }  | 
| 
911
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
912
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =item size  | 
| 
913
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
914
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 Tells how many cards are in the set  | 
| 
915
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
916
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =cut  | 
| 
917
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
918
 | 
5413
 | 
 
 | 
 
 | 
  
5413
  
 | 
 
 | 
5526
 | 
     sub size { return scalar(@{shift->{"cards"}}); }  | 
| 
 
 | 
5413
 | 
 
 | 
 
 | 
 
 | 
 
 | 
18223
 | 
    | 
| 
919
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
920
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =back  | 
| 
921
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
922
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =cut  | 
| 
923
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
924
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 } # end package Games::Cards::CardSet  | 
| 
925
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
926
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 ######################################################################  | 
| 
927
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
928
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =head2 Class Games::Cards::Card  | 
| 
929
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
930
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 A Card is a playing card. Methods:  | 
| 
931
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
932
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =over 4  | 
| 
933
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
934
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =cut  | 
| 
935
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
936
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 {  | 
| 
937
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 package Games::Cards::Card;  | 
| 
938
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 # One playing card  | 
| 
939
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 # name is the name of the card (2-9, ace, king, queen, jack)  | 
| 
940
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 # value is the value of the card: e.g. ace may be 14 or 1. king may be 13 or 10.  | 
| 
941
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 # suit is the suit  | 
| 
942
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 # suit_value is the value of the suit: e.g. in bridge spades is 4, clubs 1  | 
| 
943
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 #  (although that may change after bidding!)  | 
| 
944
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 # face_up tells whether the player can see the card  | 
| 
945
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 # owner is the name of the CardSet that this Card belongs to. A Card can  | 
| 
946
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 #    only belong to one CardSet! (We store the name because storing a pointer  | 
| 
947
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 #    might screw up garbage collection.)  | 
| 
948
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
949
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =item new(GAME, HASHREF)  | 
| 
950
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
951
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 creates a new card. GAME is the Game this card is being created in. HASHREF  | 
| 
952
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 references a hash with keys "suit" and "name".  | 
| 
953
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
954
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =cut  | 
| 
955
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
956
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     sub new {  | 
| 
957
 | 
52
 | 
 
 | 
 
 | 
  
52
  
 | 
 
 | 
60
 | 
         my $a = shift;  | 
| 
958
 | 
52
 | 
 
 | 
  
 33
  
 | 
 
 | 
 
 | 
160
 | 
 	my $class = ref($a) || $a;  | 
| 
959
 | 
52
 | 
 
 | 
 
 | 
 
 | 
 
 | 
52
 | 
 	my $game = shift;  | 
| 
960
 | 
52
 | 
 
 | 
 
 | 
 
 | 
 
 | 
50
 | 
 	my $hashref = shift;  | 
| 
961
 | 
52
 | 
 
 | 
 
 | 
 
 | 
 
 | 
210
 | 
 	my $card = {  | 
| 
962
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	    "name" => $hashref->{"name"},  | 
| 
963
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	    "suit" => $hashref->{"suit"},  | 
| 
964
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	    "value" => $hashref->{"value"},  | 
| 
965
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	    "suit_value" => $hashref->{"suit_value"},  | 
| 
966
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	    "face_up" => 1, # by default, you can see a card  | 
| 
967
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	    "owner" => undef,  | 
| 
968
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	};  | 
| 
969
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
970
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	# turn it into a playing card  | 
| 
971
 | 
52
 | 
 
 | 
 
 | 
 
 | 
 
 | 
93
 | 
 	bless $card, $class;  | 
| 
972
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
973
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	# store a pointer to the card in the Game object  | 
| 
974
 | 
52
 | 
 
 | 
 
 | 
 
 | 
 
 | 
78
 | 
 	$game->store_card($card);  | 
| 
975
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
976
 | 
52
 | 
 
 | 
 
 | 
 
 | 
 
 | 
75
 | 
 	return $card;  | 
| 
977
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     } # end sub Games::Cards::Card::new  | 
| 
978
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
979
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =item clone(GAME)  | 
| 
980
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
981
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 makes a copy of the Card (not just a reference to it).  | 
| 
982
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
983
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =cut  | 
| 
984
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
985
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     sub clone {  | 
| 
986
 | 
0
 | 
 
 | 
 
 | 
  
0
  
 | 
 
 | 
0
 | 
         my $old_card = shift;  | 
| 
987
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 	my $game = shift;  | 
| 
988
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 	my $class = ref($old_card);  | 
| 
989
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 	my $suit = $old_card->suit("long");  | 
| 
990
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 	my $name = $old_card->name("long");  | 
| 
991
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 	my $value = $old_card->value;  | 
| 
992
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 	my $suit_value = $old_card->suit_value;  | 
| 
993
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 	my $new_card = $old_card->new ($game, {  | 
| 
994
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	    "suit"=>$suit, "name"=> $name,  | 
| 
995
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	    "suit_value" => $suit_value, "value" => $value  | 
| 
996
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	    });  | 
| 
997
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
998
 | 
0
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 	$old_card->is_face_up ? $new_card->face_up : $new_card->face_down;  | 
| 
999
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	# Don't set owner, because it may be different  | 
| 
1000
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	  | 
| 
1001
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 	return $new_card;  | 
| 
1002
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     } # end sub Games::Cards::Card::clone  | 
| 
1003
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
1004
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =item print(LENGTH)  | 
| 
1005
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
1006
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 returns a string with the whole card name ("King of Hearts") if LENGTH is  | 
| 
1007
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 "long", otherwise a short version ("KH").  | 
| 
1008
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
1009
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =cut  | 
| 
1010
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
1011
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     sub print {  | 
| 
1012
 | 
0
 | 
 
 | 
 
 | 
  
0
  
 | 
 
 | 
0
 | 
 	my $card = shift;  | 
| 
1013
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 	my $length = shift;  | 
| 
1014
 | 
0
 | 
 
 | 
  
  0
  
 | 
 
 | 
 
 | 
0
 | 
 	my $long = $length && $length eq "long";  | 
| 
1015
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 	my ($name, $suit) = ($card->name($length), $card->suit($length));  | 
| 
1016
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 	my $face_up = $card->{"face_up"};  | 
| 
1017
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
1018
 | 
0
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 	$long ? (  | 
| 
 
 | 
 
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
 
 | 
 
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
1019
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	    $face_up ?  | 
| 
1020
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		$name . " of " . $suit :  | 
| 
1021
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		"(Face down card)"  | 
| 
1022
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	    ) : ( # long  | 
| 
1023
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	    $face_up ?  | 
| 
1024
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		sprintf("%3s ", $name .  $suit) :  | 
| 
1025
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		"*** "   | 
| 
1026
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	    )  | 
| 
1027
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	;  | 
| 
1028
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
1029
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     } # end sub Card::print  | 
| 
1030
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
1031
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =item truename  | 
| 
1032
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
1033
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 Gives a unique description of this card, i.e., you're guaranteed that no  | 
| 
1034
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 other card in the Game will have the same description.  | 
| 
1035
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
1036
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =cut  | 
| 
1037
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
1038
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     sub truename {  | 
| 
1039
 | 
52
 | 
 
 | 
 
 | 
  
52
  
 | 
 
 | 
53
 | 
 	my $self = shift;  | 
| 
1040
 | 
52
 | 
 
 | 
 
 | 
 
 | 
 
 | 
83
 | 
 	return join("", $self->name, $self->suit);   | 
| 
1041
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     } # end sub Games::Cards::Card::truename  | 
| 
1042
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
       | 
| 
1043
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =item name(LENGTH)  | 
| 
1044
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
1045
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 prints the name of the card. The full name ("King") if LENGTH is "long";  | 
| 
1046
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 otherwise a short version ("K");  | 
| 
1047
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
1048
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =cut  | 
| 
1049
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
1050
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     sub name {  | 
| 
1051
 | 
52
 | 
 
 | 
 
 | 
  
52
  
 | 
 
 | 
63
 | 
         my $name = shift->{"name"};  | 
| 
1052
 | 
52
 | 
 
 | 
 
 | 
 
 | 
 
 | 
46
 | 
 	my $length = shift;  | 
| 
1053
 | 
52
 | 
 
 | 
  
 33
  
 | 
 
 | 
 
 | 
90
 | 
 	my $long = $length && $length eq "long";  | 
| 
1054
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	  | 
| 
1055
 | 
52
 | 
  
100
  
 | 
 
 | 
 
 | 
 
 | 
122
 | 
 	if ($name =~ /^\d+$/) {  | 
| 
1056
 | 
36
 | 
 
 | 
 
 | 
 
 | 
 
 | 
85
 | 
 	   return $name;  | 
| 
1057
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	} else {  | 
| 
1058
 | 
16
 | 
  
 50
  
 | 
 
 | 
 
 | 
 
 | 
57
 | 
 	   return $long ? $name : uc(substr($name, 0, 1));  | 
| 
1059
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	}  | 
| 
1060
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     } # end sub Games::Cards::Card::name  | 
| 
1061
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
1062
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =item suit(LENGTH)  | 
| 
1063
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
1064
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 Returns the suit of the card. Returns the long version ("Diamonds") if LENGTH  | 
| 
1065
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 is "long", else a short version ("D").  | 
| 
1066
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
1067
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =cut  | 
| 
1068
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
1069
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     sub suit {   | 
| 
1070
 | 
52
 | 
 
 | 
 
 | 
  
52
  
 | 
 
 | 
58
 | 
 	my $suit = shift->{"suit"};  | 
| 
1071
 | 
52
 | 
 
 | 
 
 | 
 
 | 
 
 | 
49
 | 
 	my $length = shift;  | 
| 
1072
 | 
52
 | 
 
 | 
  
 33
  
 | 
 
 | 
 
 | 
82
 | 
 	my $long = $length && $length eq "long";  | 
| 
1073
 | 
52
 | 
  
 50
  
 | 
 
 | 
 
 | 
 
 | 
181
 | 
         return $long ? $suit : uc(substr($suit,0,1));  | 
| 
1074
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     } # end sub Games::Cards::Card::suit  | 
| 
1075
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
1076
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =item color  | 
| 
1077
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
1078
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 Is the card "red" or "black"? Returns the color or undef for unknown color.  | 
| 
1079
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
1080
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =cut  | 
| 
1081
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
1082
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     sub color {  | 
| 
1083
 | 
0
 | 
 
 | 
 
 | 
  
0
  
 | 
 
 | 
0
 | 
         my $suit = shift->suit("long");  | 
| 
1084
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 	my %color_map = (  | 
| 
1085
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	    "Diamonds" => "red",  | 
| 
1086
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	    "Hearts" => "red",  | 
| 
1087
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	    "Spades" => "black",  | 
| 
1088
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	    "Clubs" => "black",  | 
| 
1089
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	);  | 
| 
1090
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
1091
 | 
0
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 	if (exists ($color_map{$suit})) {  | 
| 
1092
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 	    return $color_map{$suit};  | 
| 
1093
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	} else {  | 
| 
1094
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 	    warn "unknown suit '$suit'";   | 
| 
1095
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 	    return;  | 
| 
1096
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	}  | 
| 
1097
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     } # end sub Games::Cards::Card::color  | 
| 
1098
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
1099
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =item value  | 
| 
1100
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
1101
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 Calculates the value of a card  | 
| 
1102
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
1103
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =cut  | 
| 
1104
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
1105
 | 
322
 | 
 
 | 
 
 | 
  
322
  
 | 
 
 | 
832
 | 
     sub value { return shift->{"value"}}  | 
| 
1106
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
1107
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =item suit_value  | 
| 
1108
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
1109
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 Returns the suit_value of a card (1..number of suits)  | 
| 
1110
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
1111
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =cut  | 
| 
1112
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
1113
 | 
0
 | 
 
 | 
 
 | 
  
0
  
 | 
 
 | 
0
 | 
     sub suit_value { return shift->{"suit_value"}}  | 
| 
1114
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
1115
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =item is_face_up  | 
| 
1116
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
1117
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 Returns true if a card is face up  | 
| 
1118
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
1119
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =cut  | 
| 
1120
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
1121
 | 
0
 | 
 
 | 
 
 | 
  
0
  
 | 
 
 | 
0
 | 
     sub is_face_up { return shift->{"face_up"} }  | 
| 
1122
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
1123
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =item is_face_down  | 
| 
1124
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
1125
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 Returns true if a card is face down  | 
| 
1126
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
1127
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =cut  | 
| 
1128
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
1129
 | 
0
 | 
 
 | 
 
 | 
  
0
  
 | 
 
 | 
0
 | 
     sub is_face_down { return !shift->{"face_up"} }  | 
| 
1130
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
1131
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =item face_up  | 
| 
1132
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
1133
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 Makes a card face up  | 
| 
1134
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
1135
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =cut  | 
| 
1136
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
1137
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     sub face_up {  | 
| 
1138
 | 
0
 | 
 
 | 
 
 | 
  
0
  
 | 
 
 | 
0
 | 
         my $card = shift;  | 
| 
1139
 | 
0
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 	unless ($card->{"face_up"}) {  | 
| 
1140
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 	    $card->{"face_up"} = 1;  | 
| 
1141
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 	    my $atom = new Games::Cards::Undo::Face {  | 
| 
1142
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			    "card" => $card,  | 
| 
1143
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			    "direction" => "up",  | 
| 
1144
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			    };  | 
| 
1145
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 	    $atom->store; # store the atom in the Undo List  | 
| 
1146
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	}  | 
| 
1147
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     } # end sub Games::Cards::Card::face_up  | 
| 
1148
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
1149
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =item face_down  | 
| 
1150
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
1151
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 Makes a card face down  | 
| 
1152
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
1153
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =cut  | 
| 
1154
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
1155
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     sub face_down {  | 
| 
1156
 | 
0
 | 
 
 | 
 
 | 
  
0
  
 | 
 
 | 
0
 | 
         my $card = shift;  | 
| 
1157
 | 
0
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 	if ($card->{"face_up"}) {  | 
| 
1158
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 	    $card->{"face_up"} = 0;  | 
| 
1159
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 	    my $atom = new Games::Cards::Undo::Face {  | 
| 
1160
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			    "card" => $card,  | 
| 
1161
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			    "direction" => "down",  | 
| 
1162
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			    };  | 
| 
1163
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 	    $atom->store; # store the atom in the Undo List  | 
| 
1164
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	}  | 
| 
1165
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     } # end sub Games::Cards::Card::face_down  | 
| 
1166
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
1167
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =item owning_cardset  | 
| 
1168
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
1169
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 Returns the CardSet which this Card is a part of  | 
| 
1170
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
1171
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =item set_owning_cardset(SET_OR_NAME)  | 
| 
1172
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
1173
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 Makes the Card a part of a CardSet. Arg0 is either an actual CardSet ref, or  | 
| 
1174
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 the name of a CardSet.  | 
| 
1175
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
1176
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =cut  | 
| 
1177
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
1178
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     sub owning_cardset {  | 
| 
1179
 | 
0
 | 
 
 | 
 
 | 
  
0
  
 | 
 
 | 
0
 | 
 	my $self = shift;  | 
| 
1180
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 	my $set_name = $self->{"owner"};  | 
| 
1181
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 	my $game = &Games::Cards::Game::current_game;  | 
| 
1182
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 	my $set = $game->get_cardset_by_name($set_name);  | 
| 
1183
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	# TODO use carp!  | 
| 
1184
 | 
0
 | 
  
  0
  
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 	warn $self->print("long"), " doesn't belong to any CardSets!\n"  | 
| 
1185
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	    unless defined $set;  | 
| 
1186
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
0
 | 
 	return $set;  | 
| 
1187
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     }  | 
| 
1188
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     sub set_owning_cardset {   | 
| 
1189
 | 
830
 | 
 
 | 
 
 | 
  
830
  
 | 
 
 | 
1153
 | 
         my ($self, $cardset) = @_;  | 
| 
1190
 | 
830
 | 
  
 50
  
 | 
 
 | 
 
 | 
 
 | 
2988
 | 
 	$self->{"owner"} =   | 
| 
1191
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	    $cardset->isa("Games::Cards::CardSet") ?  $cardset->name : $cardset;  | 
| 
1192
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
     } # end sub Games::Cards::Card::set_owning_cardset  | 
| 
1193
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
1194
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =back  | 
| 
1195
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
1196
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =cut  | 
| 
1197
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
1198
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 } # end package Card  | 
| 
1199
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
1200
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
1201
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 1; # end package Games::Cards  | 
| 
1202
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
1203
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 __END__  |