|  line  | 
 stmt  | 
 bran  | 
 cond  | 
 sub  | 
 pod  | 
 time  | 
 code  | 
| 
1
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 # Declare our package  | 
| 
2
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 package POE::Component::AssaultCube::ServerQuery::Server;  | 
| 
3
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
4
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 # import the Moose stuff  | 
| 
5
 | 
1
 | 
 
 | 
 
 | 
  
1
  
 | 
 
 | 
2402
 | 
 use Moose;  | 
| 
 
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
 
 | 
0
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
6
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 use MooseX::StrictConstructor;  | 
| 
7
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
8
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 # Initialize our version  | 
| 
9
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 use vars qw( $VERSION );  | 
| 
10
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 $VERSION = '0.04';  | 
| 
11
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
12
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 use Games::AssaultCube::Utils qw( default_port );  | 
| 
13
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 use Time::HiRes qw( time );  | 
| 
14
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
15
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 # TODO improve validation for everything here, ha!  | 
| 
16
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
17
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 has 'ID' => (  | 
| 
18
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	isa		=> 'Str',  | 
| 
19
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	is		=> 'ro',  | 
| 
20
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	lazy		=> 1,  | 
| 
21
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	default		=> sub {  | 
| 
22
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		my $self = shift;  | 
| 
23
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		return $self->server . ':' . $self->port;  | 
| 
24
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	},  | 
| 
25
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 );  | 
| 
26
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
27
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 has 'server' => (  | 
| 
28
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	isa		=> 'Str',  | 
| 
29
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	is		=> 'ro',  | 
| 
30
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	required	=> 1,  | 
| 
31
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 );  | 
| 
32
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
33
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 has 'port' => (  | 
| 
34
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	isa		=> 'Int',  | 
| 
35
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	is		=> 'ro',  | 
| 
36
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	lazy		=> 1,  | 
| 
37
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	default		=> sub {  | 
| 
38
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		return default_port;  | 
| 
39
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	},  | 
| 
40
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 );  | 
| 
41
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
42
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 has 'last_pingtime' => (  | 
| 
43
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	isa		=> 'Num',  | 
| 
44
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	is		=> 'rw',  | 
| 
45
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	default		=> 0,  | 
| 
46
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 );  | 
| 
47
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
48
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 has 'frequency' => (  | 
| 
49
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	isa		=> 'Num',  | 
| 
50
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	is		=> 'rw',  | 
| 
51
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	default		=> 300,  | 
| 
52
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 );  | 
| 
53
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
54
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 has 'get_players' => (  | 
| 
55
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	isa		=> 'Bool',  | 
| 
56
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	is		=> 'rw',  | 
| 
57
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	default		=> 0,  | 
| 
58
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 );  | 
| 
59
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
60
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 sub nextping {  | 
| 
61
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	my $self = shift;  | 
| 
62
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
63
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	# if it was never pinged, do it now!  | 
| 
64
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	if ( $self->last_pingtime == 0 ) {  | 
| 
65
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		return 0;  | 
| 
66
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	}  | 
| 
67
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
68
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	my $pingtime = ( $self->last_pingtime + $self->frequency ) - time();  | 
| 
69
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
70
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 #warn "server(" . $self->ID . ") last_pingtime(" . $self->last_pingtime . ") frequency(" . $self->frequency . ") time(" . time() . ") pingtime(" . $pingtime . ")";  | 
| 
71
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
72
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	if ( $pingtime < 0 ) {  | 
| 
73
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		return 0;  | 
| 
74
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	} else {  | 
| 
75
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		return $pingtime;  | 
| 
76
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	}  | 
| 
77
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 }  | 
| 
78
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
79
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 sub BUILDARGS {  | 
| 
80
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	my $class = shift;  | 
| 
81
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
82
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	if ( @_ == 1 && ! ref $_[0] ) {  | 
| 
83
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		# set the server as the first argument  | 
| 
84
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		return { server => $_[0] };  | 
| 
85
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	} elsif ( @_ == 2 && ! ref $_[0] ) {  | 
| 
86
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		# server/port argument  | 
| 
87
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		return { server => $_[0], port => $_[1] };  | 
| 
88
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	} else {  | 
| 
89
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		# normal hash/hashref way  | 
| 
90
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		return $class->SUPER::BUILDARGS(@_);  | 
| 
91
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	}  | 
| 
92
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 }  | 
| 
93
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
94
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 # from Moose::Manual::BestPractices  | 
| 
95
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 no Moose;  | 
| 
96
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 __PACKAGE__->meta->make_immutable;  | 
| 
97
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
98
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 1;  | 
| 
99
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 __END__  | 
| 
100
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
101
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =for stopwords nextping playerlist PoCo hostname ip  | 
| 
102
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
103
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =head1 NAME  | 
| 
104
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
105
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 POE::Component::AssaultCube::ServerQuery::Server - Holds the server info  | 
| 
106
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
107
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =head1 SYNOPSIS  | 
| 
108
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
109
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	use POE::Component::AssaultCube::ServerQuery;  | 
| 
110
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
111
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	sub _start {  | 
| 
112
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		my $query = POE::Component::AssaultCube::ServerQuery->new;  | 
| 
113
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		$query->register;  | 
| 
114
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		my $server = POE::Component::AssaultCube::ServerQuery::Server->new( {  | 
| 
115
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			server		=> '123.123.123.123',  | 
| 
116
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 			frequency	=> 60,  | 
| 
117
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		} );  | 
| 
118
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 		$query->addserver( $server );  | 
| 
119
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 	}  | 
| 
120
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
121
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =head1 ABSTRACT  | 
| 
122
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
123
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 Holds the server info  | 
| 
124
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
125
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =head1 DESCRIPTION  | 
| 
126
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
127
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 This module represents a server for the PoCo to ping. There are a few values to twiddle.  | 
| 
128
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
129
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =head2 Constructor  | 
| 
130
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
131
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 This module uses Moose, so you can pass either a hash or a hashref to the constructor.  | 
| 
132
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
133
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 The attributes are:  | 
| 
134
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
135
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =head3 server  | 
| 
136
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
137
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 The server ip.  | 
| 
138
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
139
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 NOTE: Input in the form of a hostname is not currently supported. Please resolve it before  | 
| 
140
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 instantiation of this object! A good module to use would be L<POE::Component::Client::DNS> or  | 
| 
141
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 anything else.  | 
| 
142
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
143
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =head3 port  | 
| 
144
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
145
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 The server port. Defaults to 28763.  | 
| 
146
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
147
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 WARNING: AssaultCube uses $port+1 for the query port. Please do not do pass $port+1 to the constructor,  | 
| 
148
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 we do it internally. Maybe in the future AC will use $port+2 or another system, so let us deal with it :)  | 
| 
149
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
150
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =head3 frequency  | 
| 
151
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
152
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 A number in seconds ( can be floating-point )  | 
| 
153
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
154
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 How long we should wait before sending the next ping.  | 
| 
155
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
156
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 Default: 300  | 
| 
157
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
158
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =head3 get_players  | 
| 
159
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
160
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 Should we also retrieve the playerlist? This is a boolean which defaults to false.  | 
| 
161
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
162
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =head2 Methods  | 
| 
163
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
164
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 There are some methods you can call on the object:  | 
| 
165
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
166
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =head3 ID  | 
| 
167
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
168
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 Returns the PoCo-assigned ID for this server.  | 
| 
169
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
170
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =head3 nextping  | 
| 
171
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
172
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 Returns how many seconds to the next ping, or 0 if it should be done now.  | 
| 
173
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
174
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =head2 Attributes  | 
| 
175
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
176
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 You can modify some attributes while the server is being pinged:  | 
| 
177
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
178
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =head3 frequency  | 
| 
179
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
180
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 Same as the constructor  | 
| 
181
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
182
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 =head3 get_players  | 
| 
183
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
    | 
| 
184
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 
 | 
 Same as the constructor  | 
| 
185
 | 
 
 | 
 
 | 
 
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186
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 =head1 AUTHOR  | 
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187
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188
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 Apocalypse E<lt>apocal@cpan.orgE<gt>  | 
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190
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 Props goes to Getty and the BS clan for the support!  | 
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191
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192
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 This project is sponsored by L<http://cubestats.net>  | 
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193
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194
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 =head1 COPYRIGHT AND LICENSE  | 
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196
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 Copyright 2009 by Apocalypse  | 
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197
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198
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 This library is free software; you can redistribute it and/or modify  | 
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 it under the same terms as Perl itself.  | 
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200
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201
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 =cut  |