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| 1 |  |  |  |  |  |  | # Declare our package | 
| 2 |  |  |  |  |  |  | package Games::AssaultCube::Log::Line::AdminPasswords; | 
| 3 |  |  |  |  |  |  |  | 
| 4 |  |  |  |  |  |  | # import the Moose stuff | 
| 5 | 2 |  |  | 2 |  | 2737 | use Moose; | 
|  | 0 |  |  |  |  |  |  | 
|  | 0 |  |  |  |  |  |  | 
| 6 |  |  |  |  |  |  |  | 
| 7 |  |  |  |  |  |  | # Initialize our version | 
| 8 |  |  |  |  |  |  | use vars qw( $VERSION ); | 
| 9 |  |  |  |  |  |  | $VERSION = '0.04'; | 
| 10 |  |  |  |  |  |  |  | 
| 11 |  |  |  |  |  |  | extends 'Games::AssaultCube::Log::Line::Base'; | 
| 12 |  |  |  |  |  |  |  | 
| 13 |  |  |  |  |  |  | # TODO improve validation for everything here, ha! | 
| 14 |  |  |  |  |  |  |  | 
| 15 |  |  |  |  |  |  | has 'count' => ( | 
| 16 |  |  |  |  |  |  | isa		=> 'Int', | 
| 17 |  |  |  |  |  |  | is		=> 'ro', | 
| 18 |  |  |  |  |  |  | required	=> 1, | 
| 19 |  |  |  |  |  |  | ); | 
| 20 |  |  |  |  |  |  |  | 
| 21 |  |  |  |  |  |  | has 'config' => ( | 
| 22 |  |  |  |  |  |  | isa		=> 'Str', | 
| 23 |  |  |  |  |  |  | is		=> 'ro', | 
| 24 |  |  |  |  |  |  | required	=> 1, | 
| 25 |  |  |  |  |  |  | ); | 
| 26 |  |  |  |  |  |  |  | 
| 27 |  |  |  |  |  |  | has 'tostr' => ( | 
| 28 |  |  |  |  |  |  | isa		=> 'Str', | 
| 29 |  |  |  |  |  |  | is		=> 'ro', | 
| 30 |  |  |  |  |  |  | lazy		=> 1, | 
| 31 |  |  |  |  |  |  | default		=> sub { | 
| 32 |  |  |  |  |  |  | my $self = shift; | 
| 33 |  |  |  |  |  |  | return "Loaded " . $self->count . " passwords from " . $self->config; | 
| 34 |  |  |  |  |  |  | }, | 
| 35 |  |  |  |  |  |  | ); | 
| 36 |  |  |  |  |  |  |  | 
| 37 |  |  |  |  |  |  | no Moose; | 
| 38 |  |  |  |  |  |  | __PACKAGE__->meta->make_immutable; | 
| 39 |  |  |  |  |  |  |  | 
| 40 |  |  |  |  |  |  | 1; | 
| 41 |  |  |  |  |  |  | __END__ | 
| 42 |  |  |  |  |  |  |  | 
| 43 |  |  |  |  |  |  | =for stopwords admin configfile | 
| 44 |  |  |  |  |  |  | =head1 NAME | 
| 45 |  |  |  |  |  |  |  | 
| 46 |  |  |  |  |  |  | Games::AssaultCube::Log::Line::AdminPasswords - Describes the AdminPasswords event in a log line | 
| 47 |  |  |  |  |  |  |  | 
| 48 |  |  |  |  |  |  | =head1 ABSTRACT | 
| 49 |  |  |  |  |  |  |  | 
| 50 |  |  |  |  |  |  | Describes the AdminPasswords event in a log line | 
| 51 |  |  |  |  |  |  |  | 
| 52 |  |  |  |  |  |  | =head1 DESCRIPTION | 
| 53 |  |  |  |  |  |  |  | 
| 54 |  |  |  |  |  |  | This module holds the "AdminPasswords" event data from a log line. Normally, you would not use this class directly | 
| 55 |  |  |  |  |  |  | but via the L<Games::AssaultCube::Log::Line> class. | 
| 56 |  |  |  |  |  |  |  | 
| 57 |  |  |  |  |  |  | This line is emitted when the AC server successfully loaded the admin passwords from the configfile. | 
| 58 |  |  |  |  |  |  |  | 
| 59 |  |  |  |  |  |  | =head2 Attributes | 
| 60 |  |  |  |  |  |  |  | 
| 61 |  |  |  |  |  |  | Those attributes hold information about the event. As this class extends the L<Games::AssaultCube::Log::Line::Base> | 
| 62 |  |  |  |  |  |  | class, you can also use it's attributes too. | 
| 63 |  |  |  |  |  |  |  | 
| 64 |  |  |  |  |  |  | =head3 count | 
| 65 |  |  |  |  |  |  |  | 
| 66 |  |  |  |  |  |  | The number of passwords loaded | 
| 67 |  |  |  |  |  |  |  | 
| 68 |  |  |  |  |  |  | =head3 config | 
| 69 |  |  |  |  |  |  |  | 
| 70 |  |  |  |  |  |  | The admin password config filename ( sometimes it's a zero-length string... ) | 
| 71 |  |  |  |  |  |  |  | 
| 72 |  |  |  |  |  |  | =head1 AUTHOR | 
| 73 |  |  |  |  |  |  |  | 
| 74 |  |  |  |  |  |  | Apocalypse E<lt>apocal@cpan.orgE<gt> | 
| 75 |  |  |  |  |  |  |  | 
| 76 |  |  |  |  |  |  | Props goes to the BS clan for the support! | 
| 77 |  |  |  |  |  |  |  | 
| 78 |  |  |  |  |  |  | This project is sponsored by L<http://cubestats.net> | 
| 79 |  |  |  |  |  |  |  | 
| 80 |  |  |  |  |  |  | =head1 COPYRIGHT AND LICENSE | 
| 81 |  |  |  |  |  |  |  | 
| 82 |  |  |  |  |  |  | Copyright 2009 by Apocalypse | 
| 83 |  |  |  |  |  |  |  | 
| 84 |  |  |  |  |  |  | This library is free software; you can redistribute it and/or modify | 
| 85 |  |  |  |  |  |  | it under the same terms as Perl itself. | 
| 86 |  |  |  |  |  |  |  | 
| 87 |  |  |  |  |  |  | =cut |