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stmt |
bran |
cond |
sub |
pod |
time |
code |
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1
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package Game::TextPacMonster::Map; |
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2
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3
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3
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3
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11482
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use strict; |
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3
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6
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3
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79
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4
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3
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3
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48
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use warnings; |
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3
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5
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3
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78
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5
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3
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3
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15
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use utf8; |
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3
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6
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3
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23
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6
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7
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3
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3
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1396
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use Game::TextPacMonster::Point; |
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3
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7
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3
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79
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8
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3
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3
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1567
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use Game::TextPacMonster::Player; |
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3
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8
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3
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82
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9
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3
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3
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1920
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use Game::TextPacMonster::V; |
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3
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7
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3
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70
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10
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3
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3
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1461
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use Game::TextPacMonster::H; |
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3
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7
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3
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80
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11
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3
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3
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1640
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use Game::TextPacMonster::L; |
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3
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7
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3
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73
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12
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3
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3
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1454
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use Game::TextPacMonster::R; |
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3
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7
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3
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71
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13
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3
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3
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1481
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use Game::TextPacMonster::J; |
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3
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6
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3
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5725
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14
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15
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my $_PLAYER_ID = 1; |
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16
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my $_PLAYER_CHAR = '@'; |
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17
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18
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sub new { |
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19
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18
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18
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0
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6018
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my ( $class, $map_info_ref ) = @_; |
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20
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21
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18
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51
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chomp( $map_info_ref->{map_string} ); |
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22
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23
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18
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141
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my $self = { |
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24
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_timelimit => $map_info_ref->{timelimit}, |
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25
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_current_time => 0, |
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26
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_map_string => $map_info_ref->{map_string}, |
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27
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_map => undef, |
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28
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_map_feeds => undef, |
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29
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_map_width => undef, |
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30
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_map_height => undef, |
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31
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_log => q{}, |
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32
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_objects => {} |
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33
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}; |
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34
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35
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18
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51
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bless $self, $class; |
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36
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18
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49
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$self->_set_map(); |
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37
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18
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46
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return $self; |
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38
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} |
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39
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40
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sub command_player { |
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41
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5
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5
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0
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13
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my ( $self, $command ) = @_; |
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42
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43
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5
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50
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66
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34
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return 0 if ( $command && !( $command =~ /^(j|k|l|h|.)$/ ) ); |
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44
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45
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5
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8
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my $objects = $self->{_objects}; |
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46
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47
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5
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100
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20
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return 0 if ( !$objects->{$_PLAYER_ID}->can_move($command) ); |
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48
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49
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# creature move first |
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50
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2
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14
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for my $key ( keys %$objects ) { |
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51
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12
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100
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25
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next if ( $key eq $_PLAYER_ID ); |
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52
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10
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55
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$objects->{$key}->move(); |
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53
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} |
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54
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55
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# player move second |
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56
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2
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10
|
$objects->{$_PLAYER_ID}->move($command); |
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57
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58
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2
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7
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$self->increase_current_time; |
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59
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2
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4
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$self->{_log} .= $command; |
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60
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61
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2
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10
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return 1; |
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62
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} |
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63
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64
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sub get_log { |
|
65
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4
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4
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0
|
14
|
my $self = shift; |
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66
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4
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21
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return $self->{_log}; |
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67
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} |
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68
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69
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sub _set_map { |
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70
|
18
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18
|
|
24
|
my $self = shift; |
|
71
|
18
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630
|
my @map_chars = split( //, $self->{_map_string} ); |
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72
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73
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18
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84
|
my $map_feeds = []; |
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74
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18
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|
28
|
my $map = []; |
|
75
|
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76
|
18
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25
|
my $x = 0; |
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77
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18
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20
|
my $y = 0; |
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78
|
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79
|
18
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26
|
my $object_id = $_PLAYER_ID + 1; |
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80
|
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|
81
|
18
|
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35
|
for my $char (@map_chars) { |
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82
|
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83
|
2034
|
100
|
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|
5650
|
if ( $char eq "\n" ) { |
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100
|
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|
|
100
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|
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100
|
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84
|
120
|
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104
|
$x = 0; |
|
85
|
120
|
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|
120
|
$y += 1; |
|
86
|
120
|
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|
|
157
|
next; |
|
87
|
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} |
|
88
|
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|
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elsif ( $char eq '.' ) { |
|
89
|
595
|
|
|
|
|
891
|
$map_feeds->[$y][$x] = 1; |
|
90
|
595
|
|
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|
|
862
|
$map->[$y][$x] = q{ }; |
|
91
|
|
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|
|
} |
|
92
|
|
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|
|
elsif ( $char eq '@' ) { |
|
93
|
18
|
|
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|
57
|
my $point = Game::TextPacMonster::Point->new( $x, $y ); |
|
94
|
18
|
|
|
|
|
68
|
my $player = |
|
95
|
|
|
|
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|
|
Game::TextPacMonster::Player->new( $_PLAYER_ID, $point, $self ); |
|
96
|
18
|
|
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|
|
42
|
$self->{_objects}->{"$_PLAYER_ID"} = $player; |
|
97
|
18
|
|
|
|
|
43
|
$map->[$y][$x] = q{ }; |
|
98
|
|
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|
|
} |
|
99
|
|
|
|
|
|
|
elsif ( $char =~ /^(R|L|V|H|J)$/ ) { |
|
100
|
82
|
|
|
|
|
257
|
my $p = Game::TextPacMonster::Point->new( $x, $y ); |
|
101
|
82
|
|
|
|
|
435
|
my $enemy = |
|
102
|
|
|
|
|
|
|
("Game::TextPacMonster::$char")->new( $object_id, $p, $self ); |
|
103
|
82
|
|
|
|
|
214
|
$self->{_objects}->{"$object_id"} = $enemy; |
|
104
|
82
|
|
|
|
|
158
|
$map->[$y][$x] = q{ }; |
|
105
|
82
|
|
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|
|
95
|
++$object_id; |
|
106
|
|
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|
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|
|
} |
|
107
|
|
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|
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|
|
else { |
|
108
|
1219
|
|
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|
|
2035
|
$map->[$y][$x] = $char; |
|
109
|
|
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|
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} |
|
110
|
|
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|
|
111
|
1914
|
|
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|
|
2074
|
$x += 1; |
|
112
|
|
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|
|
|
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} |
|
113
|
|
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|
|
114
|
18
|
|
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|
55
|
$self->{_map} = $map; |
|
115
|
18
|
|
|
|
|
26
|
$self->{_map_feeds} = $map_feeds; |
|
116
|
18
|
|
|
|
|
22
|
$self->{_map_width} = @$map; |
|
117
|
18
|
|
|
|
|
20
|
$self->{_map_height} = @{ $map->[0] }; |
|
|
18
|
|
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|
|
31
|
|
|
118
|
18
|
|
|
|
|
155
|
return $self; |
|
119
|
|
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|
|
} |
|
120
|
|
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|
|
121
|
|
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|
|
|
|
sub get_time { |
|
122
|
10
|
|
|
10
|
0
|
13
|
my $self = shift; |
|
123
|
10
|
|
|
|
|
32
|
return $self->{_current_time}; |
|
124
|
|
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} |
|
125
|
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|
126
|
|
|
|
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|
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sub can_move { |
|
127
|
28
|
|
|
28
|
0
|
47
|
my ( $self, $point ) = @_; |
|
128
|
28
|
|
|
|
|
74
|
my $x = $point->x_coord; |
|
129
|
28
|
|
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|
|
67
|
my $y = $point->y_coord; |
|
130
|
28
|
|
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|
76
|
my $char = $self->{_map}->[$y][$x]; |
|
131
|
|
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|
132
|
28
|
100
|
100
|
|
|
115
|
if ( $char && $char ne '#' ) { |
|
133
|
17
|
|
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|
79
|
return 1; |
|
134
|
|
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|
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} |
|
135
|
11
|
|
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|
|
40
|
return 0; |
|
136
|
|
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|
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} |
|
137
|
|
|
|
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|
|
138
|
|
|
|
|
|
|
sub get_left_time { |
|
139
|
0
|
|
|
0
|
0
|
0
|
my $self = shift; |
|
140
|
0
|
|
|
|
|
0
|
return $self->{_timelimit} - $self->get_time; |
|
141
|
|
|
|
|
|
|
|
|
142
|
|
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|
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} |
|
143
|
|
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|
|
144
|
|
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|
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|
|
sub get_current_time { |
|
145
|
10
|
|
|
10
|
0
|
23
|
my $self = shift; |
|
146
|
10
|
|
|
|
|
33
|
return $self->{_current_time}; |
|
147
|
|
|
|
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|
|
} |
|
148
|
|
|
|
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|
|
149
|
|
|
|
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|
|
sub increase_current_time { |
|
150
|
5
|
|
|
5
|
0
|
14
|
my $self = shift; |
|
151
|
5
|
|
|
|
|
9
|
$self->{_current_time} += 1; |
|
152
|
5
|
|
|
|
|
7
|
return $self; |
|
153
|
|
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|
|
} |
|
154
|
|
|
|
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|
|
155
|
|
|
|
|
|
|
sub is_win { |
|
156
|
5
|
|
|
5
|
0
|
12
|
my $self = shift; |
|
157
|
|
|
|
|
|
|
|
|
158
|
5
|
100
|
|
|
|
12
|
my $feeds_result = ( $self->count_feeds == 0 ) ? 1 : 0; |
|
159
|
5
|
100
|
|
|
|
14
|
my $time_result = |
|
160
|
|
|
|
|
|
|
( $self->{_timelimit} >= $self->get_current_time ) ? 1 : 0; |
|
161
|
5
|
100
|
100
|
|
|
24
|
my $result = ( $feeds_result && $time_result ) ? 1 : 0; |
|
162
|
|
|
|
|
|
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|
|
163
|
5
|
|
|
|
|
27
|
return $result; |
|
164
|
|
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|
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|
|
} |
|
165
|
|
|
|
|
|
|
|
|
166
|
|
|
|
|
|
|
sub count_feeds { |
|
167
|
11
|
|
|
11
|
0
|
26
|
my $self = shift; |
|
168
|
|
|
|
|
|
|
|
|
169
|
11
|
|
|
|
|
14
|
my $feeds_num = 0; |
|
170
|
|
|
|
|
|
|
|
|
171
|
11
|
|
|
|
|
15
|
for ( @{ $self->{_map_feeds} } ) { |
|
|
11
|
|
|
|
|
35
|
|
|
172
|
66
|
100
|
|
|
|
165
|
if ($_) { |
|
173
|
35
|
100
|
|
|
|
430
|
$feeds_num += $_ ? 1 : 0 for (@$_); |
|
174
|
|
|
|
|
|
|
} |
|
175
|
|
|
|
|
|
|
} |
|
176
|
|
|
|
|
|
|
|
|
177
|
11
|
|
|
|
|
51
|
return $feeds_num; |
|
178
|
|
|
|
|
|
|
} |
|
179
|
|
|
|
|
|
|
|
|
180
|
|
|
|
|
|
|
sub del_feed { |
|
181
|
4
|
|
|
4
|
0
|
9
|
my ( $self, $point ) = @_; |
|
182
|
|
|
|
|
|
|
|
|
183
|
4
|
50
|
|
|
|
13
|
if ( ref($point) ne 'Game::TextPacMonster::Point' ) { |
|
184
|
0
|
|
|
|
|
0
|
die 'Type error: delFeed require Point instance.'; |
|
185
|
|
|
|
|
|
|
} |
|
186
|
|
|
|
|
|
|
|
|
187
|
4
|
100
|
|
|
|
13
|
if ( $self->{_map_feeds}->[ $point->y_coord ][ $point->x_coord ] ) { |
|
188
|
3
|
|
|
|
|
11
|
$self->{_map_feeds}->[ $point->y_coord ][ $point->x_coord ] = undef; |
|
189
|
|
|
|
|
|
|
} |
|
190
|
4
|
|
|
|
|
10
|
return $self; |
|
191
|
|
|
|
|
|
|
} |
|
192
|
|
|
|
|
|
|
|
|
193
|
|
|
|
|
|
|
sub get_string { |
|
194
|
4
|
|
|
4
|
0
|
15
|
my $self = shift; |
|
195
|
|
|
|
|
|
|
|
|
196
|
|
|
|
|
|
|
# make deep copy |
|
197
|
308
|
|
|
|
|
393
|
my @map = map { |
|
198
|
28
|
|
|
|
|
38
|
my @map = map { $_ } @$_; |
|
|
4
|
|
|
|
|
12
|
|
|
199
|
28
|
|
|
|
|
44
|
\@map; |
|
200
|
4
|
|
|
|
|
7
|
} @{ $self->{_map} }; |
|
201
|
|
|
|
|
|
|
|
|
202
|
4
|
|
|
|
|
9
|
my $objects = $self->{_objects}; |
|
203
|
|
|
|
|
|
|
|
|
204
|
|
|
|
|
|
|
# First, place player on the map. |
|
205
|
|
|
|
|
|
|
# because player should be overlaied when player lose |
|
206
|
4
|
|
|
|
|
8
|
my $player = $objects->{$_PLAYER_ID}; |
|
207
|
4
|
|
|
|
|
18
|
my $player_p = $player->point; |
|
208
|
4
|
|
|
|
|
14
|
$map[ $player_p->y_coord ][ $player_p->x_coord ] = $_PLAYER_CHAR; |
|
209
|
|
|
|
|
|
|
|
|
210
|
|
|
|
|
|
|
# Second, enemies place on the map |
|
211
|
4
|
|
|
|
|
14
|
for my $key ( keys %$objects ) { |
|
212
|
22
|
100
|
|
|
|
73
|
next if $key eq $_PLAYER_ID; |
|
213
|
18
|
|
|
|
|
27
|
my $obj = $objects->{$key}; |
|
214
|
18
|
|
|
|
|
66
|
my $p_x = $obj->point->x_coord; |
|
215
|
18
|
|
|
|
|
47
|
my $p_y = $obj->point->y_coord; |
|
216
|
18
|
|
|
|
|
59
|
my $object_char = ( split( /::/, ref($obj) ) )[-1]; |
|
217
|
18
|
|
|
|
|
41
|
$map[$p_y][$p_x] = $object_char; |
|
218
|
|
|
|
|
|
|
} |
|
219
|
|
|
|
|
|
|
|
|
220
|
4
|
|
|
|
|
9
|
my $feeds = $self->{_map_feeds}; |
|
221
|
4
|
|
|
|
|
6
|
my $map_string = q{}; # empty string |
|
222
|
4
|
|
|
|
|
4
|
my $y = 0; |
|
223
|
4
|
|
|
|
|
7
|
for my $horizotal (@map) { |
|
224
|
28
|
|
|
|
|
30
|
my $x = 0; |
|
225
|
308
|
100
|
100
|
|
|
806
|
my @x_chars = map { |
|
226
|
28
|
|
|
|
|
43
|
my $char = ( $_ eq q{ } && $feeds->[$y][$x] ) ? '.' : $_; |
|
227
|
308
|
|
|
|
|
258
|
++$x; |
|
228
|
308
|
|
|
|
|
425
|
$char; |
|
229
|
28
|
|
|
|
|
32
|
} @{$horizotal}; |
|
230
|
|
|
|
|
|
|
|
|
231
|
28
|
|
|
|
|
45
|
push( @x_chars, "\n" ); |
|
232
|
28
|
|
|
|
|
126
|
$map_string .= $_ for (@x_chars); |
|
233
|
28
|
|
|
|
|
70
|
++$y; |
|
234
|
|
|
|
|
|
|
} |
|
235
|
|
|
|
|
|
|
|
|
236
|
4
|
|
|
|
|
8
|
chomp($map_string); |
|
237
|
4
|
|
|
|
|
42
|
return $map_string; |
|
238
|
|
|
|
|
|
|
} |
|
239
|
|
|
|
|
|
|
|
|
240
|
|
|
|
|
|
|
sub get_player_point { |
|
241
|
2
|
|
|
2
|
0
|
11
|
my $self = shift; |
|
242
|
2
|
|
|
|
|
10
|
return $self->{_objects}->{$_PLAYER_ID}->point; |
|
243
|
|
|
|
|
|
|
} |
|
244
|
|
|
|
|
|
|
|
|
245
|
|
|
|
|
|
|
sub is_lose { |
|
246
|
8
|
|
|
8
|
0
|
28
|
my $self = shift; |
|
247
|
|
|
|
|
|
|
|
|
248
|
8
|
100
|
|
|
|
32
|
return 1 if ( $self->{_timelimit} <= $self->{_current_time} ); |
|
249
|
|
|
|
|
|
|
|
|
250
|
6
|
|
|
|
|
26
|
my $player_p = $self->{_objects}->{$_PLAYER_ID}->point; |
|
251
|
6
|
|
|
|
|
27
|
my $player_pre_p = $self->{_objects}->{$_PLAYER_ID}->pre_point; |
|
252
|
|
|
|
|
|
|
|
|
253
|
6
|
|
|
|
|
8
|
for my $key ( keys %{ $self->{_objects} } ) { |
|
|
6
|
|
|
|
|
21
|
|
|
254
|
|
|
|
|
|
|
|
|
255
|
15
|
100
|
|
|
|
31
|
next if ( $key eq $_PLAYER_ID ); |
|
256
|
|
|
|
|
|
|
|
|
257
|
10
|
|
|
|
|
32
|
my $enemy_p = $self->{_objects}->{$key}->point; |
|
258
|
10
|
|
|
|
|
51
|
my $enemy_pre_p = $self->{_objects}->{$key}->pre_point; |
|
259
|
|
|
|
|
|
|
|
|
260
|
10
|
100
|
66
|
|
|
42
|
if ( $player_pre_p && $enemy_pre_p ) { # not first time |
|
261
|
9
|
100
|
66
|
|
|
23
|
if ( $player_p->equals($enemy_pre_p) |
|
262
|
|
|
|
|
|
|
&& $player_pre_p->equals($enemy_p) ) |
|
263
|
|
|
|
|
|
|
{ |
|
264
|
1
|
|
|
|
|
6
|
return 1; |
|
265
|
|
|
|
|
|
|
} |
|
266
|
|
|
|
|
|
|
} |
|
267
|
|
|
|
|
|
|
|
|
268
|
9
|
100
|
|
|
|
29
|
return 1 if $player_p->equals($enemy_p); |
|
269
|
|
|
|
|
|
|
} |
|
270
|
4
|
|
|
|
|
18
|
return 0; |
|
271
|
|
|
|
|
|
|
} |
|
272
|
|
|
|
|
|
|
|
|
273
|
|
|
|
|
|
|
|
|
274
|
|
|
|
|
|
|
sub count_movable_points { |
|
275
|
17
|
|
|
17
|
0
|
49
|
my ( $self, $point ) = @_; |
|
276
|
|
|
|
|
|
|
|
|
277
|
17
|
|
|
|
|
27
|
my $map = $self->{_map}; |
|
278
|
|
|
|
|
|
|
|
|
279
|
17
|
|
|
|
|
48
|
my @way_chars = ( |
|
280
|
|
|
|
|
|
|
$map->[ $point->y_coord ][ $point->x_coord - 1 ], |
|
281
|
|
|
|
|
|
|
$map->[ $point->y_coord ][ $point->x_coord + 1 ], |
|
282
|
|
|
|
|
|
|
$map->[ $point->y_coord - 1 ][ $point->x_coord ], |
|
283
|
|
|
|
|
|
|
$map->[ $point->y_coord + 1 ][ $point->x_coord ], |
|
284
|
|
|
|
|
|
|
); |
|
285
|
|
|
|
|
|
|
|
|
286
|
17
|
|
|
|
|
28
|
my $way_couter = 0; |
|
287
|
|
|
|
|
|
|
|
|
288
|
17
|
|
|
|
|
27
|
for my $char (@way_chars) { |
|
289
|
68
|
100
|
66
|
|
|
252
|
++$way_couter if ( $char && $char ne '#' ); |
|
290
|
|
|
|
|
|
|
} |
|
291
|
17
|
|
|
|
|
70
|
return $way_couter; |
|
292
|
|
|
|
|
|
|
} |
|
293
|
|
|
|
|
|
|
|
|
294
|
|
|
|
|
|
|
1; |