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# Copyright (C) 2009-2021 Alex Schroeder |
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# |
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# This program is free software: you can redistribute it and/or modify it under |
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# the terms of the GNU Affero General Public License as published by the Free |
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# Software Foundation, either version 3 of the License, or (at your option) any |
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# later version. |
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# |
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# This program is distributed in the hope that it will be useful, but WITHOUT |
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# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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# FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more |
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# details. |
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# |
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# You should have received a copy of the GNU Affero General Public License along |
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# with this program. If not, see . |
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=encoding utf8 |
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=head1 NAME |
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Game::TextMapper::Apocalypse - generate postapocalyptic landscape |
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=head1 SYNOPSIS |
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use Modern::Perl; |
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use Game::TextMapper::Apocalypse; |
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my $map = Game::TextMapper::Apocalypse->new->generate_map(); |
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print $map; |
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=head1 DESCRIPTION |
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This fills the map with random seed regions which then grow to fill the map. |
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Settlements are placed at random. |
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Every mountain region is the source of a river. Rivers flow through regions that |
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are not themselves mountains or a deserts. Rivers end in swamps. |
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=cut |
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40
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package Game::TextMapper::Apocalypse; |
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1
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use Game::TextMapper::Log; |
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1
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use Modern::Perl '2018'; |
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1
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1
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use List::Util qw(shuffle any none); |
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1
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1
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78
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use Mojo::Base -base; |
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2
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1
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6
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45
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46
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my $log = Game::TextMapper::Log->get; |
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48
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=head1 ATTRIBUTES |
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50
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=head2 rows |
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52
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The height of the map, defaults to 10. |
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54
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use Modern::Perl; |
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use Game::TextMapper::Apocalypse; |
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my $map = Game::TextMapper::Apocalypse->new(rows => 20) |
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->generate_map; |
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print $map; |
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60
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=head2 cols |
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62
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The width of the map, defaults to 20. |
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64
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use Modern::Perl; |
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use Game::TextMapper::Apocalypse; |
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my $map = Game::TextMapper::Apocalypse->new(cols => 30) |
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->generate_map; |
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print $map; |
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70
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=head2 region_size |
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72
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The size of regions sharing the same terrain type, on average, defaults to 5 |
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hexes. The algorithm computes the number hexes, divides it by the region size, |
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and that's the number of seeds it starts with (C × C ÷ |
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C). |
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77
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use Modern::Perl; |
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use Game::TextMapper::Apocalypse; |
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my $map = Game::TextMapper::Apocalypse->new(region_size => 3) |
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->generate_map; |
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print $map; |
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83
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=head2 settlement_chance |
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85
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The chance of a hex containing a settlement, from 0 to 1, defaults to 0.1 (10%). |
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87
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use Modern::Perl; |
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use Game::TextMapper::Apocalypse; |
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my $map = Game::TextMapper::Apocalypse->new(settlement_chance => 0.2) |
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->generate_map; |
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print $map; |
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93
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=head2 loglevel |
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95
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By default, the log level is set by L from the config file. If |
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you use the generator on its own, however, the log defaults to log level |
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"debug". You might want to change that. The options are "error", "warn", "info" |
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and "debug". |
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100
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use Modern::Perl; |
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101
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use Game::TextMapper::Apocalypse; |
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my $map = Game::TextMapper::Apocalypse->new(loglevel => 'error') |
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->generate_map; |
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print $map; |
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105
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106
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=cut |
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107
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108
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has 'rows' => 10; |
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109
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has 'cols' => 20; |
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has 'region_size' => 5; |
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111
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has 'settlement_chance' => 0.1; |
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112
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has 'loglevel'; |
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113
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114
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my @tiles = qw(forest desert mountain jungle swamp grass); |
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115
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my @settlements = qw(ruin fort cave); |
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116
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117
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=head1 METHODS |
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118
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119
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=head2 generate_map |
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120
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121
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This method takes no arguments. Set the properties of the map using the |
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attributes. |
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123
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124
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=cut |
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125
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126
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sub generate_map { |
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127
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1
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1
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1
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10
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my $self = shift; |
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128
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1
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50
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7
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$log->level($self->loglevel) if $self->loglevel; |
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129
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1
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14
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my @coordinates = shuffle(0 .. $self->rows * $self->cols - 1); |
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130
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1
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24
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my $seeds = $self->rows * $self->cols / $self->region_size; |
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1
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13
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my $tiles = []; |
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132
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1
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35
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$tiles->[$_] = [$tiles[int(rand(@tiles))]] for splice(@coordinates, 0, $seeds); |
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1
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7
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$tiles->[$_] = [$self->close_to($_, $tiles)] for @coordinates; |
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# warn "$_\n" for $self->neighbours(0); |
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135
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# push(@{$tiles->[$_]}, "red") for map { $self->neighbours($_) } 70, 75; |
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136
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# push(@{$tiles->[$_]}, "red") for map { $self->neighbours($_) } 3, 8, 60, 120; |
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137
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# push(@{$tiles->[$_]}, "red") for map { $self->neighbours($_) } 187, 194, 39, 139; |
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138
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# push(@{$tiles->[$_]}, "red") for map { $self->neighbours($_) } 0, 19, 180, 199; |
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139
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# push(@{$tiles->[$_]}, "red") for map { $self->neighbours($_) } 161; |
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140
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1
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3
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for my $tile (@$tiles) { |
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141
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200
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100
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737
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push(@$tile, $settlements[int(rand(@settlements))]) if rand() < $self->settlement_chance; |
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142
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} |
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143
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1
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9
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my $rivers = $self->rivers($tiles); |
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1
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5
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return $self->to_text($tiles, $rivers); |
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145
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} |
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146
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147
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sub neighbours { |
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148
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288
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288
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0
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334
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my $self = shift; |
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149
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288
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345
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my $coordinate = shift; |
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150
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288
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313
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my @offsets; |
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151
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288
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100
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409
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if ($coordinate % 2) { |
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152
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142
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228
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@offsets = (-1, +1, $self->cols, -$self->cols, $self->cols -1, $self->cols +1); |
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153
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142
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100
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1163
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$offsets[3] = undef if $coordinate < $self->cols; # top edge |
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154
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142
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100
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514
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$offsets[2] = $offsets[4] = $offsets[5] = undef if $coordinate >= ($self->rows - 1) * $self->cols; # bottom edge |
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155
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142
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50
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730
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$offsets[0] = $offsets[4] = undef if $coordinate % $self->cols == 0; # left edge |
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156
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142
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100
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537
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$offsets[1] = $offsets[5] = undef if $coordinate % $self->cols == $self->cols - 1; # right edge |
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157
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} else { |
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158
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146
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240
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@offsets = (-1, +1, $self->cols, -$self->cols, -$self->cols -1, -$self->cols +1); |
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159
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146
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100
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1183
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$offsets[3] = $offsets[4] = $offsets[5] = undef if $coordinate < $self->cols; # top edge |
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160
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146
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100
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550
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$offsets[2] = undef if $coordinate >= ($self->rows - 1) * $self->cols; # bottom edge |
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161
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146
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100
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731
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$offsets[0] = $offsets[4] = undef if $coordinate % $self->cols == 0; # left edge |
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162
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146
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50
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519
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$offsets[1] = $offsets[5] = undef if $coordinate % $self->cols == $self->cols - 1; # right edge |
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163
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} |
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164
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# die "@offsets" if any { $coordinate + $_ < 0 or $coordinate + $_ >= $self->cols * $self->rows } @offsets; |
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165
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288
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1390
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return map { $coordinate + $_ } shuffle grep {$_} @offsets; |
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1560
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1972
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1728
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2111
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166
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} |
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167
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168
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sub close_to { |
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169
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160
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160
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0
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193
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my $self = shift; |
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170
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160
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173
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my $coordinate = shift; |
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171
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160
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168
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my $tiles = shift; |
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172
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160
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223
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for ($self->neighbours($coordinate)) { |
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173
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315
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100
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731
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return $tiles->[$_]->[0] if $tiles->[$_]; |
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174
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} |
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175
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8
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30
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return $tiles[int(rand(@tiles))]; |
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176
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} |
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177
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178
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sub rivers { |
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179
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1
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1
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0
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3
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my $self = shift; |
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180
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1
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2
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my $tiles = shift; |
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181
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# the array of rivers has a cell for each coordinate: if there are no rivers, |
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182
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# it is undef; else it is a reference to the river |
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183
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1
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3
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my $rivers = []; |
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184
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1
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4
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for my $source (grep { $self->is_source($_, $tiles) } 0 .. $self->rows * $self->cols - 1) { |
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200
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285
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185
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74
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123
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$log->debug("River starting at " . $self->xy($source) . " (@{$tiles->[$source]})"); |
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74
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658
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186
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74
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408
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my $river = [$source]; |
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187
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74
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118
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$self->grow_river($source, $river, $rivers, $tiles); |
|
188
|
|
|
|
|
|
|
} |
|
189
|
1
|
|
|
|
|
10
|
return $rivers; |
|
190
|
|
|
|
|
|
|
} |
|
191
|
|
|
|
|
|
|
|
|
192
|
|
|
|
|
|
|
sub grow_river { |
|
193
|
128
|
|
|
128
|
0
|
150
|
my $self = shift; |
|
194
|
128
|
|
|
|
|
146
|
my $coordinate = shift; |
|
195
|
128
|
|
|
|
|
151
|
my $river = shift; |
|
196
|
128
|
|
|
|
|
133
|
my $rivers = shift; |
|
197
|
128
|
|
|
|
|
165
|
my $tiles = shift; |
|
198
|
128
|
|
|
|
|
204
|
my @destinations = shuffle grep { $self->is_destination($_, $river, $rivers, $tiles) } $self->neighbours($coordinate); |
|
|
699
|
|
|
|
|
1079
|
|
|
199
|
128
|
100
|
|
|
|
271
|
return unless @destinations; # this is a dead end |
|
200
|
100
|
|
|
|
|
146
|
for my $next (@destinations) { |
|
201
|
102
|
|
|
|
|
153
|
push(@$river, $next); |
|
202
|
102
|
|
|
|
|
163
|
$log->debug(" " . $self->xy($river)); |
|
203
|
102
|
100
|
|
|
|
1295
|
if ($rivers->[$next]) { |
|
|
|
100
|
|
|
|
|
|
|
204
|
33
|
|
|
|
|
68
|
$log->debug(" merge!"); |
|
205
|
33
|
|
|
|
|
153
|
my @other = @{$rivers->[$next]}; |
|
|
33
|
|
|
|
|
79
|
|
|
206
|
33
|
|
|
|
|
63
|
while ($other[0] != $next) { shift @other }; |
|
|
74
|
|
|
|
|
109
|
|
|
207
|
33
|
|
|
|
|
48
|
shift @other; # get rid of the duplicate $next |
|
208
|
33
|
|
|
|
|
70
|
push(@$river, @other); |
|
209
|
33
|
|
|
|
|
55
|
return $self->mark_river($river, $rivers); |
|
210
|
|
|
|
|
|
|
} elsif ($self->is_sink($next, $tiles)) { |
|
211
|
15
|
|
|
|
|
36
|
$log->debug(" done!"); |
|
212
|
15
|
|
|
|
|
85
|
return $self->mark_river($river, $rivers); |
|
213
|
|
|
|
|
|
|
} else { |
|
214
|
54
|
|
|
|
|
123
|
my $result = $self->grow_river($next, $river, $rivers, $tiles); |
|
215
|
54
|
100
|
|
|
|
128
|
return $result if $result; |
|
216
|
4
|
|
|
|
|
13
|
$log->debug(" dead end!"); |
|
217
|
4
|
|
|
|
|
22
|
$rivers->[$next] = 0; # prevents this from being a destination |
|
218
|
4
|
|
|
|
|
11
|
pop(@$river); |
|
219
|
|
|
|
|
|
|
} |
|
220
|
|
|
|
|
|
|
} |
|
221
|
2
|
|
|
|
|
5
|
return; # all destinations were dead ends |
|
222
|
|
|
|
|
|
|
} |
|
223
|
|
|
|
|
|
|
|
|
224
|
|
|
|
|
|
|
sub mark_river { |
|
225
|
48
|
|
|
48
|
0
|
57
|
my $self = shift; |
|
226
|
48
|
|
|
|
|
61
|
my $river = shift; |
|
227
|
48
|
|
|
|
|
57
|
my $rivers = shift; |
|
228
|
48
|
|
|
|
|
70
|
for my $coordinate (@$river) { |
|
229
|
272
|
|
|
|
|
350
|
$rivers->[$coordinate] = $river; |
|
230
|
|
|
|
|
|
|
} |
|
231
|
48
|
|
|
|
|
108
|
return $river; |
|
232
|
|
|
|
|
|
|
} |
|
233
|
|
|
|
|
|
|
|
|
234
|
|
|
|
|
|
|
sub is_source { |
|
235
|
200
|
|
|
200
|
0
|
211
|
my $self = shift; |
|
236
|
200
|
|
|
|
|
205
|
my $coordinate = shift; |
|
237
|
200
|
|
|
|
|
213
|
my $tiles = shift; |
|
238
|
200
|
|
|
218
|
|
319
|
return any { $_ eq 'mountain' } (@{$tiles->[$coordinate]}); |
|
|
218
|
|
|
|
|
450
|
|
|
|
200
|
|
|
|
|
319
|
|
|
239
|
|
|
|
|
|
|
} |
|
240
|
|
|
|
|
|
|
|
|
241
|
|
|
|
|
|
|
sub is_destination { |
|
242
|
699
|
|
|
699
|
0
|
769
|
my $self = shift; |
|
243
|
699
|
|
|
|
|
733
|
my $coordinate = shift; |
|
244
|
699
|
|
|
|
|
717
|
my $river = shift; |
|
245
|
699
|
|
|
|
|
730
|
my $rivers = shift; |
|
246
|
699
|
|
|
|
|
728
|
my $tiles = shift; |
|
247
|
699
|
100
|
100
|
|
|
1258
|
return 0 if defined $rivers->[$coordinate] and $rivers->[$coordinate] == 0; |
|
248
|
695
|
100
|
|
|
|
874
|
return 0 if grep { $_ == $coordinate } @$river; |
|
|
1741
|
|
|
|
|
2677
|
|
|
249
|
620
|
100
|
|
659
|
|
1162
|
return none { $_ eq 'mountain' or $_ eq 'desert' } (@{$tiles->[$coordinate]}); |
|
|
659
|
|
|
|
|
2060
|
|
|
|
620
|
|
|
|
|
1057
|
|
|
250
|
|
|
|
|
|
|
} |
|
251
|
|
|
|
|
|
|
|
|
252
|
|
|
|
|
|
|
sub is_sink { |
|
253
|
69
|
|
|
69
|
0
|
85
|
my $self = shift; |
|
254
|
69
|
|
|
|
|
77
|
my $coordinate = shift; |
|
255
|
69
|
|
|
|
|
75
|
my $tiles = shift; |
|
256
|
69
|
|
|
76
|
|
158
|
return any { $_ eq 'swamp' } (@{$tiles->[$coordinate]}); |
|
|
76
|
|
|
|
|
162
|
|
|
|
69
|
|
|
|
|
134
|
|
|
257
|
|
|
|
|
|
|
} |
|
258
|
|
|
|
|
|
|
|
|
259
|
|
|
|
|
|
|
sub to_text { |
|
260
|
1
|
|
|
1
|
0
|
4
|
my $self = shift; |
|
261
|
1
|
|
|
|
|
3
|
my $tiles = shift; |
|
262
|
1
|
|
|
|
|
2
|
my $rivers = shift; |
|
263
|
1
|
|
|
|
|
3
|
my $text = ""; |
|
264
|
1
|
|
|
|
|
3
|
for my $i (0 .. $self->rows * $self->cols - 1) { |
|
265
|
200
|
50
|
|
|
|
381
|
$text .= $self->xy($i) . " @{$tiles->[$i]}\n" if $tiles->[$i]; |
|
|
200
|
|
|
|
|
1359
|
|
|
266
|
|
|
|
|
|
|
} |
|
267
|
1
|
|
|
|
|
5
|
for my $river (@$rivers) { |
|
268
|
200
|
100
|
66
|
|
|
1179
|
$text .= $self->xy($river) . " river\n" if ref($river) and @$river > 1; |
|
269
|
|
|
|
|
|
|
} |
|
270
|
1
|
|
|
|
|
4
|
$text .= "\ninclude apocalypse.txt\n"; |
|
271
|
1
|
|
|
|
|
38
|
return $text; |
|
272
|
|
|
|
|
|
|
} |
|
273
|
|
|
|
|
|
|
|
|
274
|
|
|
|
|
|
|
sub xy { |
|
275
|
489
|
|
|
489
|
0
|
574
|
my $self = shift; |
|
276
|
489
|
50
|
|
|
|
737
|
return join("-", map { sprintf("%02d%02d", $_ % $self->cols + 1, int($_ / $self->cols) + 1) } @_) if @_ > 1; |
|
|
0
|
|
|
|
|
0
|
|
|
277
|
489
|
100
|
|
|
|
858
|
return sprintf("%02d%02d", $_[0] % $self->cols + 1, int($_[0] / $self->cols) + 1) unless ref($_[0]); |
|
278
|
215
|
|
|
|
|
249
|
return join("-", map { sprintf("%02d%02d", $_ % $self->cols + 1, int($_ / $self->cols) + 1) } @{$_[0]}); |
|
|
1168
|
|
|
|
|
6166
|
|
|
|
215
|
|
|
|
|
300
|
|
|
279
|
|
|
|
|
|
|
} |
|
280
|
|
|
|
|
|
|
|
|
281
|
|
|
|
|
|
|
1; |