File Coverage

blib/lib/Game/Asset/PerlModule.pm
Criterion Covered Total %
statement 38 38 100.0
branch 1 2 50.0
condition n/a
subroutine 12 12 100.0
pod n/a
total 51 52 98.0


line stmt bran cond sub pod time code
1             # Copyright (c) 2016 Timm Murray
2             # All rights reserved.
3             #
4             # Redistribution and use in source and binary forms, with or without
5             # modification, are permitted provided that the following conditions are met:
6             #
7             # * Redistributions of source code must retain the above copyright notice,
8             # this list of conditions and the following disclaimer.
9             # * Redistributions in binary form must reproduce the above copyright
10             # notice, this list of conditions and the following disclaimer in the
11             # documentation and/or other materials provided with the distribution.
12             #
13             # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
14             # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15             # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
16             # ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
17             # LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
18             # CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
19             # SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
20             # INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
21             # CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
22             # ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
23             # POSSIBILITY OF SUCH DAMAGE.
24             package Game::Asset::PerlModule;
25             $Game::Asset::PerlModule::VERSION = '0.6';
26 8     8   1366 use strict;
  8         20  
  8         278  
27 8     8   49 use warnings;
  8         20  
  8         256  
28 8     8   46 use Moose;
  8         24  
  8         69  
29 8     8   58447 use namespace::autoclean;
  8         22  
  8         187  
30              
31              
32 8     8   704 use constant type => 'pm';
  8         20  
  8         1339  
33              
34             with 'Game::Asset::Type';
35              
36             has 'package' => (
37             is => 'ro',
38             isa => 'Str',
39             writer => '_set_package',
40             );
41              
42              
43             sub _process_content
44             {
45 1     1   3 my ($self, $pm_text) = @_;
46              
47 1     1   63 my $pack = eval $pm_text;
  1     1   8  
  1     1   1  
  1     1   20  
  1     1   5  
  1         1  
  1         28  
  1         4  
  1         2  
  1         8  
  1         6490  
  1         2  
  1         10  
  1         149  
  1         2  
  1         5  
48 1 50       6 die $@ if $@;
49              
50 1         30 $self->_set_package( $pack );
51 1         4 return;
52             }
53              
54              
55 8     8   63 no Moose;
  8         102  
  8         52  
56             __PACKAGE__->meta->make_immutable;
57             1;
58             __END__
59              
60              
61             =head1 NAME
62              
63             Game::Asset::PerlModule - A game asset that's a Perl module
64              
65             =head1 DESCRIPTION
66              
67             Handles an asset that's a Perl module.
68              
69             The code in the module is loaded up much like any other Perl module. As with
70             any other Perl module, you should trust the source of the code being loaded.
71              
72             =head1 WRITING THE MODULE
73              
74             For the most part, you would write the module code the same as any other module.
75             There is only one small change: instead of having C<1;> as your last line to
76             return a true value, you should have C<__PACKAGE__;>.
77             C<Game::Asset::PerlModule> uses this to get the package name of the module.
78              
79             While it is possible to load multiple packages into a single file, it's
80             recommended to avoid this within C<Game::Asset::PerlModule>.
81              
82             =head1 METHODS
83              
84             =head2 package
85              
86             Returns the name of the package that was loaded.
87              
88             =cut