File Coverage

blib/lib/Game/Asset/Multi.pm
Criterion Covered Total %
statement 9 9 100.0
branch n/a
condition n/a
subroutine 3 3 100.0
pod n/a
total 12 12 100.0


line stmt bran cond sub pod time code
1             # Copyright (c) 2016 Timm Murray
2             # All rights reserved.
3             #
4             # Redistribution and use in source and binary forms, with or without
5             # modification, are permitted provided that the following conditions are met:
6             #
7             # * Redistributions of source code must retain the above copyright notice,
8             # this list of conditions and the following disclaimer.
9             # * Redistributions in binary form must reproduce the above copyright
10             # notice, this list of conditions and the following disclaimer in the
11             # documentation and/or other materials provided with the distribution.
12             #
13             # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
14             # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15             # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
16             # ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
17             # LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
18             # CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
19             # SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
20             # INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
21             # CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
22             # ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
23             # POSSIBILITY OF SUCH DAMAGE.
24             package Game::Asset::Multi;
25             $Game::Asset::Multi::VERSION = '0.4';
26 7     7   3377 use strict;
  7         15  
  7         201  
27 7     7   33 use warnings;
  7         11  
  7         212  
28 7     7   72 use Moose::Role;
  7         14  
  7         71  
29              
30             with 'Game::Asset::Type';
31              
32              
33             1;
34             __END__
35              
36              
37             =head1 NAME
38              
39             Game::Asset::Multi - A mapping type that maps to multiple other types
40              
41             =head1 DESCRIPTION
42              
43             A game asset may want to be processed in multiple ways. For example, a
44             L<Graphics::GVG> vector may want both OpenGL and Chipmunk (physics library)
45             representations.
46              
47             This role should be done by any type that wishes to process a single piece of
48             content into multiple sub-types. The C<_process_content()> for the multitype
49             should pass the content along to each of the sub-types.
50              
51             See L<Game::Asset::MultiExample> for example code.
52              
53             This role does L<Game::Asset::Type>.
54              
55             =cut