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| 1 |  |  |  |  |  |  | package Forest::Tree::Constructor; | 
| 2 | 12 |  |  | 12 |  | 12235 | use Moose::Role; | 
|  | 12 |  |  |  |  | 28 |  | 
|  | 12 |  |  |  |  | 102 |  | 
| 3 |  |  |  |  |  |  |  | 
| 4 |  |  |  |  |  |  | our $VERSION   = '0.10'; | 
| 5 |  |  |  |  |  |  | our $AUTHORITY = 'cpan:STEVAN'; | 
| 6 |  |  |  |  |  |  |  | 
| 7 |  |  |  |  |  |  | requires "tree_class"; | 
| 8 |  |  |  |  |  |  |  | 
| 9 |  |  |  |  |  |  | sub create_new_subtree { | 
| 10 | 86 |  |  | 86 | 0 | 252 | my ($self, %options) = @_; | 
| 11 | 86 |  |  |  |  | 145 | my $node = $options{node}; | 
| 12 |  |  |  |  |  |  |  | 
| 13 | 86 | 100 | 66 |  |  | 658 | if (blessed($node) && $node->isa('Forest::Tree::Pure')) { | 
| 14 |  |  |  |  |  |  | # when node is an tree object we assume that it's a prototype of a tree | 
| 15 |  |  |  |  |  |  | # node to be filled in | 
| 16 |  |  |  |  |  |  |  | 
| 17 |  |  |  |  |  |  | # remove meaningless keys | 
| 18 | 5 |  |  |  |  | 12 | delete $options{node}; | 
| 19 | 5 | 50 | 66 |  |  | 21 | delete $options{children} if exists $options{children} and not @{ $options{children} }; | 
|  | 2 |  |  |  |  | 11 |  | 
| 20 |  |  |  |  |  |  |  | 
| 21 |  |  |  |  |  |  | # nothing left to be done if the option cleanup deleted all keys | 
| 22 | 5 | 100 |  |  |  | 44 | return $node unless keys %options; | 
| 23 |  |  |  |  |  |  |  | 
| 24 | 2 | 50 |  |  |  | 104 | if ( $node->child_count == 0 ) { | 
| 25 | 2 | 50 |  |  |  | 12 | if ( $node->isa("Forest::Tree") ) { | 
| 26 |  |  |  |  |  |  | # mutable trees get modified | 
| 27 |  |  |  |  |  |  |  | 
| 28 | 2 |  |  |  |  | 6 | foreach my $key ( keys %options ) { | 
| 29 | 2 |  |  |  |  | 83 | $node->$key( $options{$key} ); | 
| 30 |  |  |  |  |  |  | } | 
| 31 |  |  |  |  |  |  |  | 
| 32 | 2 |  |  |  |  | 71 | return $node; | 
| 33 |  |  |  |  |  |  | } | 
| 34 |  |  |  |  |  |  | else { | 
| 35 |  |  |  |  |  |  | # pure trees get cloned | 
| 36 | 0 |  |  |  |  | 0 | return $node->clone(%options); | 
| 37 |  |  |  |  |  |  | } | 
| 38 |  |  |  |  |  |  | } | 
| 39 |  |  |  |  |  |  | else { | 
| 40 |  |  |  |  |  |  | # i suppose $options{children} could be appended to $node->children | 
| 41 |  |  |  |  |  |  | # if there are any, but that doesn't really make sense IMHO, might | 
| 42 |  |  |  |  |  |  | # as well write your own builder at that point instead of kludging | 
| 43 |  |  |  |  |  |  | # it with the parser callback for the simple text loader or something | 
| 44 | 0 |  |  |  |  | 0 | confess("Can't override children from proto node"); | 
| 45 |  |  |  |  |  |  | } | 
| 46 |  |  |  |  |  |  | } | 
| 47 |  |  |  |  |  |  | else { | 
| 48 | 81 |  |  |  |  | 298 | return $self->tree_class->new(%options); | 
| 49 |  |  |  |  |  |  | } | 
| 50 |  |  |  |  |  |  | } | 
| 51 |  |  |  |  |  |  |  | 
| 52 |  |  |  |  |  |  |  | 
| 53 |  |  |  |  |  |  | # ex: set sw=4 et | 
| 54 |  |  |  |  |  |  |  | 
| 55 | 12 |  |  | 12 |  | 123254 | no Moose::Role; 1; | 
|  | 12 |  |  |  |  | 58 |  | 
|  | 12 |  |  |  |  | 83 |  | 
| 56 |  |  |  |  |  |  |  | 
| 57 |  |  |  |  |  |  | __END__ | 
| 58 |  |  |  |  |  |  |  | 
| 59 |  |  |  |  |  |  | =head1 NAME | 
| 60 |  |  |  |  |  |  |  | 
| 61 |  |  |  |  |  |  | Forest::Tree::Constructor - An abstract role for tree factories | 
| 62 |  |  |  |  |  |  |  | 
| 63 |  |  |  |  |  |  | =head1 SYNOPSIS | 
| 64 |  |  |  |  |  |  |  | 
| 65 |  |  |  |  |  |  | with qw(Forest::Tree::Constructor); | 
| 66 |  |  |  |  |  |  |  | 
| 67 |  |  |  |  |  |  | sub tree_class { ... } | 
| 68 |  |  |  |  |  |  |  | 
| 69 |  |  |  |  |  |  | sub foo { | 
| 70 |  |  |  |  |  |  | $self->create_new_subtree( ... ) | 
| 71 |  |  |  |  |  |  | } | 
| 72 |  |  |  |  |  |  |  | 
| 73 |  |  |  |  |  |  | =head1 DESCRIPTION | 
| 74 |  |  |  |  |  |  |  | 
| 75 |  |  |  |  |  |  | This role provides the C<create_new_subtree> method as required by | 
| 76 |  |  |  |  |  |  | L<Forest::Tree::Builder> and L<Forest::Tree::Loader>/L<Forest::Tree::Reader>. | 
| 77 |  |  |  |  |  |  |  | 
| 78 |  |  |  |  |  |  | See L<Forest::Tree::Builder> for the reccomended usage. | 
| 79 |  |  |  |  |  |  |  | 
| 80 |  |  |  |  |  |  | =head1 BUGS | 
| 81 |  |  |  |  |  |  |  | 
| 82 |  |  |  |  |  |  | All complex software has bugs lurking in it, and this module is no | 
| 83 |  |  |  |  |  |  | exception. If you find a bug please either email me, or add the bug | 
| 84 |  |  |  |  |  |  | to cpan-RT. | 
| 85 |  |  |  |  |  |  |  | 
| 86 |  |  |  |  |  |  | =head1 AUTHOR | 
| 87 |  |  |  |  |  |  |  | 
| 88 |  |  |  |  |  |  | Yuval Kogman | 
| 89 |  |  |  |  |  |  |  | 
| 90 |  |  |  |  |  |  | =head1 COPYRIGHT AND LICENSE | 
| 91 |  |  |  |  |  |  |  | 
| 92 |  |  |  |  |  |  | Copyright 2008-2014 Infinity Interactive, Inc. | 
| 93 |  |  |  |  |  |  |  | 
| 94 |  |  |  |  |  |  | L<http://www.iinteractive.com> | 
| 95 |  |  |  |  |  |  |  | 
| 96 |  |  |  |  |  |  | This library is free software; you can redistribute it and/or modify | 
| 97 |  |  |  |  |  |  | it under the same terms as Perl itself. | 
| 98 |  |  |  |  |  |  |  | 
| 99 |  |  |  |  |  |  | =cut |