line |
stmt |
bran |
cond |
sub |
pod |
time |
code |
1
|
|
|
|
|
|
|
package Data::Random::Tree; |
2
|
|
|
|
|
|
|
|
3
|
|
|
|
|
|
|
our $DATE = '2016-03-26'; # DATE |
4
|
|
|
|
|
|
|
our $VERSION = '0.04'; # VERSION |
5
|
|
|
|
|
|
|
|
6
|
1
|
|
|
1
|
|
620
|
use 5.010001; |
|
1
|
|
|
|
|
3
|
|
7
|
1
|
|
|
1
|
|
4
|
use strict; |
|
1
|
|
|
|
|
1
|
|
|
1
|
|
|
|
|
20
|
|
8
|
1
|
|
|
1
|
|
4
|
use warnings; |
|
1
|
|
|
|
|
1
|
|
|
1
|
|
|
|
|
27
|
|
9
|
|
|
|
|
|
|
|
10
|
1
|
|
|
1
|
|
776
|
use Exporter::Rinci qw(import); |
|
1
|
|
|
|
|
414
|
|
|
1
|
|
|
|
|
6
|
|
11
|
|
|
|
|
|
|
|
12
|
|
|
|
|
|
|
our %SPEC; |
13
|
|
|
|
|
|
|
|
14
|
|
|
|
|
|
|
$SPEC{create_random_tree} = { |
15
|
|
|
|
|
|
|
v => 1.1, |
16
|
|
|
|
|
|
|
summary => 'Create a random tree', |
17
|
|
|
|
|
|
|
description => <<'_', |
18
|
|
|
|
|
|
|
|
19
|
|
|
|
|
|
|
This routine creates a random tree object. You need to supply at least one node |
20
|
|
|
|
|
|
|
class. A node class is a class that must at least have these attributes: |
21
|
|
|
|
|
|
|
`parent`, and `children`. See `Role::TinyCommons::Tree::Node` if you want to |
22
|
|
|
|
|
|
|
use a role to enforce this for your class. |
23
|
|
|
|
|
|
|
|
24
|
|
|
|
|
|
|
TODO: allow specifying the minimum/maximum number of objects (per-level). |
25
|
|
|
|
|
|
|
|
26
|
|
|
|
|
|
|
TODO: allow specifying the minimum/maximum level. |
27
|
|
|
|
|
|
|
|
28
|
|
|
|
|
|
|
TODO: allow varying the number of children of each node. |
29
|
|
|
|
|
|
|
|
30
|
|
|
|
|
|
|
TODO: allow to customize the distribution of class instances (e.g. root node |
31
|
|
|
|
|
|
|
up until level 3 should only be C1 nodes, and so on). |
32
|
|
|
|
|
|
|
|
33
|
|
|
|
|
|
|
TODO: Allow setting node attributes with random values (without having the user |
34
|
|
|
|
|
|
|
use `code_instantiate_node`). |
35
|
|
|
|
|
|
|
|
36
|
|
|
|
|
|
|
_ |
37
|
|
|
|
|
|
|
args => { |
38
|
|
|
|
|
|
|
num_objects_per_level => { |
39
|
|
|
|
|
|
|
schema => ['array*', of=>['int*', min=>1], min_len=>0], |
40
|
|
|
|
|
|
|
req => 1, |
41
|
|
|
|
|
|
|
summary => 'Number of objects per level', |
42
|
|
|
|
|
|
|
description => <<'_', |
43
|
|
|
|
|
|
|
|
44
|
|
|
|
|
|
|
This argument specifies number of objects per level and should be an array. The |
45
|
|
|
|
|
|
|
first element of the array corresponds to the total number of children nodes |
46
|
|
|
|
|
|
|
below the root node (i.e. the total number of objects at level 1), the second |
47
|
|
|
|
|
|
|
element of the array corresponds to the total number of all that children's |
48
|
|
|
|
|
|
|
children (i.e. the total number of objects at level 2, *not* the number of |
49
|
|
|
|
|
|
|
children for each child), and so on. |
50
|
|
|
|
|
|
|
|
51
|
|
|
|
|
|
|
_ |
52
|
|
|
|
|
|
|
}, |
53
|
|
|
|
|
|
|
classes => { |
54
|
|
|
|
|
|
|
schema => ['array*', of=>['str*'], min_len=>1], |
55
|
|
|
|
|
|
|
req => 1, |
56
|
|
|
|
|
|
|
summary => 'Class(es) to use to instantiate node objects', |
57
|
|
|
|
|
|
|
description => <<'_', |
58
|
|
|
|
|
|
|
|
59
|
|
|
|
|
|
|
The nodes will be created from a random pick of this list of classes. If you |
60
|
|
|
|
|
|
|
only supply one class, then all nodes will be of that class. |
61
|
|
|
|
|
|
|
|
62
|
|
|
|
|
|
|
_ |
63
|
|
|
|
|
|
|
}, |
64
|
|
|
|
|
|
|
code_instantiate_node => { |
65
|
|
|
|
|
|
|
schema => 'code*', |
66
|
|
|
|
|
|
|
description => <<'_', |
67
|
|
|
|
|
|
|
|
68
|
|
|
|
|
|
|
By default, node object will be created with: |
69
|
|
|
|
|
|
|
|
70
|
|
|
|
|
|
|
$class->new() |
71
|
|
|
|
|
|
|
|
72
|
|
|
|
|
|
|
you can customize this by providing a routine to instantiate the node. The code will receive: |
73
|
|
|
|
|
|
|
|
74
|
|
|
|
|
|
|
($class, $level, $parent) |
75
|
|
|
|
|
|
|
|
76
|
|
|
|
|
|
|
where `$class` is the class name (your code can naturally create nodes using any |
77
|
|
|
|
|
|
|
class you want), `$level` is the current level (0 for root node, 1 for its |
78
|
|
|
|
|
|
|
children, and so on), `$parent` is the parent node object. The code should |
79
|
|
|
|
|
|
|
return the node object. |
80
|
|
|
|
|
|
|
|
81
|
|
|
|
|
|
|
Your code need not set the node's `parent()`, connecting parent and children |
82
|
|
|
|
|
|
|
nodes will be performed by this routine. |
83
|
|
|
|
|
|
|
|
84
|
|
|
|
|
|
|
Example: |
85
|
|
|
|
|
|
|
|
86
|
|
|
|
|
|
|
sub { |
87
|
|
|
|
|
|
|
($class, $level, $parent) = @_; |
88
|
|
|
|
|
|
|
$class->new( attr => 10*rand ); |
89
|
|
|
|
|
|
|
} |
90
|
|
|
|
|
|
|
|
91
|
|
|
|
|
|
|
_ |
92
|
|
|
|
|
|
|
}, |
93
|
|
|
|
|
|
|
# XXX {min,max}_objects, {min,max}_objects_per_level |
94
|
|
|
|
|
|
|
# XXX {min,max}_levels |
95
|
|
|
|
|
|
|
}, |
96
|
|
|
|
|
|
|
result_naked => 1, |
97
|
|
|
|
|
|
|
}; |
98
|
|
|
|
|
|
|
sub create_random_tree { |
99
|
1
|
|
|
1
|
1
|
20
|
my %args = @_; |
100
|
|
|
|
|
|
|
|
101
|
|
|
|
|
|
|
my $nobj_per_level = $args{num_objects_per_level} |
102
|
1
|
50
|
|
|
|
4
|
or die "Please specify 'num_objects_per_level'"; |
103
|
|
|
|
|
|
|
|
104
|
1
|
50
|
|
|
|
3
|
my $classes = $args{classes} or die "Please specify 'classes'"; |
105
|
1
|
|
|
20401
|
|
5
|
my $code_class = sub { $classes->[@$classes * rand()] }; |
|
20401
|
|
|
|
|
35384
|
|
106
|
|
|
|
|
|
|
|
107
|
1
|
|
|
|
|
2
|
my $code_inst0 = $args{code_instantiate_node}; |
108
|
|
|
|
|
|
|
my $code_inst = sub { |
109
|
20401
|
|
|
20401
|
|
15742
|
my ($level, $parent) = @_; |
110
|
20401
|
|
|
|
|
12225
|
my $node; |
111
|
20401
|
50
|
|
|
|
19658
|
if ($code_inst0) { |
112
|
20401
|
|
|
|
|
17842
|
$node = $code_inst0->($code_class->(), $level); |
113
|
|
|
|
|
|
|
} else { |
114
|
0
|
|
|
|
|
0
|
$node = $code_class->()->new(); |
115
|
|
|
|
|
|
|
} |
116
|
|
|
|
|
|
|
# connect node with its parent |
117
|
20401
|
100
|
|
|
|
188347
|
$node->parent($parent) if $parent; |
118
|
20401
|
|
|
|
|
59353
|
$node; |
119
|
1
|
|
|
|
|
4
|
}; |
120
|
|
|
|
|
|
|
|
121
|
1
|
|
|
|
|
3
|
my $root = $code_inst->(0, undef); |
122
|
|
|
|
|
|
|
|
123
|
1
|
|
|
|
|
2
|
my @parents = ($root); |
124
|
1
|
|
|
|
|
4
|
for my $level (1 .. @$nobj_per_level) { |
125
|
7
|
|
|
|
|
27
|
my $nobj = $nobj_per_level->[$level-1]; |
126
|
7
|
|
|
|
|
11
|
my @children; # key = index parent, val = [child, ...] |
127
|
7
|
|
|
|
|
20
|
for my $i (1..$nobj) { |
128
|
20400
|
|
|
|
|
28775
|
my $parent_idx = int(($i-1)/$nobj * @parents); |
129
|
20400
|
|
|
|
|
17739
|
my $parent = $parents[$parent_idx]; |
130
|
20400
|
|
100
|
|
|
40878
|
$children[$parent_idx] //= []; |
131
|
20400
|
|
|
|
|
19711
|
my $child = $code_inst->($level, $parent); |
132
|
20400
|
|
|
|
|
13700
|
push @{ $children[$parent_idx] }, $child; |
|
20400
|
|
|
|
|
29759
|
|
133
|
|
|
|
|
|
|
} |
134
|
|
|
|
|
|
|
# connect parent with its children |
135
|
7
|
|
|
|
|
26
|
for my $i (0..$#parents) { |
136
|
20101
|
|
100
|
|
|
82331
|
$parents[$i]->children($children[$i] // []); |
137
|
|
|
|
|
|
|
} |
138
|
|
|
|
|
|
|
|
139
|
7
|
|
100
|
|
|
1234
|
@parents = map { @{ $children[$_] // [] } } 0..$#parents; |
|
20101
|
|
|
|
|
11525
|
|
|
20101
|
|
|
|
|
51344
|
|
140
|
|
|
|
|
|
|
} |
141
|
|
|
|
|
|
|
|
142
|
1
|
|
|
|
|
22
|
$root; |
143
|
|
|
|
|
|
|
} |
144
|
|
|
|
|
|
|
|
145
|
|
|
|
|
|
|
1; |
146
|
|
|
|
|
|
|
# ABSTRACT: Create a random tree |
147
|
|
|
|
|
|
|
|
148
|
|
|
|
|
|
|
__END__ |
149
|
|
|
|
|
|
|
|
150
|
|
|
|
|
|
|
=pod |
151
|
|
|
|
|
|
|
|
152
|
|
|
|
|
|
|
=encoding UTF-8 |
153
|
|
|
|
|
|
|
|
154
|
|
|
|
|
|
|
=head1 NAME |
155
|
|
|
|
|
|
|
|
156
|
|
|
|
|
|
|
Data::Random::Tree - Create a random tree |
157
|
|
|
|
|
|
|
|
158
|
|
|
|
|
|
|
=head1 VERSION |
159
|
|
|
|
|
|
|
|
160
|
|
|
|
|
|
|
This document describes version 0.04 of Data::Random::Tree (from Perl distribution Data-Random-Tree), released on 2016-03-26. |
161
|
|
|
|
|
|
|
|
162
|
|
|
|
|
|
|
=head1 SYNOPSIS |
163
|
|
|
|
|
|
|
|
164
|
|
|
|
|
|
|
use Data::Random::Tree qw(create_random_tree); |
165
|
|
|
|
|
|
|
use MyNode; |
166
|
|
|
|
|
|
|
use MyOtherNode; |
167
|
|
|
|
|
|
|
|
168
|
|
|
|
|
|
|
my $tree = create_random_tree( |
169
|
|
|
|
|
|
|
num_objects_per_level => [100, 3000, 5000, 8000, 3000, 1000, 300], |
170
|
|
|
|
|
|
|
classes => ['MyNode', 'MyOtherNode'], |
171
|
|
|
|
|
|
|
# optional |
172
|
|
|
|
|
|
|
#code_instantiate_node => sub { |
173
|
|
|
|
|
|
|
# my ($class, $level, $parent) = @_; |
174
|
|
|
|
|
|
|
# $class->new(...); |
175
|
|
|
|
|
|
|
#}, |
176
|
|
|
|
|
|
|
); |
177
|
|
|
|
|
|
|
|
178
|
|
|
|
|
|
|
=head1 FUNCTIONS |
179
|
|
|
|
|
|
|
|
180
|
|
|
|
|
|
|
|
181
|
|
|
|
|
|
|
=head2 create_random_tree(%args) -> any |
182
|
|
|
|
|
|
|
|
183
|
|
|
|
|
|
|
Create a random tree. |
184
|
|
|
|
|
|
|
|
185
|
|
|
|
|
|
|
This routine creates a random tree object. You need to supply at least one node |
186
|
|
|
|
|
|
|
class. A node class is a class that must at least have these attributes: |
187
|
|
|
|
|
|
|
C<parent>, and C<children>. See C<Role::TinyCommons::Tree::Node> if you want to |
188
|
|
|
|
|
|
|
use a role to enforce this for your class. |
189
|
|
|
|
|
|
|
|
190
|
|
|
|
|
|
|
TODO: allow specifying the minimum/maximum number of objects (per-level). |
191
|
|
|
|
|
|
|
|
192
|
|
|
|
|
|
|
TODO: allow specifying the minimum/maximum level. |
193
|
|
|
|
|
|
|
|
194
|
|
|
|
|
|
|
TODO: allow varying the number of children of each node. |
195
|
|
|
|
|
|
|
|
196
|
|
|
|
|
|
|
TODO: allow to customize the distribution of class instances (e.g. root node |
197
|
|
|
|
|
|
|
up until level 3 should only be C1 nodes, and so on). |
198
|
|
|
|
|
|
|
|
199
|
|
|
|
|
|
|
TODO: Allow setting node attributes with random values (without having the user |
200
|
|
|
|
|
|
|
use C<code_instantiate_node>). |
201
|
|
|
|
|
|
|
|
202
|
|
|
|
|
|
|
This function is not exported. |
203
|
|
|
|
|
|
|
|
204
|
|
|
|
|
|
|
Arguments ('*' denotes required arguments): |
205
|
|
|
|
|
|
|
|
206
|
|
|
|
|
|
|
=over 4 |
207
|
|
|
|
|
|
|
|
208
|
|
|
|
|
|
|
=item * B<classes>* => I<array[str]> |
209
|
|
|
|
|
|
|
|
210
|
|
|
|
|
|
|
Class(es) to use to instantiate node objects. |
211
|
|
|
|
|
|
|
|
212
|
|
|
|
|
|
|
The nodes will be created from a random pick of this list of classes. If you |
213
|
|
|
|
|
|
|
only supply one class, then all nodes will be of that class. |
214
|
|
|
|
|
|
|
|
215
|
|
|
|
|
|
|
=item * B<code_instantiate_node> => I<code> |
216
|
|
|
|
|
|
|
|
217
|
|
|
|
|
|
|
By default, node object will be created with: |
218
|
|
|
|
|
|
|
|
219
|
|
|
|
|
|
|
$class->new() |
220
|
|
|
|
|
|
|
|
221
|
|
|
|
|
|
|
you can customize this by providing a routine to instantiate the node. The code will receive: |
222
|
|
|
|
|
|
|
|
223
|
|
|
|
|
|
|
($class, $level, $parent) |
224
|
|
|
|
|
|
|
|
225
|
|
|
|
|
|
|
where C<$class> is the class name (your code can naturally create nodes using any |
226
|
|
|
|
|
|
|
class you want), C<$level> is the current level (0 for root node, 1 for its |
227
|
|
|
|
|
|
|
children, and so on), C<$parent> is the parent node object. The code should |
228
|
|
|
|
|
|
|
return the node object. |
229
|
|
|
|
|
|
|
|
230
|
|
|
|
|
|
|
Your code need not set the node's C<parent()>, connecting parent and children |
231
|
|
|
|
|
|
|
nodes will be performed by this routine. |
232
|
|
|
|
|
|
|
|
233
|
|
|
|
|
|
|
Example: |
234
|
|
|
|
|
|
|
|
235
|
|
|
|
|
|
|
sub { |
236
|
|
|
|
|
|
|
($class, $level, $parent) = @_; |
237
|
|
|
|
|
|
|
$class->new( attr => 10*rand ); |
238
|
|
|
|
|
|
|
} |
239
|
|
|
|
|
|
|
|
240
|
|
|
|
|
|
|
=item * B<num_objects_per_level>* => I<array[int]> |
241
|
|
|
|
|
|
|
|
242
|
|
|
|
|
|
|
Number of objects per level. |
243
|
|
|
|
|
|
|
|
244
|
|
|
|
|
|
|
This argument specifies number of objects per level and should be an array. The |
245
|
|
|
|
|
|
|
first element of the array corresponds to the total number of children nodes |
246
|
|
|
|
|
|
|
below the root node (i.e. the total number of objects at level 1), the second |
247
|
|
|
|
|
|
|
element of the array corresponds to the total number of all that children's |
248
|
|
|
|
|
|
|
children (i.e. the total number of objects at level 2, I<not> the number of |
249
|
|
|
|
|
|
|
children for each child), and so on. |
250
|
|
|
|
|
|
|
|
251
|
|
|
|
|
|
|
=back |
252
|
|
|
|
|
|
|
|
253
|
|
|
|
|
|
|
Return value: (any) |
254
|
|
|
|
|
|
|
|
255
|
|
|
|
|
|
|
=head1 HOMEPAGE |
256
|
|
|
|
|
|
|
|
257
|
|
|
|
|
|
|
Please visit the project's homepage at L<https://metacpan.org/release/Data-Random-Tree>. |
258
|
|
|
|
|
|
|
|
259
|
|
|
|
|
|
|
=head1 SOURCE |
260
|
|
|
|
|
|
|
|
261
|
|
|
|
|
|
|
Source repository is at L<https://github.com/perlancar/perl-Data-Random-Tree>. |
262
|
|
|
|
|
|
|
|
263
|
|
|
|
|
|
|
=head1 BUGS |
264
|
|
|
|
|
|
|
|
265
|
|
|
|
|
|
|
Please report any bugs or feature requests on the bugtracker website L<https://rt.cpan.org/Public/Dist/Display.html?Name=Data-Random-Tree> |
266
|
|
|
|
|
|
|
|
267
|
|
|
|
|
|
|
When submitting a bug or request, please include a test-file or a |
268
|
|
|
|
|
|
|
patch to an existing test-file that illustrates the bug or desired |
269
|
|
|
|
|
|
|
feature. |
270
|
|
|
|
|
|
|
|
271
|
|
|
|
|
|
|
=head1 SEE ALSO |
272
|
|
|
|
|
|
|
|
273
|
|
|
|
|
|
|
L<Role::TinyCommons::Tree::Node> |
274
|
|
|
|
|
|
|
|
275
|
|
|
|
|
|
|
Other C<Data::Random::*> modules. |
276
|
|
|
|
|
|
|
|
277
|
|
|
|
|
|
|
L<Tree::FromStruct> |
278
|
|
|
|
|
|
|
|
279
|
|
|
|
|
|
|
=head1 AUTHOR |
280
|
|
|
|
|
|
|
|
281
|
|
|
|
|
|
|
perlancar <perlancar@cpan.org> |
282
|
|
|
|
|
|
|
|
283
|
|
|
|
|
|
|
=head1 COPYRIGHT AND LICENSE |
284
|
|
|
|
|
|
|
|
285
|
|
|
|
|
|
|
This software is copyright (c) 2016 by perlancar@cpan.org. |
286
|
|
|
|
|
|
|
|
287
|
|
|
|
|
|
|
This is free software; you can redistribute it and/or modify it under |
288
|
|
|
|
|
|
|
the same terms as the Perl 5 programming language system itself. |
289
|
|
|
|
|
|
|
|
290
|
|
|
|
|
|
|
=cut |